Forum Thread
The Land of Three Suns (Sign-Ups)
Forum-Index → Roleplay → RP Sign-up → The Land of Three Suns (Sign-Ups)𝓣𝓱𝓮 𝓛𝓪𝓷𝓭 𝓸𝓯 𝓣𝓱𝓻𝓮𝓮 𝓢𝓾𝓷𝓼
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By: JustCath
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Literacy Semi-Lit to Lit | Experience: Some
Setting: Aeloria, a fantasy realm | Genre: Adventure/Fantasy
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The land of Aeloria is a vast and varied realm, filled with towering mountains, dense forests, sprawling deserts, and vast oceans. it is often called the Land of Three Suns as there are three suns in the sky, two whitish-yellow (like earth's), and one black. The people who live there come from a wide range of cultures and backgrounds, each with their own customs, traditions, and beliefs. Humans, elves, dwarves, goblins, and trolls are the five intelligent species whose civilizations lay claim to the land.
Magic in Aeloria takes many forms, from elemental magic that controls the forces of nature to enchantments that imbue objects with special properties. Those who wield magic are known as mages, and they are highly respected and sought after for their abilities. All beings from the five races have some magic deep inside them, and that magic can be awakened. The strongest individuals do not need to undergo this process because they have so much magic, that it spills out of them. (technical term pending approval)
The Council of Magic is made up of the most powerful mages in the land, who have been appointed to their positions by the previous council members. They meet regularly to discuss important matters related to magic and to make decisions that will affect the entire realm. The fifty individuals that make up this council are members of all five species.
But alas, our beautiful world is perhaps in the twilight of its golden age. While skirmishes happen often, the five great races are currently at peace. Unfortunately, villains wish to change that fact. The shadowy force that threatens Aeloria is known only as the Cult of the Black Sun. They are a secretive organization that seeks to divide the great races, overthrow the Council of Magic, and establish their own stratified rule over the land. Little is known about them, but rumors suggest that they have powerful magic at their disposal and are willing to do whatever it takes to achieve their goals.
You have each recieved a scroll from the guildmaster inviting you on a top-secret quest to observe (read as: spy on) the Cult of the Black Sun. As the letters were sent based upon magical signature, we at the magical guild ask that you fill out some... personal information. That and a general briefing on our world is listed below. May the suns smile upon you.
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The RP thread is here.
.·:*¨༺ ༻¨*:·.
𝓛𝓸𝓻𝓮
Species of Aeloria:
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Elves are a common sight in
Aeloria, and are known for their grace, beauty, and longevity.
Their cities are often found in wooded areas or near bodies of
water, and have a deep connection to nature. They are skilled
fighters and often use their agility and speed to their advantage
in battle.
Dwarves are a hearty and industrious race, known for their skill in metalworking and engineering. They are often found in mountainous regions, where they mine for precious metals and gems. They are tough and formidable fighters, using their resilience to their advantage, with a natural resistance to magic.
Goblins are small, mischievous creatures that are often looked down upon by other races, rising to powers because of their number. They are opportunistic and will do whatever it takes to survive, often resorting to theft or trickery. Their cities are found wherever there are low light levels. They are not known for their fighting skills, but are skilled enough not to need to directly engage with their foes.
Trolls are large and powerful creatures, known for their incredible strength and regenerative abilities. They often settle in remote areas, making their cities at the tops of mountains and canyon passes. They are incredibly strong fighters and make use of their brute strength to quickly end battles.
Humans are the second most numerous race in Aeloria (after goblins), and are known for their adaptability and versatility. They can be found in all corners of the realm, and have a wide range of professions and skills. They are skilled warriors, mages, and craftsmen, and often serve as the backbone of Aeloria's society.
In addition to these races, Aeloria is home to many other creatures and beings, both magical and mundane. There are dragons that soar through the skies, giants that roam the land, and faeries that flit through the forests. Some of these creatures are friendly to humans and other races, while others are dangerous and should be avoided at all costs. You'll discover them all in due time.
Dwarves are a hearty and industrious race, known for their skill in metalworking and engineering. They are often found in mountainous regions, where they mine for precious metals and gems. They are tough and formidable fighters, using their resilience to their advantage, with a natural resistance to magic.
Goblins are small, mischievous creatures that are often looked down upon by other races, rising to powers because of their number. They are opportunistic and will do whatever it takes to survive, often resorting to theft or trickery. Their cities are found wherever there are low light levels. They are not known for their fighting skills, but are skilled enough not to need to directly engage with their foes.
Trolls are large and powerful creatures, known for their incredible strength and regenerative abilities. They often settle in remote areas, making their cities at the tops of mountains and canyon passes. They are incredibly strong fighters and make use of their brute strength to quickly end battles.
Humans are the second most numerous race in Aeloria (after goblins), and are known for their adaptability and versatility. They can be found in all corners of the realm, and have a wide range of professions and skills. They are skilled warriors, mages, and craftsmen, and often serve as the backbone of Aeloria's society.
In addition to these races, Aeloria is home to many other creatures and beings, both magical and mundane. There are dragons that soar through the skies, giants that roam the land, and faeries that flit through the forests. Some of these creatures are friendly to humans and other races, while others are dangerous and should be avoided at all costs. You'll discover them all in due time.
Magic of Aeloria:
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Magic in Aeloria is a natural force
that permeates everything in the world. It is a mysterious energy
that flows through the air and is harnessed by mages to create
spells, enchantments, and other magical effects. The source of
magic in Aeloria is not well understood, but it is believed to be
connected to the very fabric of the world itself. Some mages
theorize that it is a manifestation of the elements - fire, water,
earth, and air - while others believe that it is a reflection of
the emotions and desires of sentient beings.
Magic in Aeloria takes many forms, and different mages specialize in different types of magic. Some of the most common types of magic include:
Elemental Magic: This type of magic allows mages to control the elements of nature, such as fire, water, earth, and air. Elemental mages are often powerful combatants, using their control over the elements to create devastating spells and attacks.
Illusion Magic: Illusion magic allows mages to create convincing illusions that can fool the senses of others. Illusionists can create images, sounds, and even smells that seem real, making it a useful tool for espionage and infiltration.
Enchantment Magic: Enchantment magic allows mages to imbue objects with magical properties. Enchanters can create weapons that are more deadly, armor that is more protective, and even ordinary objects that can do extraordinary things.
Divination Magic: Divination magic allows mages to perceive things that are beyond the normal senses. Diviners can see the future, read minds, and detect hidden objects or people.
Necromancy Magic: Necromancy magic involves the manipulation of death and the undead. Necromancers can raise the dead, create undead servants, and even manipulate souls. Necromancy is an underlying magical skill that emerges after the one of the other four initial magics manifest. This is NOT AVAILABLE AS A CHOICE FOR RPers. It may randomly manifest during the RP at MY discretion.
While magic in Aeloria is a powerful force, it is also dangerous and can have unintended consequences. Mages must be careful when wielding magic, as it can backfire or spiral out of control if not properly controlled. The Council of Magic exists to regulate the use of magic and ensure the safety of the citizens of Aeloria.[/b]
Magic in Aeloria takes many forms, and different mages specialize in different types of magic. Some of the most common types of magic include:
Elemental Magic: This type of magic allows mages to control the elements of nature, such as fire, water, earth, and air. Elemental mages are often powerful combatants, using their control over the elements to create devastating spells and attacks.
