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The Wendigo's Charge {Sign Ups}
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1) I have the right to decline your form upon any grounds. If you are on my blacklist, that's an automatic rejection.
2) This roleplay will not welcome any one-liners. It is semi-lit and higher writing level only.
3) No murder among beasts. They are working together for a common purpose, so there should be no aggression.
4) Any Celestial npcs will be played by me. To add, no godplaying or powerplaying, and especially no bunnying!
5) Your password will be Daeknuul
6) Please do not post unless you are signing up!
1) I have the right to decline your form upon any grounds. If you are on my blacklist, that's an automatic rejection.
2) This roleplay will not welcome any one-liners. It is semi-lit and higher writing level only.
3) No murder among beasts. They are working together for a common purpose, so there should be no aggression.
4) Any Celestial npcs will be played by me. To add, no godplaying or powerplaying, and especially no bunnying!
5) Your password will be Daeknuul
6) Please do not post unless you are signing up!
Beast Information and Basic Hierarchy
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There exists two realms in this lonely universe. Only one can be traversed by humans, and it is a more domestic world. The other is populated by our myths and legends, and is brutally different from our own. As opposed to slow changes in biome like in our world, the Other Place is riddled with random patches of varying environments. Further, their world is split by their governments, by the different beats that inhabit the area.
For an example, the Minotaurs live in a plains area, with very large trees scattered around. Most of these trees have impact marks or gouges taken out of them from training or sparring matches between the bull people. They govern with a tribal fashion.
Another example, the Chimera population lives in a sort of half-desert, riddled with patches of sand and fast growing plants, which are commonly burnt down to their roots by the inhabitants of the place. The Chimeras govern with a Right By Combat fashion, and their leaders are constantly changing.
The Draconic type beasts live in more mountainous areas, and the creatures themselves vary in size from a few inches long up to seventy meters. However, the dragons that big are quite usually thousands of years old, and rarely attempt travel to the human realm. The draconic forces are led by a Monarchy.
Manticore collections are some of the hardest to come by, with the fantastic creatures only gathering once every human decade. They live in a landscape that is much like a mix of every other example you can find in the area. Slightly mountainous, with a small desert, grassy plains, thick forests, and many other examples. The Manticores govern by Oligarchy, with two strong warriors in charge of their army, which is actually quite useless due to lack of war, and twenty-eight elders, which decide the laws and allow their species to vote on.
Among every beast and creature type, there are Scribes. Mysterious creatures, they are always cloaked in a hooded robe, and always appear at gatherings of any kind. Scribes have rough hands that emerge from their robes only to mark parchment or stones to record everything said in important meetings. Their origins are unknown, but it's said that they make two copies of their records: One for the gathering and one for the gods of the realm.
The Wendigos may be the most varied, their land split into six different sub-biomes. The Desert, the Arctic, the Forest, the Mountains, the Lumines, and the Dark Pines. Each one houses a different "species" of Wendigo, hence they are even more varied. The Wendigos have an annual gathering, with one member of each type being selected by the rest and sent to the center of the area, where all six environments touch. Here, news is shared and laws are created if needed.
The Desert Wendigos tend to be more reliant on their longer arms as front legs, allowing them to traverse the hot sands and a breakneck pace. When they aren't sprinting, however, they stay upright on two legs. They also have the usual deer antlers on their skull, however a set of ram horns and second pair of thicker antlers grow from the sides of their heads as well.
The Arctic Wendigos tend to be the largest, and have a second set of legs to guide them over the deep snow. Their bodies emit freezing air, and ice grows from their back in sharp spikes. Their hands are larger than others, allowing them to find purchase while climbing up ice and snow. Their skulls bear the usual deer antlers, with the addition of a second thicker set of antlers just behind those.
The "common" Wendigos that dwell in the forest and as we may see from usual myth or stories. They stand tall, with a slight hunch in their back. Their skin is a deep brown color, and their skulls bear only a set of deer antlers. Their ribcages are exposed, and can open to consume many things. When open, their ribcages can rattle against their spine in a chilling way. These Wendigos tend to be more skilled in opening the portals to the human realm.
