Forum Thread
Mega Extension
Forum-Index → Suggestions → Mega ExtensionHello all! This is a suggestion to help with our little problem with mega-ables and how they seem to cause more problems than necessary. Before diving into this suggestion, I'd like to describe each of the issues that have been created:
I'd like to start with the economy; megas damage the trading economy. With the overhunting of Pokemon that can be mega, thus unjustifiably and drastically lowering shiny values, and the lack of appearance of mega-ables in many chains, I find this economic damage to be indisputable.
The need for a mega stone already provides a challenge: you need a dragon gem, good eyesight, quick hands, a fast computer, and patience. Since the mega-ables themselves are hard to get, it feels like they're just as, if not moreso, difficult to get than legendaries.
Legendaries are higher than megas; I think this statement has gotten lost not only on this site but in all of Pokemon. Megas should not be too hard to obtain, but still provide a small challenge as they are quite powerful.
The mega rate is ridiculously unstable. This causes problems for shiny mega hunters; you have the same chance of getting a shiny mega at chain 41 and chain 10,000. Which means someone who works hard to get a shiny mega may not get one, while someone merely non-mega shiny hunting may get one.
This is quite unfair, is it not? Another shiny mega issue is time. It should not take a long time to get a shiny mega. They are megas, they are not legendaries.
An extension of the pokeradar. The Mega Extension (or whatever you wanna call it) would be available in the item shop for a high number of PD, but it will only be available to you if you've hatched the mega-able Charmander obtained from Prof. Rowan. Unless the amount of nuggets would be very low, and I mean below 50, I’d prefer for this extension not to be for nuggets, since my whole goal of this is to benefit everyone.
And nuggets are in too high of a demand anyway.
This extension would allow the chaining of mega-ables. Instead of two separate radars, the Mega Extension would conveniently allow both types of chaining to be in one device. Naturally, you would only be able to use one type of chaining at one time; either you shiny hunt or you mega hunt.
EDIT: This also works for events for all three radars. Simply buy your event pass and poof!
However, there will be a way to use both types of chaining simultaneously, resulting in a legit shiny mega chain! Your chain will break after hatching a shiny mega regardless of whether or not you’re premium. A shiny mega chain is, in fact, looking for a shiny mega.
Therefore, non-mega shinies and non-shiny megas stay at the same chances as they would if you weren't chaining at all. How would one shiny mega chain? I was thinking perhaps involving one our NPCs into this. Maybe Bill has some coding friends who’d be able to do this for you each time you wanna mega chain for PD. Perhaps Greg even has a coding friend who does this type of work for gems.
For example, you pay X amount of fire gems to shiny mega chain Charmander. Or X amount of fire gems and X amount of ground gems to shiny mega chain Numel. Or do you have a completely different idea? How this is done is all up to you all- the userbase.
EDIT: This also works for events for all three radars. Simply buy your event pass and poof!
The big issue would be what exactly should the maximum mega chance be. Unfortunately, I believe the only one with the exact mega chances is Riako, so real numbers can’t be figured out for this idea (yet). But should the chances of a mega chain be the same, larger, or smaller as a shiny chain at max chance? What exactly should be the shiny mega chance?
I do want people to keep in mind that this is to make things easier. I was thinking the average of getting a shiny mega would be at chain 500. As for non-shiny megas I’m not sure.
There’s still a lot to sort out and clean up in this idea, as this is just my framework. Most of this will be based on YOUR views, YOUR ideas.
So please post your ideas! Thank you for reading this and even if you don’t have any ideas to post, please vote on the poll. If you’d like to stay anonymous in your contribution of ideas, you may PM me.
Credit to Furret for thread organization
I also just remembered mega and shiny mega events. I think I'm going to make something about them, and I'll edit that in later.
I figured it'd be around 150k-250k, so I don't think 200k is too bad of an amount.
As you can tell I'm not sure about a lot so I need as many people's opinions and thoughts as possible.
