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I'm Feeling Lucky

Searching for: Posts from Acalm.
Posted: Wed, 18/03/2015 22:57 (9 Years ago)
Version 2 for Nidorina Plushie

*comes back*

Also: found a bunch of my old fake pokemon art. Decided to share some of it.
Adelphi
Algae
Aquarat
Banshie
Dozer
Drake
Glaciate
Hornet
Jyon
Kion
Medusa
Monkeywrench
Pegafir
Petalchu
Pintauros
Poliflare
Poliplume
Sandactyl
Stridon
Struts
Wyvern
Yodelta

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Posted: Fri, 06/03/2015 21:39 (9 Years ago)
Thank you. Realistic is not how I would describe them but appreciate your feedback. Guess my attempts at keeping the red in the eyes might be too much for a plush to handle...

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Posted: Wed, 04/03/2015 20:51 (9 Years ago)
*waves* Hi there! Thanks for visiting.


Drew some ideas for a Nidorina plush for PH What do you think?

Have many other ideas too so will gradually add them here as they get drawn.

Edit: Thread discontinued 8/11/2015. Am still drawing but will just post it on DA now since I'm about as likely to get useful feedback there. Thank you.



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Posted: Wed, 11/02/2015 00:01 (9 Years ago)
Hey BladeRunnerX.

Thanks for your suggestion but please understand, it wouldn't compliment the game we already have here. Tower Defense games can be awesome - and pokemon themed ones are already out there - but in my experience... Pokeheroes is way more social, open and relaxed. I don't want to lose that.

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Posted: Tue, 10/02/2015 23:44 (9 Years ago)
Respectfully disagree. Feel that this suggestion could add something to the game. I don't think it would make the game THAT much easier because the staff could introduce limiting factors. They'd get to decide whether it takes just one plushie to activate the bonus or several of the same type or if you need one of each type within a group to trigger. They'd get to decide whether the bonuses should stack and last forever - or whether it should be single bonus at a time and something that needs to be renewed to keep the effect.

Perhaps most importantly... Having a plushie bonus would increase demand for the plushies - but it doesn't necessarily have to increase the supply. That, of course, would be up to the staff as well. But... It could become something that is useful for motivating more focus on interactions. *shrugs*

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Posted: Fri, 06/02/2015 21:48 (9 Years ago)
Thanks for these thoughts. Let me try to clarify.

Starter plushies: Egg would be the same, yeah but chance for egg just to be there would be slightly improved, that's all.

Shiny plushies: You're right. Is redundant. However, is that bad? The thought here is: would having another way to raise the chance for a shiny to hatch be unwelcome? Maybe not? Maybe having both shiny charm and shiny plushies could make for slightly shorter shiny hunts? *shrugs*

Legend: Again, yes. But a case of "maybe a little redundancy wouldn't be totally bad". And those legend plushies sell out so darn fast... I don't think it would be a rampant problem, really.

Event plushies: HOW it works would be up to the programmers and staff to decide. All I'm suggesting at the moment is that maybe it could work?

Others: Admit this needs some work. But I'm trying to approach it with the idea that sorting the rest of the plushies by groups - in this case, by type - and applying whatever bonus that way... Instead of each one doing something different... would maybe be less of a hassle for players and programmers alike. *shrugs*



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Posted: Fri, 06/02/2015 20:52 (9 Years ago)
*comes back to this*

Hey, you know... Recently... With the new ditto plushie there was a rumor going around that the more of these plushies you collected - or GAVE to others - the better your chances for hatching an actual ditto.

Just a rumor, but how awesome would it be if it became true?

And that got me thinking... All these other plushies... Instead of each having different bonus skills... Why not something like this:

-Starter plushies: Improve your odds of getting a random starter from the lab.
-Shiny plushies: Improve your odds - even just a little tiny bit - of hatching a shiny.
-Rare/Legend plushies: Improve your ability to earn dreampoints.
-Emera Event Plushies: Improve your ability to earn event points.
-All other plushies: Improve your odds of finding a type related item. So if you collect or give all the fire type plushies then your rumblers become more likely to find a fire stone or fire gem. Like that. This could be something where either the most recent bonus earned is the one that takes effect OR maybe it could be setup so that you could choose which bonus effects you want to have active. *shrugs*

What do you all think?

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Posted: Sat, 24/01/2015 20:55 (9 Years ago)
Please excuse me. I am one of those people who sometimes has to walk away and actually think about things for a bit, before I can put my thoughts into words. So what I posted at first was true to when I posted it. But what I posted later was also true, because I'd had time to think on this more.

And now, I have had more time. So let me please express it this way.

You idea is worthy of respect and has potential, yes. BUT... What I am afraid of... Because I have seen it ruin a lot of other games... Is that we might lose the open friendliness of the way things are now. By encouraging interactions with friends already made, do we limit and discourage people from discovering and making new friends?

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Posted: Sat, 24/01/2015 19:12 (9 Years ago)
*wanders back again* Thanks, Mr.ChiwiWolf. Glad for your support but still, I think if we do this at all then it's got to be done so the prize is for everyone. The players who aren't spending are usually the ones who most need help to earn more, after all.

Now then... The PokeRadar. Money spent to buy batteries for that goes right out of circulation too, doesn't it? So maybe that spending should also count.

