Forum Thread
Werewolf
Forum-Index → Forum Games → WerewolfStrongFish, if you check the history you'll see I was first to die my first game, and not only just won, but arguably masterminded the win, and got a sort of revenge from the previous game, since TurquoiseMuffins was the Werewolf Mayor who I Fortune Tellered the first night of that first game. I don't think I could have planned a better ending then what just happened. So, don't fear the first round death (just had that on Mafia), embrace it and learn from it.
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Pilufa, can we add some new roles?
Wolf Cub - Counts as Wolf, but after executed, Wolves get to eat two people the next night in Revenge.
Cursed - If executed, comes back as a Wolf.
Harlot - Visits a player every night. If Player is a Wolf you die. If player is villager you know (cause you don't die). If player is eaten by Wolves, you die with them. If Wolves try to eat you, you live (cause you were at someone else's house)
Traitor - If you live long enough to see all the Wolves die, you become a Werewolf to get revenge for them.
Tanner - You hate your job, you want to die. If you die, you win, everyone else loses (Werewolves still win if you are one of the surviving villagers when Wolf to Villager Ratio is equal or greater)
Trainee Fortune Teller - If the Fortune Teller dies first, you become the new Fortune Teller.
Beholder - You know who the Fortune Teller is.
Cult Leader - Every Night choose someone to convert to a Cultist (Cultists still act as their other role), you win when everyone left is a cultist.
Cultist Hunter - Every Night choose someone to check if they are a cultist. If the cult tries to convert you, their newest member dies instead. If you check the Cult Leader, you also kill them.
Fool - You think you are the Fortune Teller. You act like the Fortune Teller, but the roll you learn is random.
Tough Guy - If you get attacked, you don't die, you have to be attacked twice. You still die as normal if executed.
Trapper - If you are attacked by the wolves, you die as normal, but the Wolves can't attack the following night due to being injured by your animal traps.
To the Fool or the FT become sure of a role, they need to be 100% certain a person is a "x" role, and then check it, potentially wasting a Night where they could see the role of somebody more important. Also, it would be hard to be 100% sure about a role; I've seen lots of FTs being surprised after seeing someone's role.
I might add the Trapper and the Traitor, though. Still thinking.
Also what Kevin said about the number of players.
Just added the Toughie and added extra info about the Villager, the Baker and the Milkman. Nothing really important.