Non-premium users break a chain whenever a shiny hatches, and if you changed that, what do the premium users actually get? (the non breaking chain is why i have premium)
If you can read this, you know how to read.
Trick and Treat art by Podunk
And yeah, I like holding onto that. Being able to have a shiny chain stay intact when a shiny hatches, that's why I like premium.
And ... maybe shiny mega numbers are supposed to be low in order to keep challenge in PH. I mean, if riako didn't want them to be rare, he coulda made it like GPX or Pokefarm, where you can mega evolve any pokemon you want
I do support the Mega radar, and potentially the shiny mega radar, but only if you explain how it would work in each instance.
If the shiny mega radar was in effect, how would it work differently for premium and non premium users?
Or why not make the mega and shiny radar can work at the same time, but the mega radar always needs new batteries when a mega hatches?
If you can read this, you know how to read.
Trick and Treat art by Podunk
Cuz some user would use this to hunt shiny and will give many shiny without premium so this should be for premium users only
I think there's a fine line between rare and near impossible to get. GPX and Pokefarm have them too common, Pokeheroes has them too rare, there aren't any sites in that "perfect middle zone" right now. It takes far too long to get one shiny mega- if your a completionist like me, hunting all the shiny megas would takes years right now. It'd probably be easier to hunt all the huntable legendaries, now that doesn't make sense at all.
If the shiny mega radar were in effect, the only difference would be that premium users have a higher chance of getting that shiny mega. But like I said, if you want premium users to keep the shiny mega radar intact after hatching a shiny mega, that's fine.
And that's also a possibility that I wouldn't mind. I'll add that to the front post.
@mgmg: I don't really understand what your saying.
@Lampy: Getting a shiny mega out of chain #2 would be... pretty much impossible. It's like getting a shiny out of chain #2- how often does that actually happen? The fact that shiny megas are chance is what severely grinds my gears. It would still take a while to get a shiny mega, but not like months and months like it is now, because that's quite ridiculous.
I'm saying UserA doesn't have premium, but do have a lot of PD. They activate the shiny mega chain. They hatch a shiny (not mega) and the chain doesn't break. They get enough for their dex, then sell some more of those free shinies, make enough to pay off the shiny mega radar.
UserA would be abusing the system by hatching shinies without their chain breaking, because they aren't hatching a shiny mega.
THATS what we have a concern with.
If you can read this, you know how to read.
Trick and Treat art by Podunk
I'm withdrawing my support.
Now that I've thought about it some, it does sound like it'd kinda diminish the overall worth of things. The way that it's set up now is okay, it gives something to work for. I think that it adds a nice difficulty to something that would normally be easy in the real games.
I kind of like that they're near-unattainable goals, and you aren't required to get them to fill your Pokédex anyway - if you want to be a completionist, you can't expect your goals to be made easier; that defeats the purpose and undermines the effort of the people who already have gone through the difficulty of getting one. This would lower their value too much, and to be a completionist is to go through the difficulty and be up to the challenge, not to have the challenge reduced just so you can make your way through more of them.
(And while it is unfair that people who have hunted for months are beaten to it by random Shiny Megas, and that some people have chains of three thousand without getting one while others have gotten four Shiny Megas in less than one thousand Eggs total, this wouldn't change that - it would simply reduce their overall value so that their efforts up until this point are even more in vain, since it'd be easier and less luck-based to simply start over with the Shiny Mega Radar and just throw away what they've done so far.)
So while I get where you're coming from (and I apologize if any part of this sounded rude or critical - I wasn't sure how to phrase some of these points, but they weren't meant in such a way at all), I still disagree and don't support. ^^"
As megas are specials there should not be something like mega hunt as it would make mega ables easier to get and lso about shiny mega ables if shiny mega ables are easier to get then the users who have really worked hard and paid over 500k just for hunting will just be very easier for others. So putting mega ables and shiny mega ables on luck is almost good to me.