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I'm Feeling Lucky
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CarpetMonster OFFLINE Forum Posts: 1,134 |
Posted: Wed, 08/07/2015 02:31 (9 Years ago) |
(The Electabuzz one also looks cool, particularly with the Surfing Pikachu, so I might buy it at some point as well, but not right now because I only have enough for one at the moment. XD) [Read more] |
CarpetMonster OFFLINE Forum Posts: 1,134 |
Posted: Tue, 07/07/2015 02:56 (9 Years ago) |
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CarpetMonster OFFLINE Forum Posts: 1,134 |
Posted: Mon, 06/07/2015 19:44 (9 Years ago) |
And, in the most insane coincidence ever, I found her on my birthday. o.o (Of course, my DS' clock was off, so the game didn't KNOW it was my birthday, but it was in real life, so that was shocking. XD) [Read more] |
CarpetMonster OFFLINE Forum Posts: 1,134 |
Posted: Mon, 06/07/2015 10:31 (9 Years ago) |
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CarpetMonster OFFLINE Forum Posts: 1,134 |
Posted: Thu, 02/07/2015 18:45 (9 Years ago) |
I do prefer Nessy's idea for Zinnia to yours, [Read more] |
CarpetMonster OFFLINE Forum Posts: 1,134 |
Posted: Sat, 30/05/2015 03:19 (9 Years ago) |
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CarpetMonster OFFLINE Forum Posts: 1,134 |
Posted: Sat, 30/05/2015 03:13 (9 Years ago) |
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CarpetMonster OFFLINE Forum Posts: 1,134 |
Posted: Sat, 30/05/2015 03:09 (9 Years ago) |
> The whiskers should be white, not black. >> This may be because of the model in-game, which makes the whiskers look black; however, that is actually only the outline, which takes up too much of the whisker due to how thin they are. The official art shows that they are, in fact, white. > The teeth should be white, not yellow. > The "tusks" feature three points, not one knifelike protrusion. > There are red protrusions on each of Mega Gyarados' segments, which the sprite used lacks. > There are blue spikes on the top of the first four segments as well. The current sprite has them all round like normal Gyarados. > It's difficult to tell because of the angle, but it seems like the "fins" don't line up properly between the top and the bottom. >> Speaking of the fins, they should have three points, not two. > Mega Gyarados is a different shade of blue. (Not as important, but the current shade does look too deep and too purplish, so it might as well be listed with the other inaccuracies.) > The shading of the different segments gives them the wrong shape. They are each (roughly) spherical other than the top four, which have spikes; there shouldn't be separate bulges on the top and the bottom, which the current shading shows. That said, many of the mistakes are understandable, as they probably did arise from images of poor quality and just generally bad references from the time the sprites were made, which was soon enough after X and Y came out that I don't think they would have been able to see the mistakes. The official art didn't come out until after Mega Gyarados was discovered if I remember correctly. I think too many changes are needed for the sprite to merely be edited, so it would probably have to be remade; however, I thought listing them might help anyway so the spriters watch out for them the second time around. [Read more] |
CarpetMonster OFFLINE Forum Posts: 1,134 |
Posted: Sat, 30/05/2015 02:49 (9 Years ago) |
EDIT: Never mind, I am a complete fail. ;-; Sorry!! It's 50k for the first ten, but 10k each per individual slot, not per ten slots. So my calculations were completely wrong. Thank you, A_wild_CHARIZARD, for noticing this. XD It would be 50,000 + (90 x 10,000), not 50,000 + (9 x 10,000), so that would be 950k for a normal box. Which is indeed way more than a normal box. Even so, why not just report beggars? With this price, it's way more cost-effective to buy Everstones, so this still wouldn't see any use except as a means to avoid begging, which, as Karp said, not only can, but should be reported. Hiding your Pokémon doesn't stop them from begging to other people, and ignoring the problem instead of simply having beggars dealt with only makes it worse for other people... while costing you way more than a box plus every Everstone you'd need would be worth? Where's the logic in doing that? Still no support. [Read more] |
CarpetMonster OFFLINE Forum Posts: 1,134 |
Posted: Sat, 30/05/2015 02:40 (9 Years ago) |
However, I do think there needs to be slightly more detail on this, as the method used in the official games would obviously not work due to the differences between games and PH. Perhaps clarity on the Talent Round (move appeals) in particular would help, since, currently, we don't have moves? I might try to contribute a possible method as well, but since you're the one who initially posted this I figured I should post this first rather than basically stealing your thread by changing your own suggestion in ways you don't agree with or something. XD [Read more] |