The Mountains are The home to an impressive race of Wendigos, with long hooked arms and short, talon tipped legs, both good for gripping rock and climbing. They seem to be a variation of the Desert Wendigos, although their front limbs are good for hooking rock and tearing flesh only. They cannot grab anything, but have been known to come up with brilliant plans for multiple occasions. Their heads bear the antlers of an elk and The horns of a ram. They are most skilled in vertical mobility, and can carry creatures or objects that are many time their weight.
The Lumines are home to a Wendigo type that is rarely seen outside of the area. The large forest bears randomly floating lights that drift to their own accord, and cast odd shadows around the area. This allows the Wendigos that make their home here to move completely unseen. They have a large amount of fur, which is black as the night, and walk with all four limbs on their bodies. Some could call them primitive, but they could know more about you than you do. On their back are a number of sharp bits, something like quills. On the end of each black quill, the tip is light blue. These tips can light up with bioluminescence, and also allow this type of Wendigo to glance at a mind, to read a select few thoughts. When doing this, the Wendigos stand their quills on end, commonly rattling them slowly against each other. These elegant beasts have no capability of speech or sound, but show great amounts of sentience and understanding of complex situations. Their skulls bear several sets of small goat-like horns, which are commonly used for locking against an opponent while competing for territory.
The Dark Pines house a Wendigo that we commonly see, but never realize it. Only visible to other creatures from the Other Place, they emit discord from their bodies, and exhale anxiety and confusion. If you touch one by accident, you'll find things slowly spiraling out of control in your life. Depending on how many there are around you or how long you've contacted one, the chaos may be major, like the loss of home, or minor, like a few failing grades in school. These creatures have been only heard giggling at small reflective scales on their forearms, through which the objective of choice in the human realm can be seen by the creature who bears them. One has been selected for the gathering for as long as any can remember. It is capable of speech and logical thinking. These little things have small ram horns and even smaller moose antlers growing from the skull on their face.
Of course, this is not a full list of all the myths that dwell on this alternate plane. That would take for too long to explain... These are just a few prominent examples.
There exists two realms in this lonely universe. Only one can be traversed by humans, and it is a more domestic world. The other is populated by our myths and legends, and is brutally different from our own. As opposed to slow changes in biome like in our world, the Other Place is riddled with random patches of varying environments. Further, their world is split by their governments, by the different beats that inhabit the area.
For an example, the Minotaurs live in a plains area, with very large trees scattered around. Most of these trees have impact marks or gouges taken out of them from training or sparring matches between the bull people. They govern with a tribal fashion.
Another example, the Chimera population lives in a sort of half-desert, riddled with patches of sand and fast growing plants, which are commonly burnt down to their roots by the inhabitants of the place. The Chimeras govern with a Right By Combat fashion, and their leaders are constantly changing.
The Draconic type beasts live in more mountainous areas, and the creatures themselves vary in size from a few inches long up to seventy meters. However, the dragons that big are quite usually thousands of years old, and rarely attempt travel to the human realm. The draconic forces are led by a Monarchy.
Manticore collections are some of the hardest to come by, with the fantastic creatures only gathering once every human decade. They live in a landscape that is much like a mix of every other example you can find in the area. Slightly mountainous, with a small desert, grassy plains, thick forests, and many other examples. The Manticores govern by Oligarchy, with two strong warriors in charge of their army, which is actually quite useless due to lack of war, and twenty-eight elders, which decide the laws and allow their species to vote on.
Among every beast and creature type, there are Scribes. Mysterious creatures, they are always cloaked in a hooded robe, and always appear at gatherings of any kind. Scribes have rough hands that emerge from their robes only to mark parchment or stones to record everything said in important meetings. Their origins are unknown, but it's said that they make two copies of their records: One for the gathering and one for the gods of the realm.
The Wendigos may be the most varied, their land split into six different sub-biomes. The Desert, the Arctic, the Forest, the Mountains, the Lumines, and the Dark Pines. Each one houses a different "species" of Wendigo, hence they are even more varied. The Wendigos have an annual gathering, with one member of each type being selected by the rest and sent to the center of the area, where all six environments touch. Here, news is shared and laws are created if needed.