Illusion Magic: Illusion magic allows mages to create convincing illusions that can fool the senses of others. Illusionists can create images, sounds, and even smells that seem real, making it a useful tool for espionage and infiltration.
Enchantment Magic: Enchantment magic allows mages to imbue objects with magical properties. Enchanters can create weapons that are more deadly, armor that is more protective, and even ordinary objects that can do extraordinary things.
Divination Magic: Divination magic allows mages to perceive things that are beyond the normal senses. Diviners can see the future, read minds, and detect hidden objects or people.
Necromancy Magic: Necromancy magic involves the manipulation of death and the undead. Necromancers can raise the dead, create undead servants, and even manipulate souls. Necromancy is an underlying magical skill that emerges after the one of the other four initial magics manifest. This is NOT AVAILABLE AS A CHOICE FOR RPers. It may randomly manifest during the RP at MY discretion.
While magic in Aeloria is a powerful force, it is also dangerous and can have unintended consequences. Mages must be careful when wielding magic, as it can backfire or spiral out of control if not properly controlled. The Council of Magic exists to regulate the use of magic and ensure the safety of the citizens of Aeloria.[/b]
The Cult of the Black Sun:
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The Cult of the Black Sun is a
secretive and mysterious organization that is rumored to have
existed in Aeloria for centuries. Little is known about their
origins, but it is believed that they are a group of dark mages who
seek to gain power and knowledge at any cost.
The Cult of the Black Sun is known for their distinctive black robes with golden suns, and their use of dark magic. They are rumored to practice sacrifice of the five species and other nefarious rituals, and their activities are shrouded in secrecy. Many people in Aeloria view them with suspicion and fear, and the Council of Magic has labeled them as a dangerous and outlawed organization, with a limited explanation.
Despite their outlaw status, the Cult of the Black Sun continues to operate in the shadows, often recruiting new members from those who are disillusioned or dissatisfied with the Council of Magic or other established orders of mages. They are known for their ability to manipulate and corrupt others, using their mastery of dark magic to bend the wills of their followers to their own ends.
The Cult of the Black Sun is often seen as a threat to the stability and safety of Aeloria, and many mages and warriors have dedicated themselves to rooting out their influence and destroying their organization. However, their elusive nature and their willingness to use any means necessary to achieve their goals make them a formidable enemy, and the true extent of their power and influence is still unknown.
The Cult of the Black Sun is known for their distinctive black robes with golden suns, and their use of dark magic. They are rumored to practice sacrifice of the five species and other nefarious rituals, and their activities are shrouded in secrecy. Many people in Aeloria view them with suspicion and fear, and the Council of Magic has labeled them as a dangerous and outlawed organization, with a limited explanation.
Despite their outlaw status, the Cult of the Black Sun continues to operate in the shadows, often recruiting new members from those who are disillusioned or dissatisfied with the Council of Magic or other established orders of mages. They are known for their ability to manipulate and corrupt others, using their mastery of dark magic to bend the wills of their followers to their own ends.
The Cult of the Black Sun is often seen as a threat to the stability and safety of Aeloria, and many mages and warriors have dedicated themselves to rooting out their influence and destroying their organization. However, their elusive nature and their willingness to use any means necessary to achieve their goals make them a formidable enemy, and the true extent of their power and influence is still unknown.
The Council of Magic
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The Council of Magic is a governing
body in Aeloria that oversees the use of magic within the realm. It
is comprised of fifty members, each representing a different
magical viewpoint. The Council is responsible for regulating the
practice of magic, enforcing laws and regulations related to magic,
and mediating disputes between different orders of mages.
The Council of Magic is located in the capital city, Solarion, where they maintain their headquarters within the grand Tower of Arcana. The Tower is a massive structure, rising high above the city, and it is filled with libraries, laboratories, and classrooms where the best mages come to learn and practice their craft.
The Council of Magic is often seen as the ultimate authority on all matters related to magic in Aeloria. They are responsible for granting licenses to practice advanced and dangerous magic, and for overseeing the education and training of new (upperclass) mages. They also have the power to punish mages who violate the laws and regulations related to magic, up to and including banishment or imprisonment.
While the Council of Magic is generally respected and revered throughout Aeloria, they are not without their critics. Some mages feel that the Council is too restrictive and controlling, and that they stifle innovation and progress in the field of magic. Others feel that the Council is too lenient, and that they allow dangerous or unethical practices to go unchecked.
Despite these criticisms, the Council of Magic remains an integral part of the social and political fabric of Aeloria. They are a symbol of the power and importance of magic within the realm, and their decisions and actions have far-reaching consequences for all who practice magic in Aeloria.
The Council of Magic is located in the capital city, Solarion, where they maintain their headquarters within the grand Tower of Arcana. The Tower is a massive structure, rising high above the city, and it is filled with libraries, laboratories, and classrooms where the best mages come to learn and practice their craft.
The Council of Magic is often seen as the ultimate authority on all matters related to magic in Aeloria. They are responsible for granting licenses to practice advanced and dangerous magic, and for overseeing the education and training of new (upperclass) mages. They also have the power to punish mages who violate the laws and regulations related to magic, up to and including banishment or imprisonment.
While the Council of Magic is generally respected and revered throughout Aeloria, they are not without their critics. Some mages feel that the Council is too restrictive and controlling, and that they stifle innovation and progress in the field of magic. Others feel that the Council is too lenient, and that they allow dangerous or unethical practices to go unchecked.
Despite these criticisms, the Council of Magic remains an integral part of the social and political fabric of Aeloria. They are a symbol of the power and importance of magic within the realm, and their decisions and actions have far-reaching consequences for all who practice magic in Aeloria.
The Land of Aeloria
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Aeloria is a vast realm, with a
diverse range of terrain and environments. It is bordered by
mountains to the north and west, and by oceans to the south and
east. The central region of Aeloria is dominated by forests and
grasslands, with several major rivers running through the area.
To the north, beyond the mountains, lies the frozen tundra of the Frostlands. This region is sparsely populated, with only a few hardy settlements scattered throughout the frozen wasteland. The Frostlands are home to a variety of dangerous creatures, including ice giants, frost trolls, and white dragons.
To the west of Aeloria lies the Iron Mountains, a range of rugged peaks that are rich in metals and minerals. The dwarves have established many mines in this region, and their great halls and forges can be found deep within the mountains. The Iron Mountains are also home to many dangerous creatures, including giants, trolls, and wyverns.
To the south of Aeloria lies the Sun Sea, a vast expanse of water that stretches as far as the eye can see. The Sun Sea is home to many islands, some of which are inhabited by humans, elves, or other races. Pirates and sea monsters are a constant threat in these waters.
To the east of Aeloria lies the Jade Ocean, a mysterious and largely unexplored sea that is home to many sea monsters and other dangerous creatures. The Jade Ocean is also believed to be the location of many lost cities and treasures, making it a popular destination for adventurers and treasure hunters.
Inland from the Jade Ocean is the Singing Sands, a seemingly endless desert. It is an arid, windy, wasteland, filled with twisted creatures and sand pirates. Temples and pyramids, more evidence of ancient civilizations, dot the sands. A few oasises can be found for the weary traveler. There are three main trading paths through the desert: the Northern path, the Southern path, and the Perishing path between the two.
To the south east, positioned where the Jade Ocean meets the Sun Sea, is Calyx's Point. It is home to the ruins of an ancient civilization, whose species is unknown in origin. The ruins are surrounded by an impenetrable wood rumored to be haunted.