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Posted: Sat, 24/01/2015 19:09 (9 Years ago)
There are three things that, in my opinion, could be added to the existing features on this site to improve the experience of this site overall. These features are:

-The Friendlist Clicklist. Imagine being able to turn to a single clicklist in order to mass-click through all of your friends, whether or not they are currently online. That's all that this would be.

-Search by Held Item. Yes, the GTS and the Auction House are mostly places for exchanging pokemon - but items can be attached to pokemon. So what if we could sort the pokemon that are up for trade or sale by the items they are holding? Wouldn't that make it a little easier to find specific items?

-Trainers Rumble Area. A rumble area for the trainers. You send out your icon. You wouldn't earn dreampoints for this, perhaps, but would have a chance to find items. And the more trainers who are actively rumbling on at the same time, the better odds they have of finding rare items during this adventure. It could work just like the other rumble maps - send out, wait, receive and hopefully level up the map a bit more - or it could become some kind of a mini-game that allows you to play with or against other online trainers. And maybe it should only become available after trainers reach a certain level? And maybe the higher your trainer level, the more often you can send yourself out?

These are just suggestions. What do you think? Would you enjoy them?

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Posted: Sat, 24/01/2015 18:54 (9 Years ago)
Thank you. Okay.

Please understand. I do respect your suggestion but currently I don't see how it isn't redundant to a lot of the features we already have on this site. You are correct in that Riako should - and no doubt, will - be the one who decides whether it would be difficult/practical to implement. But whenever a suggestion entails a lot of work for the programmer, it does also tend to add layers of difficultly for the players. That concerns me slightly. A lot of PH's appeal is in it's simplicity, I think. We have players here of all ages from all over the world. I wouldn't want this place to lose that unique charm.

Thank you. I think I will be making a suggestion of my own.

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Posted: Fri, 23/01/2015 22:38 (9 Years ago)
...Oh, okay. I understand a bit more now. Hrm. Well... I'm still thinking of the programmers, I guess.

The way you describe Join Avenue... It could almost function as a clicklist that allows each trainer to go through everyone on their friendlist... But I thought a rumble area might be more interesting. *shrugs* What if it were a place not for the pokemon but for the trainers? What if it were a rumble area where the prizes got better, the more trainers that were exploring it?

Please excuse my active imagination. =F



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Posted: Fri, 23/01/2015 22:21 (9 Years ago)
This sounds like... It would be a lot of work for the programmers...

However it also sounds kind of fun and cool. Hrm. Maybe there is a way to make this work for PH.

What if... Join Avenue became a rumble area, instead? The items available would still be kinda random, the map could still be leveled up... Would this approach suit PH better?

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Posted: Fri, 23/01/2015 21:56 (9 Years ago)
Oh. Well... Okay. Thanks for explaining.

Hrm. A shelter isn't a bad idea but honestly, I'd just be more in favor of the released pokemon becoming available in the tall grass.

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Posted: Fri, 23/01/2015 21:42 (9 Years ago)
Hrm.

How about... Only the plushies that you have collected several of can offer the bonus? That would make it a little more challenging? Or do you that mean we'd have to collect on of each plushies to get the bonus?

And instead of pokedollars... Since these are the plushies... Maybe the bonus could just affect the dreampoints? *shrugs*

What other kinds of bonuses were you thinking about?

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Posted: Fri, 23/01/2015 21:37 (9 Years ago)
...Please excuse me, I am still learning about how things works at this site. Don't released pokemon get put into the tall grass, as eggs?

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Posted: Sat, 17/01/2015 23:12 (9 Years ago)
@MrChiwiWolf: Hey, it's okay. Your English seems fine, you know? Thank you for asking. Please let me try to make this easier to understand. You are almost right.

What I am proposing is that every time any player spends pokedollars on this site, it goes on a meter and when the meter is full then everyone gets something. Not a big prize, probably, but something useful.

How much time it takes to fill the meter will vary... Because... Well. First, it will depend on how much money each player spends. Second, it will depend on what kinds of spending count. The way we are approaching the idea right now gifts to other players, for example, might not help fill the meter. But money spent in the Item Shop should. And right now, we are only talking about a meter to measure the spending of pokedollars. Not nuggets. Third, the staff of this site should - and will - be the ones who decide how much money has to be spent in order to fill the money meter.

Does this help?

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Posted: Sat, 17/01/2015 19:47 (9 Years ago)
*wanders back*

And Bills House. The PD we spend on storage boxes and egg storage, that goes straight out of circulation too, doesn't it? So perhaps that should count, as well.

x2 money per interaction is a nice idea. Would benefit everyone that way.

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Posted: Thu, 15/01/2015 21:37 (9 Years ago)
Thank you for this site! I enjoy my time here! This seems to be a happy, generous community.

Really like the Love Meter here at PH. It tracks, encourages and rewards interactions - as you know. Benefits everyone.

Noticed that Emera Bank already tracks spending... So would it be difficult to add a Money Meter? Something that encourages and rewards spending in a way that could also benefit everyone.

Because right now every time that a player spends money at the Item Shop, Beauty Salon, Game Corner, Royal Tunnel, Gem Collector, Daycare... Then the pokedollars that they have spent go out of circulation, correct? There is no way for any of that wealth to return to any other player. With the money meter... Perhaps every time it is full... Maybe we could find ways to keep more of the collective wealth in circulation?

*shrugs* Just a thought.

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Posted: Thu, 11/12/2014 00:08 (9 Years ago)
Rainbow pickaxe totally wins! =D

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