The Desert Wendigos tend to be more reliant on their longer arms as front legs, allowing them to traverse the hot sands and a breakneck pace. When they aren't sprinting, however, they stay upright on two legs. They also have the usual deer antlers on their skull, however a set of ram horns and second pair of thicker antlers grow from the sides of their heads as well.
The Arctic Wendigos tend to be the largest, and have a second set of legs to guide them over the deep snow. Their bodies emit freezing air, and ice grows from their back in sharp spikes. Their hands are larger than others, allowing them to find purchase while climbing up ice and snow. Their skulls bear the usual deer antlers, with the addition of a second thicker set of antlers just behind those.
The "common" Wendigos that dwell in the forest and as we may see from usual myth or stories. They stand tall, with a slight hunch in their back. Their skin is a deep brown color, and their skulls bear only a set of deer antlers. Their ribcages are exposed, and can open to consume many things. When open, their ribcages can rattle against their spine in a chilling way. These Wendigos tend to be more skilled in opening the portals to the human realm.
The Mountains are The home to an impressive race of Wendigos, with long hooked arms and short, talon tipped legs, both good for gripping rock and climbing. They seem to be a variation of the Desert Wendigos, although their front limbs are good for hooking rock and tearing flesh only. They cannot grab anything, but have been known to come up with brilliant plans for multiple occasions. Their heads bear the antlers of an elk and The horns of a ram. They are most skilled in vertical mobility, and can carry creatures or objects that are many time their weight.
The Lumines are home to a Wendigo type that is rarely seen outside of the area. The large forest bears randomly floating lights that drift to their own accord, and cast odd shadows around the area. This allows the Wendigos that make their home here to move completely unseen. They have a large amount of fur, which is black as the night, and walk with all four limbs on their bodies. Some could call them primitive, but they could know more about you than you do. On their back are a number of sharp bits, something like quills. On the end of each black quill, the tip is light blue. These tips can light up with bioluminescence, and also allow this type of Wendigo to glance at a mind, to read a select few thoughts. When doing this, the Wendigos stand their quills on end, commonly rattling them slowly against each other. These elegant beasts have no capability of speech or sound, but show great amounts of sentience and understanding of complex situations. Their skulls bear several sets of small goat-like horns, which are commonly used for locking against an opponent while competing for territory.
The Dark Pines house a Wendigo that we commonly see, but never realize it. Only visible to other creatures from the Other Place, they emit discord from their bodies, and exhale anxiety and confusion. If you touch one by accident, you'll find things slowly spiraling out of control in your life. Depending on how many there are around you or how long you've contacted one, the chaos may be major, like the loss of home, or minor, like a few failing grades in school. These creatures have been only heard giggling at small reflective scales on their forearms, through which the objective of choice in the human realm can be seen by the creature who bears them. One has been selected for the gathering for as long as any can remember. It is capable of speech and logical thinking. These little things have small ram horns and even smaller moose antlers growing from the skull on their face.
Of course, this is not a full list of all the myths that dwell on this alternate plane. That would take for too long to explain... These are just a few prominent examples.
Gods and Goddesses of the Other Place
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The "Father God"- Said to have inspired all occurrences of one powerful being or a king of gods among many. His name is rarely spoken, though it is known as Urdock.
The Goddess of The Land- She stood alongside Urdock while he was planning his world, and helped him shape it into what it was and is. She is named Vlera.
The God of Memory- He controls the minds of both human kind and beast kind, and has the ability to steal or return memories at will. His name is Odirin.
The Goddess of The Sea- She watched her sister become close with Urdock, and then watched as they created a land full of great empty valleys and canyons. In turn, she filled those pits with salt and fresh water, and created her own creatures and beasts to swim in them. Her name is Elvira.
The Twin Beings- A god and goddess of the same appearance, but not of the same rule. One, Okiri, is the Goddess of Order, while the other, Traski, is the God of Chaos. They never leave the side of their sibling, and were created from the disorder of a new world being created. They were the original creators of the Wendigo tribes, and in turn each created their own type: Traski, the Dark Pine Wendigos, and Okiri, the Mountain Wendigos.