Within Aeloria itself, there are many regions and cities, each with its own unique culture and history. The elven kingdom of Silverwood is located in the heart of the realm, and is known for its beautiful forests and magical glades. The largest human city, Stormhaven, is a bustling port town on the Sun Sea, filled with merchants and sailors from all over the world. The dwarven kingdom of Ironhold is located deep within the Iron Mountains, and is renowned for its metalworking and engineering prowess. The goblin city of Shadowvale is a den of thieves and tricksters, where anything can be bought or sold for the right price. The troll city of Canyon Falls is located next to the Eternal Canyon, and is home to the largest library in all of Aeloria.
The capital city of Aeloria is called Solarion. It is the shining example of all five species living in (mostly) harmony. The three great guilds (warriors, mages, craftsmen) all have their headquarters here. It is also the home to the Tower of Arcana, meeting place of the Council. It is also where our story will begin!
To the north, beyond the mountains, lies the frozen tundra of the Frostlands. This region is sparsely populated, with only a few hardy settlements scattered throughout the frozen wasteland. The Frostlands are home to a variety of dangerous creatures, including ice giants, frost trolls, and white dragons.
To the west of Aeloria lies the Iron Mountains, a range of rugged peaks that are rich in metals and minerals. The dwarves have established many mines in this region, and their great halls and forges can be found deep within the mountains. The Iron Mountains are also home to many dangerous creatures, including giants, trolls, and wyverns.
To the south of Aeloria lies the Sun Sea, a vast expanse of water that stretches as far as the eye can see. The Sun Sea is home to many islands, some of which are inhabited by humans, elves, or other races. Pirates and sea monsters are a constant threat in these waters.
To the east of Aeloria lies the Jade Ocean, a mysterious and largely unexplored sea that is home to many sea monsters and other dangerous creatures. The Jade Ocean is also believed to be the location of many lost cities and treasures, making it a popular destination for adventurers and treasure hunters.
Inland from the Jade Ocean is the Singing Sands, a seemingly endless desert. It is an arid, windy, wasteland, filled with twisted creatures and sand pirates. Temples and pyramids, more evidence of ancient civilizations, dot the sands. A few oasises can be found for the weary traveler. There are three main trading paths through the desert: the Northern path, the Southern path, and the Perishing path between the two.
To the south east, positioned where the Jade Ocean meets the Sun Sea, is Calyx's Point. It is home to the ruins of an ancient civilization, whose species is unknown in origin. The ruins are surrounded by an impenetrable wood rumored to be haunted.
Within Aeloria itself, there are many regions and cities, each with its own unique culture and history. The elven kingdom of Silverwood is located in the heart of the realm, and is known for its beautiful forests and magical glades. The largest human city, Stormhaven, is a bustling port town on the Sun Sea, filled with merchants and sailors from all over the world. The dwarven kingdom of Ironhold is located deep within the Iron Mountains, and is renowned for its metalworking and engineering prowess. The goblin city of Shadowvale is a den of thieves and tricksters, where anything can be bought or sold for the right price. The troll city of Canyon Falls is located next to the Eternal Canyon, and is home to the largest library in all of Aeloria.
The capital city of Aeloria is called Solarion. It is the shining example of all five species living in (mostly) harmony. The three great guilds (warriors, mages, craftsmen) all have their headquarters here. It is also the home to the Tower of Arcana, meeting place of the Council. It is also where our story will begin!
Rules: Please read these.
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1. Thou shall act thy age.
Thou shall behave like a nineteen year old if thy character is nineteen years old.
2. Thou shall not use profanity.
Some unconventional/British profanity is allowed (fudge/eff, dang, heck, butt/arse) and we shall know what thy meant.
3. Thou shall follow all Pokeheroes rules.
This is nonnegotiable.
4. Thou shall be respectful of all characters and the players operating them.
Thou can disrespect NPCs within reason, but there may be consequences to thy actions.
5. Thou shall be respectful to the universe we inhabit, and follow laws as they are introduced.
Thou shall not be overpowered and cast thy "kill universe" spell. I shalt be thy final judge on these matters.
6. Thou shall have one character and one character only.
That character shall be your OWN CREATION and one of the five species.
7. Thou shall write in the semi-lit to lit style, with a (soft) minimum of five-six sentences a post.
I shall call out any non-conformers.
8. Thou shall not shame anyone for not posting.
Thous shall be respectful of everyone’s real life experiences.
9. Thy password is:
Your chosen species - the city our story will begin in - the magic type NO ONE can choose - the name of your (fictional) city of origin.
The first and last of the four entries are dependent on the character.
Again, sorry if these rules inconvenience anyone. I really don’t care :)
Thou shall behave like a nineteen year old if thy character is nineteen years old.
2. Thou shall not use profanity.
Some unconventional/British profanity is allowed (fudge/eff, dang, heck, butt/arse) and we shall know what thy meant.
3. Thou shall follow all Pokeheroes rules.
This is nonnegotiable.
4. Thou shall be respectful of all characters and the players operating them.
Thou can disrespect NPCs within reason, but there may be consequences to thy actions.
5. Thou shall be respectful to the universe we inhabit, and follow laws as they are introduced.
Thou shall not be overpowered and cast thy "kill universe" spell. I shalt be thy final judge on these matters.
6. Thou shall have one character and one character only.
That character shall be your OWN CREATION and one of the five species.
7. Thou shall write in the semi-lit to lit style, with a (soft) minimum of five-six sentences a post.
I shall call out any non-conformers.
8. Thou shall not shame anyone for not posting.
Thous shall be respectful of everyone’s real life experiences.
9. Thy password is:
Your chosen species - the city our story will begin in - the magic type NO ONE can choose - the name of your (fictional) city of origin.
The first and last of the four entries are dependent on the character.
Again, sorry if these rules inconvenience anyone. I really don’t care :)
Sign-up Form:
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Hello Traveler.
In order to accept this quest, please send a scroll to guildmaster Serafina Magisteria.
[Inspiring Quote]
Name:
Gender:
Pronouns:
Sexuality:
Age:
Occupation/Job:
Species:
Magic Type:
Appearance:
Personality (MBTI type, 5 adjectives minimum, including 1 “bad” adjective):
Backstory (five sentences minimum):
Theme Song:
Favorite Color:
Password (found in rules)
Palpad (Y/N):
Previous RP post you’re particularly proud of that you want to show off:
In order to accept this quest, please send a scroll to guildmaster Serafina Magisteria.
[Inspiring Quote]
Name:
Gender:
Pronouns:
Sexuality:
Age:
Occupation/Job:
Species:
Magic Type:
Appearance:
Personality (MBTI type, 5 adjectives minimum, including 1 “bad” adjective):
Backstory (five sentences minimum):
Theme Song:
Favorite Color:
Password (found in rules)
Palpad (Y/N):
Previous RP post you’re particularly proud of that you want to show off:
~
𓆝 𓆟 𓆞 𓆝 𓆟 𓆞 𓆝 𓆟 𓆝 𓆟
My current RP work:
In order to accept this quest, please send a scroll to guildmaster Serafina Magisteria.
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["I'm sorry, but in this shop, there is no bargaining, no stealing, and no no's! You get what you get, so don't you dare throw a fit!"]