CarpetMonster OFFLINE Forum Posts: 1,134 |
Posted: Sat, 30/05/2015 02:35 (9 Years ago) |
In regards to the argument that it's "selfish" to reject a suggestion because it's too easy, it's not at all selfish and it is very different from the example provided. > Coinflip is luck-based. While it is "easy" to do your part, there is no way to guarantee victory. > Recognizing silhouettes is skill-based. When it is easy to do something skill-based, it is possible to guarantee victory. > With Coinflip, you have the potential to lose GC when you lose the game. > With GUESS THAT POKEMON!!!, you have no potential to lose anything even if you lose the game. > With GUESS THAT POKEMON!!!, you can easily get infinite GC. > It does actually negatively affect people by reducing the value of the GC prizes. People who already put in the effort are being undermined by this sudden way to get them with time but almost no effort or luck. Lastly, for the aforementioned reasons, I also won't support having footprints as an optional "hard mode" if it means having the silhouette mode at all, because the latter is too easy and, as explained above, makes it far too easy to get GC prizes, including the currently valuable Shiny Legendary Beasts and Shiny Manaphy. In summation: This does simplify an existing feature in an unnecessary and unfair way (unfair to the people who already did put in the hard work), and I support, as stated previously, exclusively the footprint mode and will not at all support the mode that involves Pokémon silhouettes as a means to obtain GC. [Read more] |
CarpetMonster OFFLINE Forum Posts: 1,134 |
Posted: Sat, 30/05/2015 01:27 (9 Years ago) |
It seems like all you think should be added is a notification that someone wants to trade, and I don't think that's necessary. [Read more] |
CarpetMonster OFFLINE Forum Posts: 1,134 |
Posted: Tue, 26/05/2015 19:48 (9 Years ago) |
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CarpetMonster OFFLINE Forum Posts: 1,134 |
Posted: Mon, 25/05/2015 00:04 (9 Years ago) |
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CarpetMonster OFFLINE Forum Posts: 1,134 |
Posted: Sat, 23/05/2015 04:59 (9 Years ago) |
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CarpetMonster OFFLINE Forum Posts: 1,134 |
Posted: Wed, 20/05/2015 20:00 (9 Years ago) |
There's simply no point to this other than to provide an alternative way to get items, and it's already basically a clone of the Golden Slot with different prizes. It makes it easier to get items that don't need to be easier to get, and there's enough incentive to interact as is. All this does is make the site easier. And don't you dare call people "old-fashioned" for not supporting. You haven't even actually DEFENDED your suggestion - just insulted people for not supporting. That's not how you get support, nor is it okay at all. [Read more] |
CarpetMonster OFFLINE Forum Posts: 1,134 |
Posted: Wed, 20/05/2015 19:52 (9 Years ago) |
I personally support, as I would use it sometimes, and while most people wouldn't find it necessary, it's not like anyone is impeded by its existence or anything. I mean, it's not like centered text causes bodily harm to its readers, right? .w. [Read more] |
CarpetMonster OFFLINE Forum Posts: 1,134 |
Posted: Mon, 18/05/2015 03:49 (9 Years ago) |
I kind of like that they're near-unattainable goals, and you aren't required to get them to fill your Pokédex anyway - if you want to be a completionist, you can't expect your goals to be made easier; that defeats the purpose and undermines the effort of the people who already have gone through the difficulty of getting one. This would lower their value too much, and to be a completionist is to go through the difficulty and be up to the challenge, not to have the challenge reduced just so you can make your way through more of them. (And while it is unfair that people who have hunted for months are beaten to it by random Shiny Megas, and that some people have chains of three thousand without getting one while others have gotten four Shiny Megas in less than one thousand Eggs total, this wouldn't change that - it would simply reduce their overall value so that their efforts up until this point are even more in vain, since it'd be easier and less luck-based to simply start over with the Shiny Mega Radar and just throw away what they've done so far.) So while I get where you're coming from (and I apologize if any part of this sounded rude or critical - I wasn't sure how to phrase some of these points, but they weren't meant in such a way at all), I still disagree and don't support. ^^" [Read more] |
CarpetMonster OFFLINE Forum Posts: 1,134 |
Posted: Fri, 15/05/2015 20:31 (9 Years ago) |
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CarpetMonster OFFLINE Forum Posts: 1,134 |
Posted: Fri, 15/05/2015 00:46 (9 Years ago) |
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