The God of Fire- This god was the one who rose immediately after the Father God, and his influence has been major. He's been given the power to morph his very own creature to whatever he wants, hence the Phoenix that has been seen ever so rarely. His domain is a physical one, but it takes an immense amount of time to travel there by foot. His name is Ariez, and has been adapted to more than just another god.
The Goddess of The Wind- A being of purity and kindness, Dirinchi is the sister of Ariez. She helped in the idea of the Phoenix, and rose only seconds after him. She has been especially kind to humans, assisting them in the development of water and air craft.
The "Father God"- Said to have inspired all occurrences of one powerful being or a king of gods among many. His name is rarely spoken, though it is known as Urdock.
The Goddess of The Land- She stood alongside Urdock while he was planning his world, and helped him shape it into what it was and is. She is named Vlera.
The God of Memory- He controls the minds of both human kind and beast kind, and has the ability to steal or return memories at will. His name is Odirin.
The Goddess of The Sea- She watched her sister become close with Urdock, and then watched as they created a land full of great empty valleys and canyons. In turn, she filled those pits with salt and fresh water, and created her own creatures and beasts to swim in them. Her name is Elvira.
The Twin Beings- A god and goddess of the same appearance, but not of the same rule. One, Okiri, is the Goddess of Order, while the other, Traski, is the God of Chaos. They never leave the side of their sibling, and were created from the disorder of a new world being created. They were the original creators of the Wendigo tribes, and in turn each created their own type: Traski, the Dark Pine Wendigos, and Okiri, the Mountain Wendigos.
The God of Fire- This god was the one who rose immediately after the Father God, and his influence has been major. He's been given the power to morph his very own creature to whatever he wants, hence the Phoenix that has been seen ever so rarely. His domain is a physical one, but it takes an immense amount of time to travel there by foot. His name is Ariez, and has been adapted to more than just another god.
The Goddess of The Wind- A being of purity and kindness, Dirinchi is the sister of Ariez. She helped in the idea of the Phoenix, and rose only seconds after him. She has been especially kind to humans, assisting them in the development of water and air craft.
Plot
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The Father God was in an uproar, his rage echoing across the Other Place as far as Ariez's domain. The other Celestials had gathered, attempting to calm him and figure out what was happening. Eventually, he snapped from his beast-like form and spoke, saying the humans had entirely disappeared, and he knew not why. Upon inspection of the world, the Celestial Court found that the human race had simply vanished, the only thing left of them having been there was buildings. Yet, there was also evidence of disappearances while doing a task. Papers were scattered on floors, bicycles were toppled in the streets. Cars were driven haphazardly into other cars and traffic lights and buildings. To most of the Celestials, they thought that something of an opposition to their own Court had grown jealous and simply stolen the humans, which was later proven right by a message that was sent to Odirin, from an unknown celestial that claimed to have been thrown out of the Court.. He told only Traski and Okiri, as he did not trust the other Celestials. They whispered it in Ariez's ear, and he simply held it, afraid to pass it to Urdock. The Father God was enraged at the Twins and their creations, the Wendigos. He suspected them over another universal power. Exactly two days after his suspicion rose, he struck their land directly in the center during a gathering. He appeared in his physical form, and in his fury he cast the representatives of each tribe to the Earth, commanding them to find the humans they annihilated. Afterwards, he appeared to each race of beast, telling them that any of the supporters of the Wendigo tribes would be cast down with them, and many were. They found themselves in an empty city, the Wendigos and their supporters. The Desert Wendigo, named Rajek, stepped up and proclaimed it their mission to find the humans and return to their tribes. The Wendigos agreed quickly, each one eager to return to their people. The beasts that accompanied them were more than willing to help, the Minotaur individuals quickly attempting to sacrifice their blood for the Wendigos. When the Minotuars were halted from slicing themselves to ribbons, the group began to search for clues, for anything to give a hint to the human's captor.