[Name]
Ayran
[Gender]
Male
[Pronouns]
He/Him
[Sexuality]
Bisexual-Gay
[Age]
25
[Occupation/Job]
Ex-Tomb Hunter, Scamming Apothecary
[Species]
Human
[Magic Type]
Illusionist
[Appearance]
Standing at the height of 6'2, Ayran has a slender figure, murky golden hair set in a small pony-tail and grayish gold eyes. He may be on the lighter side in terms of weight, he is agile, and quick with his hands and feet. He wears a brown cloak enhanced with multiple enchantments outside of the white tunic, with a black belt, and leather pants. Paired with a pair of ankle length boots made out of lizard skin. He purposely always wears a monocle and a pair of black leather gloves to looks more professional.
[Personality]
ISTP
| Logical | Analytical | Unpredictable | Outspoken | Untrustworthy |
[Backstory]
Came from a family that has an extensive history of tomb hunters, Ayran thought that he was doomed to trail after his ancestors poor ways and end up on the streets begging for food. But perhaps, God decided to gave him mercy. One day, when he was tomb raiding with his team, suddenly a contraption was activated.
The Tomb suddenly started to collapse, he thought that his life was about to end right there and then. He thought, what a pity it was to live a life without fulfilling anything. But perhaps by some chance, he didn't die. But instead, he ended up in a secret compartment underneath the whole entire labyrinth.
The compartment, was about a size of a average noblemen room. But instead of it being filled with fancy belongings, and impressive treasures. It was completely barren, except for a big bed, a chair and table made out of good materials. There wasn't any other furniture. It was a room, but it was too comfortable to be a criminal cell room, yet it was to barren to be noblemen's room.
The longer Ayran stayed in the room in a daze, the more he felt like the room was more like a cage. Meant to trap someone, and keep them down here forever. With goosebumps, he walked to the desk, inwhich laid a notebook. Perhaps, it was because even the notebook was made out of fine materials, the content in it wasn't too damaged.
But as he flipped through the each pages of the notebook, he quickly realized that it was a journal, a record that someone left behind. The first few pages were just medicine formulas that he can't understand, but instinctively felt that everything that was recorded on here was all true.
He continued reading along the line of words, but soon, he felt something was wrong. Terribly wrong. The person in the journal started to become cautious of their words, and their handwriting started to become messy, showing their unstable mindset.
He clearly felt the emotions conveyed by the journal, the panic, the anguish, the anger, to hatred all combined into words. He almost felt that he couldn't breathe. Each word felt like a hammer hitting his soul. Ayran wasn't sure if he was so engrossed in reading the journal that he forgot to breathe, or it was some outside factor.
But he felt like oxygen wasn't coming into his lungs. He felt trapped, caged, alone, and unable to escape. Panic started pooling into his heart.
He immediately felt something was wrong with this tomb, but it was too late as Ayran turned around. But before he could do anything or scream. Everything went black.
He didn't know how many days has passed after he woke up, he forgot everything related to the secret compartment underneath the tomb. But mysteriously, by his bedside, there was a journal, with many pages ripped apart except those related to medicine that he can somehow understand. Instinctively, or perhaps it was led by fate, Ayran somehow knew that if he wanted to step away from following his ancestors trails, he should follow the journal instead.
Thus now, Ayran owns a small shop in a alleyway, in Solarion, The Capital of Aeloria. There may not be many customers, but the unlucky few who comes by, ultimately get scammed by Ayran. But none of them can refute that, Ayran, the scamming Apothecary, is a good Apothecary.
[Theme Song]
Venom - v_flower (eng ver)
[Favorite Color]
Lavender and Mint Green
[Password] (found in rules)
Human - Solarion - Necromancy - West GreenField
[Palpad]
(Y/N)
[Previous RP post you’re particularly proud of that you want to show off]
["I'm sorry, but in this shop, there is no bargaining, no stealing, and no no's! You get what you get, so don't you dare throw a fit!"]
[Name]
Ayran
[Gender]
Male
[Pronouns]
He/Him
[Sexuality]
Bisexual-Gay
[Age]
25
[Occupation/Job]
Ex-Tomb Hunter, Scamming Apothecary
[Species]
Human
[Magic Type]
Illusionist
[Appearance]
Standing at the height of 6'2, Ayran has a slender figure, murky golden hair set in a small pony-tail and grayish gold eyes. He may be on the lighter side in terms of weight, he is agile, and quick with his hands and feet. He wears a brown cloak enhanced with multiple enchantments outside of the white tunic, with a black belt, and leather pants. Paired with a pair of ankle length boots made out of lizard skin. He purposely always wears a monocle and a pair of black leather gloves to looks more professional.
[Personality]
ISTP
| Logical | Analytical | Unpredictable | Outspoken | Untrustworthy |
[Backstory]
Came from a family that has an extensive history of tomb hunters, Ayran thought that he was doomed to trail after his ancestors poor ways and end up on the streets begging for food. But perhaps, God decided to gave him mercy. One day, when he was tomb raiding with his team, suddenly a contraption was activated.
The Tomb suddenly started to collapse, he thought that his life was about to end right there and then. He thought, what a pity it was to live a life without fulfilling anything. But perhaps by some chance, he didn't die. But instead, he ended up in a secret compartment underneath the whole entire labyrinth.
The compartment, was about a size of a average noblemen room. But instead of it being filled with fancy belongings, and impressive treasures. It was completely barren, except for a big bed, a chair and table made out of good materials. There wasn't any other furniture. It was a room, but it was too comfortable to be a criminal cell room, yet it was to barren to be noblemen's room.
The longer Ayran stayed in the room in a daze, the more he felt like the room was more like a cage. Meant to trap someone, and keep them down here forever. With goosebumps, he walked to the desk, inwhich laid a notebook. Perhaps, it was because even the notebook was made out of fine materials, the content in it wasn't too damaged.
But as he flipped through the each pages of the notebook, he quickly realized that it was a journal, a record that someone left behind. The first few pages were just medicine formulas that he can't understand, but instinctively felt that everything that was recorded on here was all true.
He continued reading along the line of words, but soon, he felt something was wrong. Terribly wrong. The person in the journal started to become cautious of their words, and their handwriting started to become messy, showing their unstable mindset.
He clearly felt the emotions conveyed by the journal, the panic, the anguish, the anger, to hatred all combined into words. He almost felt that he couldn't breathe. Each word felt like a hammer hitting his soul. Ayran wasn't sure if he was so engrossed in reading the journal that he forgot to breathe, or it was some outside factor.
But he felt like oxygen wasn't coming into his lungs. He felt trapped, caged, alone, and unable to escape. Panic started pooling into his heart.
He immediately felt something was wrong with this tomb, but it was too late as Ayran turned around. But before he could do anything or scream. Everything went black.
He didn't know how many days has passed after he woke up, he forgot everything related to the secret compartment underneath the tomb. But mysteriously, by his bedside, there was a journal, with many pages ripped apart except those related to medicine that he can somehow understand. Instinctively, or perhaps it was led by fate, Ayran somehow knew that if he wanted to step away from following his ancestors trails, he should follow the journal instead.
Thus now, Ayran owns a small shop in a alleyway, in Solarion, The Capital of Aeloria. There may not be many customers, but the unlucky few who comes by, ultimately get scammed by Ayran. But none of them can refute that, Ayran, the scamming Apothecary, is a good Apothecary.