The Father God was in an uproar, his rage echoing across the Other Place as far as Ariez's domain. The other Celestials had gathered, attempting to calm him and figure out what was happening. Eventually, he snapped from his beast-like form and spoke, saying the humans had entirely disappeared, and he knew not why. Upon inspection of the world, the Celestial Court found that the human race had simply vanished, the only thing left of them having been there was buildings. Yet, there was also evidence of disappearances while doing a task. Papers were scattered on floors, bicycles were toppled in the streets. Cars were driven haphazardly into other cars and traffic lights and buildings. To most of the Celestials, they thought that something of an opposition to their own Court had grown jealous and simply stolen the humans, which was later proven right by a message that was sent to Odirin, from an unknown celestial that claimed to have been thrown out of the Court.. He told only Traski and Okiri, as he did not trust the other Celestials. They whispered it in Ariez's ear, and he simply held it, afraid to pass it to Urdock. The Father God was enraged at the Twins and their creations, the Wendigos. He suspected them over another universal power. Exactly two days after his suspicion rose, he struck their land directly in the center during a gathering. He appeared in his physical form, and in his fury he cast the representatives of each tribe to the Earth, commanding them to find the humans they annihilated. Afterwards, he appeared to each race of beast, telling them that any of the supporters of the Wendigo tribes would be cast down with them, and many were. They found themselves in an empty city, the Wendigos and their supporters. The Desert Wendigo, named Rajek, stepped up and proclaimed it their mission to find the humans and return to their tribes. The Wendigos agreed quickly, each one eager to return to their people. The beasts that accompanied them were more than willing to help, the Minotaur individuals quickly attempting to sacrifice their blood for the Wendigos. When the Minotuars were halted from slicing themselves to ribbons, the group began to search for clues, for anything to give a hint to the human's captor.
Wendigo Slots
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Rajek-Desert Wendigo- Zander_Warcolf
Winda-Arctic Wendigo- RaRaRasputin
Revé-Mountain Wendigo- Tsukoyomi
___-Forest Wendigo-
Sariel-Lumine Wendigo- Immortes
Atrix-Dark Pine Wendigo- DarkSpark
All other creatures are unlimited.
Rajek-Desert Wendigo- Zander_Warcolf
Winda-Arctic Wendigo- RaRaRasputin
Revé-Mountain Wendigo- Tsukoyomi
___-Forest Wendigo-
Sariel-Lumine Wendigo- Immortes
Atrix-Dark Pine Wendigo- DarkSpark
All other creatures are unlimited.
Forms
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Wendigo Form
Name:
Type:
Special coloration or scars:
Personality:
Password:
Questions or Anything Extra:
Other Beast Form
Name:
Species:
Special coloration or scars:
Personality:
Picture appearance (Optional unless I explicitly state otherwise):
Password:
Questions or Anything Else:
Wendigo Form
Name:
Type:
Special coloration or scars:
Personality:
Password:
Questions or Anything Extra:
Other Beast Form
Name:
Species:
Special coloration or scars:
Personality:
Picture appearance (Optional unless I explicitly state otherwise):
Password:
Questions or Anything Else:
Roleplay Thread
Type: Dark Pine
Special Coloration or Scars: One long, white scar across the side of his face
Personality: Unfriendly and Cold. He will do his best to stay away from other Wendigos and monsters. He hardly says a word, preferring howling screeches in the rare times you come across him. If you disturb him or sneak up behind him, he will show no mercy
Other: I only know a bit about Wendigos so I may screw up sometimes TwT
Name: Sariel
Type: Lumine Wendigo
Special coloration or scars: none
Personality: Sariel is not easy to get along with, and she has all the intention of it staying that way. With her pride, fangs and ferocity, most cats will either be intimidated or reject the lumine wendigo. Considering this has come up her entire life, Sariel is used to this, and has drawn into her more reserved nature. She doesn’t enjoy company as a whole, throwing herself into her duties like there is no tomorrow. Growing up in the rogue group next to her father has also allowed her to grow up headstrong and cold, prone to seeing the worst in cats instead of their best. Nevertheless, Sariel is a cat who has a dead-set devotion to her clan, throwing herself headlong into her work without a second thought from herself. This loyalty extends to any cat who can get past her prickly exterior and for those who are under her wing; those are the cats whom she would work herself to the death in terms of protection. She’s remarkably tolerant of tom-foolery and flirtations, mostly because she actually doesn’t care, but push her limits too much, and she’ll come after you like a raging tiger.