[Theme Song]
Venom - v_flower (eng ver)
[Favorite Color]
Lavender and Mint Green
[Password] (found in rules)
Human - Solarion - Necromancy - West GreenField
[Palpad]
(Y/N)
[Previous RP post you’re particularly proud of that you want to show off]
In order to accept this quest, please send a scroll to guildmaster Serafina Magisteria.
"Calm down before you act rashly. This could lead to your demise, or even worse, the demise of those around you."
Name: Akeru Iwamoto
Gender: Female
Pronouns: She/Her
Sexuality: Straight
Age: 16
Occupation/Job: Vegetarian Farmer
Species: Elf
Magic Type: Enchantment
Appearance: This
Personality (MBTI type, 5 adjectives minimum, including 1 “bad” adjective):INFP Type- Akeru is introverted, intuitive, feeling, prospecting, and (sorry I don't know the word for it!) has a short attention span. Akeru is a very shy person and is also rather sympathetic. She understands other people's emotions rather easily, and in a way feels the emotion with them. She 'goes with the flow', and easily adapts to her surroundings. But, she also has a rather short attention span. Tending to daydream frequently, she finds it hard to focus on one thing, or aspect, for more than five minutes.
She is also rather unsocial and can seem a little distant from others. But when somebody has similar interests as her, she will open up.
Backstory (five sentences minimum): Akeru grew up on a farm with her two peasant parents. They had a small fief of land, where they grew crops and cared for animals. Their living situations weren't the best, but the small peasant farmer's family was happy. Until one day, when Akeru's parents made a grave mistake that ended up killing them. They had left potatoes in their cellar for a course of a couple of weeks, having completely forgotten about them. And when they did make the mistake of going down to the cellar to fetch the potatoes, they dropped dead instantly from the poisonous gas the potatoes had emitted.
Theme Song: Kamado Tanjiro no Uta*
Favorite Color: Purple
Password (found in rules)
Palpad (Y/N): Yes!
Previous RP post you’re particularly proud of that you want to show off: Here is this miserable RP post
* Yes, it does not seem relevant to her, as the song's name isn't even her own name. But if you listen to it, it will make sense.
✿ Where there are bees there are flowers ✿
✿ And wherever there are flowers, there is new life and hope ✿
✿ And wherever there is new life and hope, there is love, and someone there ✿
❀𖤣𖥧𖡼⊱✿⊰𖡼𖥧𖤣❀
"I’m sick of following my dreams, man. I’m just going to ask where they’re going and hook up with ’em later."
Name: Paiyoon Ji
Gender: Female
Pronouns: She/her
Sexuality: Bi
Age: 19
Occupation/Job: Seller of enchanted artifacts/shopkeeper
Species: Goblin
Magic-type: Enchantment
Appearance: Short, with shoulder-length black hair. Eyes so dark they appear black, small nose, thin lips, and skin on the dark side of "goblin green". Dresses in adventurer's casual, expertly pairing colors and grayscale. She stands at about 4'1". Similar appearance to Emiru's loot goblin form.
Personality (MBTI type, 5 adjectives minimum, including 1 “bad” adjective): INTJ. Paiyoon is observant, curious, sarcastic, and intelligent, but her analytical nature also paints her as callous and unfeeling. While it is true that she has been known to marginalize the humanity of those around her, she is loyal and fairly honest (for a goblin).
Backstory (five sentences minimum): Paiyoon Ji was born into a large family of goblin merchants who lived in the city of Shadowvale. From a young age, Paiyoon showed an aptitude for magic, particularly in the field of enchantment. She quickly became fascinated with the ways in which magic could be used to imbue everyday objects with special properties and abilities. Despite her natural talent, Paiyoon faced many challenges as a goblin woman practicing magic. Many members of her own community looked down upon her, believing that magic was a dangerous and unpredictable force that should be avoided at all costs. Others outside of her community were suspicious of her, seeing her as a sneaky and untrustworthy character. Despite these challenges, Paiyoon persisted in her studies and practice of magic. She spent long hours reading ancient tomes and practicing her enchantment spells. Eventually with the support of her family's businesses, she opened a small shop in the market district of Shadowvale, selling enchanted artifacts of her own creation. At first, business was slow for 14 year old Paiyoon. She like many other young goblins were expected to turn a profit from a young age. Many people in Shadowvale were still wary of magic, and those who were interested in enchanted artifacts were more likely to buy from established merchants who had a long history of success. But over time, Paiyoon's reputation grew. People began to hear stories of her skill and the unique properties of her enchanted artifacts, and more and more customers began to visit her shop. Now, at the age of 19, Paiyoon is a respected and successful merchant in Shadowvale. Her shop is filled with enchanted objects of all kinds, from simple trinkets to powerful weapons and tools. She has even begun to attract customers from outside of Shadowvale, including mages from the nearby elven kingdom of Silverwood and human merchants from the city of Stormhaven. Despite her success, Paiyoon remains humble and focused on her craft. She is always looking for new and innovative ways to use magic to create enchanted artifacts that are both beautiful and functional. And although she still faces some prejudice and suspicion from some members of her community, she knows that her skill and hard work have earned her a place of respect and admiration in the world of magic and enchantment. Her father is currently operating the shop for her as she had come to Solarion on... business. Her family, already mistrustful of magic, would not respect the fact that her journey started with a summons from the council.
Theme Song: There's a Darkness in This Town, Secession Studios
Favorite Color: Midnight Blue
Password (found in rules): Figure it out yourself
Palpad: Yes
Previous RP post you’re particularly proud of that you want to show off: Here!
AprilxSkye, reserved.
RoyalUltima, reserved.
~
𓆝 𓆟 𓆞 𓆝 𓆟 𓆞 𓆝 𓆟 𓆝 𓆟
My current RP work:
COMPLETED FORM | YOU MAY NOW OPEN
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"Please, keep your weapons away, lest you awaken
the animated objects here."
Name:
Enide Spyros
Gender:
Female
Pronouns:
Any (She/Her preferred)
Sexuality:
Panromantic Asexual.
(Romantically attracted to people regardless of their gender, but rarely or never feeling sexual attraction)
Age:
About 16-17 years old.
Occupation/Job:
Enide is an experienced dollmaker. At least, that’s what most people assume, as no one actually knows what her occupation is. Some theorize that she is a coroner from the disturbingly extreme attention to detail in her dolls, while others think she may be a professional enchanter due to the complex magic she uses to animate her dolls.
Species:
Human.
Magic Type:
Enchantment.
Appearance:
Enide has faded blonde hair and fair skin, along with dull black eyes and a tired-looking complexion. She wears a frilly white blouse beneath a dull green corset and a cropped black tunic on top, with a brown skirt with gold embroidery and dark brown stockings. She wears a pair of short leather boots with gold accents and black laces. Enide's outfit is decorated with loose black strings attached to needles as well. A pair of creepy child-sized dolls enchanted with magic that allow them to move, follow orders, and use magic of their own follow her around at all times as well. Her dolls are rumored to be inhabited by the spirits of children that died at their young age due to their eerie childlike appearance.
Personality (MBTI type, 5 adjectives minimum, including 1
“bad” adjective):
Enide's personality could be described as elusive and reclusive, as she rarely, if ever, leaves her house, which is assumed to be located somewhere in Solarion. Much of her nature is unknown, as very few that have been sent to meet her have returned, and the ones that did had largely inconclusive reports. However, she most likely is mentally unstable to some degree, and greatly enjoys disturbing topics such as horror and death in general. Around others, Enide mostly stays quiet, occasionally making dark and occasionally rude remarks, and her cynical views make conversation difficult. She is shown to be exceptionally caring about her dolls, often worrying for their safety and cleaning them, especially after particularly nasty battles.
Enide's two dolls that follow her around are not shown to express emotion, nor do they appear to be capable of sentience. Magical strings are occasionally used to correct imperfections in their movement.
Backstory (five sentences minimum):
Enide Spyros was born to a family of dollmakers, who had been known for creating some of the most intricate and detailed dolls in the kingdom. From a young age, Enide had shown an incredible talent for dollmaking, and her parents had begun to teach her the craft as soon as she could hold a needle.
As Enide grew older, her love for dollmaking only grew stronger, and she began to develop her own unique style of dollmaking, using intricate enchantments to make her dolls move and come to life. Her dolls were unlike any others, and people began to seek her out, wanting to commission their own enchanted dolls.
But Enide was never satisfied with just making beautiful dolls. She began to experiment with more complex enchantments, using magic to imbue her dolls with greater and greater levels of autonomy and intelligence. Her dolls soon became her closest companions, and she spent all her time with them, rarely venturing outside her home.
As time went on, rumors began to circulate about Enide and her dolls. Some said that the dolls were haunted by the spirits of children who had died tragically, while others believed that Enide was using dark magic to animate the dolls. People began to fear her, and she became increasingly reclusive, rarely leaving her home and only communicating with the outside world through enigmatic messages sent from her dolls.
Theme:
Plastic Mind (dBu Remix)
Favorite Color:
Black
Password (found in rules):
Human | Solarion | Necromancy | Jade Ocean
Palpad (Y/N):
Already in!
Previous RP post you’re particularly proud of that you want to show off:
Nah.
Name:
Enide Spyros
Gender:
Female
Pronouns:
Any (She/Her preferred)
Sexuality:
Panromantic Asexual.
(Romantically attracted to people regardless of their gender, but rarely or never feeling sexual attraction)
Age:
About 16-17 years old.
Occupation/Job:
Enide is an experienced dollmaker. At least, that’s what most people assume, as no one actually knows what her occupation is. Some theorize that she is a coroner from the disturbingly extreme attention to detail in her dolls, while others think she may be a professional enchanter due to the complex magic she uses to animate her dolls.
Species:
Human.
Magic Type:
Enchantment.
Appearance:
Enide has faded blonde hair and fair skin, along with dull black eyes and a tired-looking complexion. She wears a frilly white blouse beneath a dull green corset and a cropped black tunic on top, with a brown skirt with gold embroidery and dark brown stockings. She wears a pair of short leather boots with gold accents and black laces. Enide's outfit is decorated with loose black strings attached to needles as well. A pair of creepy child-sized dolls enchanted with magic that allow them to move, follow orders, and use magic of their own follow her around at all times as well. Her dolls are rumored to be inhabited by the spirits of children that died at their young age due to their eerie childlike appearance.
Personality (
Enide's personality could be described as elusive and reclusive, as she rarely, if ever, leaves her house, which is assumed to be located somewhere in Solarion. Much of her nature is unknown, as very few that have been sent to meet her have returned, and the ones that did had largely inconclusive reports. However, she most likely is mentally unstable to some degree, and greatly enjoys disturbing topics such as horror and death in general. Around others, Enide mostly stays quiet, occasionally making dark and occasionally rude remarks, and her cynical views make conversation difficult. She is shown to be exceptionally caring about her dolls, often worrying for their safety and cleaning them, especially after particularly nasty battles.
Enide's two dolls that follow her around are not shown to express emotion, nor do they appear to be capable of sentience. Magical strings are occasionally used to correct imperfections in their movement.
Backstory (five sentences minimum):
Enide Spyros was born to a family of dollmakers, who had been known for creating some of the most intricate and detailed dolls in the kingdom. From a young age, Enide had shown an incredible talent for dollmaking, and her parents had begun to teach her the craft as soon as she could hold a needle.
As Enide grew older, her love for dollmaking only grew stronger, and she began to develop her own unique style of dollmaking, using intricate enchantments to make her dolls move and come to life. Her dolls were unlike any others, and people began to seek her out, wanting to commission their own enchanted dolls.
But Enide was never satisfied with just making beautiful dolls. She began to experiment with more complex enchantments, using magic to imbue her dolls with greater and greater levels of autonomy and intelligence. Her dolls soon became her closest companions, and she spent all her time with them, rarely venturing outside her home.
As time went on, rumors began to circulate about Enide and her dolls. Some said that the dolls were haunted by the spirits of children who had died tragically, while others believed that Enide was using dark magic to animate the dolls. People began to fear her, and she became increasingly reclusive, rarely leaving her home and only communicating with the outside world through enigmatic messages sent from her dolls.
Theme:
Plastic Mind (dBu Remix)
Favorite Color:
Black
Password (found in rules):
Human | Solarion | Necromancy | Jade Ocean
Palpad (Y/N):
Already in!
Previous RP post you’re particularly proud of that you want to show off:
Nah.
i love him he's epic
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"Quite a shame you don't have a fresh n' fancy bottle on you, y'know? Oh well, pick a God and pray for me. I hope that bloody idiot will have more mercy on your soul than I do."
=-=-=-=-=-=-=-=-=-=-=
- Name -
καταραμένος
Kataraménos "Rem" [ No Last Name ]
(Will "kindly" suggest those he sees as lower than him to call him "Capt'n Raménos")
(And no, you may not call him "Kat")
- Gender -
Male
- Pronouns -
He/Him, They/Them
- Sexuality -
Grayromantic/Asexual
- Age -
22
- Occupation/Job -
Head of (one of) Sun Sea's "beloved" gang of Pirates. Occasionally (read as: "once in a blue moon") he works as a weaponsmith, as well as a few minor technological jobs on the side. He usually does these for fun, when he's not busy being a menace to Aeloria.
- Species -
Dwarf, has the appearance of an Elf (which he is mixed with).
- Magic Type -
Enchantment
- Appearance -
Him - Outfit Ref 1 - Outfit Ref 2 - Coat Ref - Hat Ref (Though brown instead of grey)
-
Kataraménos stands at an average 5'9 and has a muscular build, his tanned, darkened skin is littered in wounds and scars that he embraces because they are, quote, "bada-- lookin' ". Visibly, his appearance screams elf, as his pointed ears, distinctive blood-red eyes, and overall elegant features are quite prominent. Kataraménos keeps his sleek, somewhat unkept onyx-black hair quite long and occasionally ties it in a loose, low ponytail. His bangs are slightly off-white and long as well, and he keeps those locks of hair untouched.
His outfit consists of the stereotypical pirate outfit because honestly I just like the design. A simple, ragged poet shirt underneath a buttoned mahogany leather vest that extends down to his knees (see ref 2). Kataraménos wears simple black pants that are not so neatly tucked into brown cavalier boots. He also sports his beloved (and quite extravagant) coat, but is only seen with it on during "formal" occasions.
Extra accessories include a various assortment of jewelry, most notably the multitude of rings that adorned his fingers and the piercings in his ears. He also wears an odd arrangement of them on his clothing, such as chains on his pants or random jewels in his vest or boots. There's also his hat, which is always ensured to be in good condition and worn occasionally, mostly it's just a "show-off" cosmetic.