Password:
Questions or Anything Extra:
Name:
Revé
Type:
Mountain Wendigo
Special coloration or scars:
Any and all visible bone is cracked and splintering, yellowed with age and decay
Personality:
Revé is an old soul, years of existence wreathed upon their horns. Knowledge dwells within the ageing bones of their skull, wisdom seeped into their decaying tongue. Though their bones may be well past their glory days, Revé is a figure who is looked up to and revered far and wide as the speaker of truth and wisdom taking up many leadership positions within the community and is often sent to these gatherings. One would be foolhardy to underestimate Revé's physical prowess, however, as they are still capable of carrying herds of youngsters upon their broad back and scaling the steepest of mountains. Unfortunately, old age seems to be catching up to them and they often forget small details and are very prone to childish pranks
Questions or Anything Extra:
n/A
Type: Arctic Wendigo
Special coloration or scars: None
Personality: Despite her size and strength, she is surprisingly gentle and caring. It won't take a lot to make her trust you. She is also foolishly brave; she isn't afraid to jump between two beasts if it means breaking up a fight- She doesn't start fights, she ends them. That being said, it's best to not take her kindness for granted. Betray her and it'll be the last thing you'll ever do.
Questions or Anything Extra: I'll try to be on as often as possible. But I am usually busy ;w;
Name: Mahii, given the title of 'Crossbones'.
Species: Leviathan
Special coloration or scars: She is a girl of muscle twisted around bone, covered with a thin layer of midnight-blue scales upon skin. She is also rather small for a Leviathan; only as large as your average Motorcycle, and she can, strangely, breathe and walk on land.
Personality: Mahii is what you would expect of a Leviathan - cold, brutish, feirce and otherwise depressing. Whatever she thinks leaps from her mouth without hesitation, which may be the reason very few bests enjoy her company. Perhaps it is the savage way she acts and the hasty decisions she makes that drive her away from community, or it could simply be that she is different, that there are no others that share her size and abilities, leading her into a state of isolation.
Her desire for combat is often misjudged, and rightly so - when fighting, she tares skin from bone, rips ligaments from bodies; she loses control, making way for the savage beast inside her to awaken. In reality, though, battles are a way for her to be seen as something more powerful than she is.
Questions or Anything: Uh, I don't exactly know what a Wendigo is, and I'm not sure if I classify as 'semi-lit', but oh well! :D
Name:
Kuro
Species:
Special coloration or scars:
You'd be hard-pressed not to find scars on him but most are faded and thin
Personality:
Kuro looks scary and has immense physical strength, but treasures precision and order. He's earnest and sincere at heart. His family is very important to him. He's been taking care of his younger sister ever since they lost their mother, and he somewhat developed a strong caring for his sister.
Having once been somewhat of a lone wolf, Kuro is adept at scaring people not only with his face but with his fists as well. After the passing of his mother, he became the leader of the pack consisting of only himself and his younger sister. While his physical prowess has not waned in the least, Kuro is more prone to talking things out and using himself as a shield rather than speak with his fists.
Picture appearance:
(x)
Questions or Anything Else:
He has a side of him that loves to create with his hands, most commonly weaving together clothing. He also has a bad habit of delving into incomprehensible blather of barks and growls when frustrated
Species: Tatzelwurm
Special coloration or scars: She has multiple scars along her body from failed hunts or random attacks from other beasts
Personality: She rarely ever speaks, but when she does, it's rarely ever useful information. She is a confusing character and very hard to trust. It'll be hard to tell if she really is on your side or if she is tricking you. She isn't a strong head on fighter, so she learned how to survive by tricking or deceiving others. The only reason why she wants the humans to return is because she lost her main source of prey
Picture appearance (Optional unless I explicitly state otherwise):
Questions or Anything Else: We need a more "evil" character to spice things up :3
Side note: Apparently in the real myth, this creature didn't eat humans. It just went after chickens and sucked on cow utters. Or in other versions it ate mammals...But I wanna make this myth better.