- Personality -
ESTP
-
Kataraménos has quite an erratic personality, commonly found to be rude, insensitive, careless, manipulative, and overall a danger to your own health to be around. He has a great sense of humor, albeit dark and mischievous in nature, and appears to be a fun person at first glance (which is true, depending on how well you know him). He always puts on a flamboyant, loud, eager, "friendly", and an all around energetic and outgoing personality (even when his actions are... less than acceptable) and easily adapts to ever situation as a way to get closer to people. In reality though, he is harsh, cruel, sly, and again, manipulative, and will do anything to get his way. Kataraménos is highly intelligent and has a multitude of skills, and knows how to bide his time and wrap others around his finger. This man is extremely loyal to those he is close to, even when it seems like he would ditch them the second things go awry, and surprisingly he cares deeply for others and would give his life for them. Too bad those he doesn't share a tight bond with get the exact opposite treatment, only being seen as disposable tools or "just another pathetic lifeform in this godforsaken land".
In more casual situations though, when he sees no need to have such a wild and exaggerated persona, Kataraménos is typically more laid back and neutral. His personality, motives, morals, objectives, and pretty much everything about him really, is all over the place and makes him quite unpredictable. One thing's for sure though, said personality is quite charming and entertaining, as unpleasant as the results may be.
Honestly, I just like to make things up as I go along, so the rest is TBRPD.
- Backstory -
This "poor" and "unfortunate" soul has quite the troubling past, his childhood traumas, unsurprisingly, molding his views to the way they are today. Kataraménos never speaks a word about his history and always shrugs the topic off like it's not worth mentioning in the first place, always ensuring that others won't assume he's affected by it much. Truth is, his life sucked, and he has unfortunately become one of the many victims of my need for edgy, angsty, traumatizing backstories :)
From day 1, his life was already set out to be an utter hell. Kataraménos was the result of a ✨scandalous✨ affair, and therefore his family was ridiculed from the moment it became known to the run-down community they lived in. His mother, a lesser-known but very skilled craftswoman, grew close to a travelling elf after struggling with her absent and... unpleasant husband who spent most of his days training and working in the mines. Of course, things began to snowball for the three involved after the woman's son was born. For the first few years of his life, things were relatively normal, minus the hellhole he was subjected to daily that was usually kept under wraps. Nonetheless, the small community of Dwarves in the Iron Mountains that he resided in wasn't exactly fond of his family due to how troublesome his mother's husband was, giving them quite a hard time.
Instead of going out and actually living a life, which he was unable to do peacefully due to how much he stood out, Kataraménos spent most of his time with his mother, and occasionally his Elven father who continued traveling the land. He learned a multitude of handy skills in craftsmanship, and from a young age he tended to use magic along with his work. He learned many things from his father as well, namely combat related skills, various subjects and talents from his many travels, and occasionally magic. Kataraménos became quite proficient in many of the things he was taught, eventually becoming a nameless prodigy at a young age. He adored making weapons and technology unlike anything the world has ever seen, but he was usually never able to share his work without shady, underhanded means. His mother was a kind and gentle soul and tried her best to maintain a good image, so she took no part in Kataraménos's business (if she even knew in the first place) other than working with him and teaching with him. She probably wasn't even aware of his magical prowess, but if she was, she was highly disapproving of it.
Suddenly, the angst and edgy train came and before the age of 11, Kataraménos's Dwarven "father" came home after being gone for quite a while, and describing his state as just drunk would be generous. He had downed a few too many of whatever strong alcoholic beverage this realm had and brought it with him. It just so happened that the traveling Elf had come along during that time, and as expected, it ended in a tragedy. Absolute chaos, utter catastrophe, all before the age of 11. The drunken Dwarf and the Elf both ended up dead, and Kataraménos and his mother ended up heavily scarred from the incident, both mentally and physically. In such a broken state from the turn of events, Kataraménos had fled the mountains and roamed the realm helplessly until he ended up in Sun Sea, where he gained a small following of "misfit" friends due to the power, skill and expertise he held (as well as a collective desire to form a "pack" and become "better than the scummy people who live here"). And yes, at this point he is still younger than 13, shocking I know.
As Kataraménos grew older along with his makeshift family, they became more and more known to all of Aeloria, only growing more and more feared and hated. Even then, most couldn't help to respect their unbelievable amount of success and power that they held as horrible as their intentions may be. Mostly though, they only do the things they do for the fun of it, and I'm not sure if that makes it better or worse. More and more people began to join Kataraménos until they grew into a small army, a small little society of their own that wrecked havoc over Aeloria. That being said, this odd and chaotic man has quite the story to tell, too bad he constantly makes it up when mentioned or refuses to acknowledge it in the first place. Of course, there a lot of details I have yet to mention, but I guess I'll leave those at "TBRPD" :)
Oh yeah, one more thing, he's a bit iffy about humans for some odd reason, totally has nothing to do with a certain trauma he has :)
- Theme Song -
Holiday - Green Day and/or He's a Pirate - Klaus Badeltcouldn't help myself
- Favorite Color - Navy Blue with a hint of Blood Red :)
- Password -
Dwarf - Solarion - Necromancy - Iron Mountains
- PalPad -
Yup
- Previous RP post you’re particularly proud of that you want to show off -
idk is this good enough
"Quite a shame you don't have a fresh n' fancy bottle on you, y'know? Oh well, pick a God and pray for me. I hope that bloody idiot will have more mercy on your soul than I do."
=-=-=-=-=-=-=-=-=-=-=
- Name -
καταραμένος
Kataraménos "Rem" [ No Last Name ]
(Will "kindly" suggest those he sees as lower than him to call him "Capt'n Raménos")
(And no, you may not call him "Kat")
- Gender -
Male
- Pronouns -
He/Him, They/Them
- Sexuality -
Grayromantic/Asexual
- Age -
22
- Occupation/Job -
Head of (one of) Sun Sea's "beloved" gang of Pirates. Occasionally (read as: "once in a blue moon") he works as a weaponsmith, as well as a few minor technological jobs on the side. He usually does these for fun, when he's not busy being a menace to Aeloria.
- Species -
Dwarf, has the appearance of an Elf (which he is mixed with).
- Magic Type -
Enchantment
- Appearance -
Him - Outfit Ref 1 - Outfit Ref 2 - Coat Ref - Hat Ref (Though brown instead of grey)
-
Kataraménos stands at an average 5'9 and has a muscular build, his tanned, darkened skin is littered in wounds and scars that he embraces because they are, quote, "bada-- lookin' ". Visibly, his appearance screams elf, as his pointed ears, distinctive blood-red eyes, and overall elegant features are quite prominent. Kataraménos keeps his sleek, somewhat unkept onyx-black hair quite long and occasionally ties it in a loose, low ponytail. His bangs are slightly off-white and long as well, and he keeps those locks of hair untouched.
His outfit consists of the stereotypical pirate outfit because honestly I just like the design. A simple, ragged poet shirt underneath a buttoned mahogany leather vest that extends down to his knees (see ref 2). Kataraménos wears simple black pants that are not so neatly tucked into brown cavalier boots. He also sports his beloved (and quite extravagant) coat, but is only seen with it on during "formal" occasions.
Extra accessories include a various assortment of jewelry, most notably the multitude of rings that adorned his fingers and the piercings in his ears. He also wears an odd arrangement of them on his clothing, such as chains on his pants or random jewels in his vest or boots. There's also his hat, which is always ensured to be in good condition and worn occasionally, mostly it's just a "show-off" cosmetic.
- Personality -
ESTP
-
Kataraménos has quite an erratic personality, commonly found to be rude, insensitive, careless, manipulative, and overall a danger to your own health to be around. He has a great sense of humor, albeit dark and mischievous in nature, and appears to be a fun person at first glance (which is true, depending on how well you know him). He always puts on a flamboyant, loud, eager, "friendly", and an all around energetic and outgoing personality (even when his actions are... less than acceptable) and easily adapts to ever situation as a way to get closer to people. In reality though, he is harsh, cruel, sly, and again, manipulative, and will do anything to get his way. Kataraménos is highly intelligent and has a multitude of skills, and knows how to bide his time and wrap others around his finger. This man is extremely loyal to those he is close to, even when it seems like he would ditch them the second things go awry, and surprisingly he cares deeply for others and would give his life for them. Too bad those he doesn't share a tight bond with get the exact opposite treatment, only being seen as disposable tools or "just another pathetic lifeform in this godforsaken land".
In more casual situations though, when he sees no need to have such a wild and exaggerated persona, Kataraménos is typically more laid back and neutral. His personality, motives, morals, objectives, and pretty much everything about him really, is all over the place and makes him quite unpredictable. One thing's for sure though, said personality is quite charming and entertaining, as unpleasant as the results may be.
Honestly, I just like to make things up as I go along, so the rest is TBRPD.
- Backstory -
This "poor" and "unfortunate" soul has quite the troubling past, his childhood traumas, unsurprisingly, molding his views to the way they are today. Kataraménos never speaks a word about his history and always shrugs the topic off like it's not worth mentioning in the first place, always ensuring that others won't assume he's affected by it much. Truth is, his life sucked, and he has unfortunately become one of the many victims of my need for edgy, angsty, traumatizing backstories :)
From day 1, his life was already set out to be an utter hell. Kataraménos was the result of a ✨scandalous✨ affair, and therefore his family was ridiculed from the moment it became known to the run-down community they lived in. His mother, a lesser-known but very skilled craftswoman, grew close to a travelling elf after struggling with her absent and... unpleasant husband who spent most of his days training and working in the mines. Of course, things began to snowball for the three involved after the woman's son was born. For the first few years of his life, things were relatively normal, minus the hellhole he was subjected to daily that was usually kept under wraps. Nonetheless, the small community of Dwarves in the Iron Mountains that he resided in wasn't exactly fond of his family due to how troublesome his mother's husband was, giving them quite a hard time.
Instead of going out and actually living a life, which he was unable to do peacefully due to how much he stood out, Kataraménos spent most of his time with his mother, and occasionally his Elven father who continued traveling the land. He learned a multitude of handy skills in craftsmanship, and from a young age he tended to use magic along with his work. He learned many things from his father as well, namely combat related skills, various subjects and talents from his many travels, and occasionally magic. Kataraménos became quite proficient in many of the things he was taught, eventually becoming a nameless prodigy at a young age. He adored making weapons and technology unlike anything the world has ever seen, but he was usually never able to share his work without shady, underhanded means. His mother was a kind and gentle soul and tried her best to maintain a good image, so she took no part in Kataraménos's business (if she even knew in the first place) other than working with him and teaching with him. She probably wasn't even aware of his magical prowess, but if she was, she was highly disapproving of it.
Suddenly, the angst and edgy train came and before the age of 11, Kataraménos's Dwarven "father" came home after being gone for quite a while, and describing his state as just drunk would be generous. He had downed a few too many of whatever strong alcoholic beverage this realm had and brought it with him. It just so happened that the traveling Elf had come along during that time, and as expected, it ended in a tragedy. Absolute chaos, utter catastrophe, all before the age of 11. The drunken Dwarf and the Elf both ended up dead, and Kataraménos and his mother ended up heavily scarred from the incident, both mentally and physically. In such a broken state from the turn of events, Kataraménos had fled the mountains and roamed the realm helplessly until he ended up in Sun Sea, where he gained a small following of "misfit" friends due to the power, skill and expertise he held (as well as a collective desire to form a "pack" and become "better than the scummy people who live here"). And yes, at this point he is still younger than 13, shocking I know.
As Kataraménos grew older along with his makeshift family, they became more and more known to all of Aeloria, only growing more and more feared and hated. Even then, most couldn't help to respect their unbelievable amount of success and power that they held as horrible as their intentions may be. Mostly though, they only do the things they do for the fun of it, and I'm not sure if that makes it better or worse. More and more people began to join Kataraménos until they grew into a small army, a small little society of their own that wrecked havoc over Aeloria. That being said, this odd and chaotic man has quite the story to tell, too bad he constantly makes it up when mentioned or refuses to acknowledge it in the first place. Of course, there a lot of details I have yet to mention, but I guess I'll leave those at "TBRPD" :)
Oh yeah, one more thing, he's a bit iffy about humans for some odd reason, totally has nothing to do with a certain trauma he has :)
- Theme Song -
Holiday - Green Day and/or He's a Pirate - Klaus Badelt
- Favorite Color - Navy Blue with a hint of Blood Red :)
- Password -
Dwarf - Solarion - Necromancy - Iron Mountains
- PalPad -
Yup
- Previous RP post you’re particularly proud of that you want to show off -
idk is this good enough
Name:
Artemis W.
Gender:
Male
Pronouns:
He/Him
Sexuality:
Straight
Age:
24
Occupation/Job:
Bookstore Owner
Species:
Human
Magic Type:
Elemental -> Shadow/Darkness
Appearance:
Tall and imposing, Artemis is an intimidating individual. With cold, dead crimson eyes and a scowl that ever disappears, Artemis is clearly a dangerous man. His hair is cyan, falling in bangs across his eyes. He wears a dark blue, almost black, mage's coat, gloves, and a plain white shirt underneath. A Rapier, a dagger, a valuable-looking Magic Tome, and an array of potions hang on his belt, and a shield is slung across his back.
Personality:
INTJ
(Analytical, Cynical, intelligent, Untrusting, Dead Inside)
Backstory:
Artemis grew up in a small town in the middle of nowhere, with a community that was tight-knit. as a child, he had three best friends, since childhood, Zach, Ramona, and Emma, but after Emma committed suicide at age 18, the remaining three fell apart. He quickly fell into a spiral of depression and apathy, shutting off his emotions from the people in his life, doing nothing but reading, eating, and exercising. He barely slept, kept awake by the haunting nightmares he had.
Later on, he decided to move to the Capital, for unknown reasons. He seems to be running a store, where he sells various books, from Magic Tomes to Martial Arts Manuals.
Theme Song:
Racing Into The Night- EN Cover
Favorite Color:
Rose-Pink
Password:
Human, Solaria, Necromancy, Westburrow
Palpad (Y/N):
Previous RP post you’re particularly proud of that you want to show off:
wickedness?
Or is it
weakness?
You decide.
In order to accept this quest, please send a scroll to guildmaster Serafina Magisteria.
"My pain may be the reason for somebody’s laugh. But my laugh must never be the reason for somebody’s pain."
Name: Eris Everlast
Gender: Female
Pronouns: she/her
Sexuality: unknown, explorable
Age: 13
Occupation/Job: Priestess
Species: Elf blood within, yet appears human
Magic Type: Elemental - Ice/Snow
Appearance: Personality: Mediator, INFP-T. Kind, generous, shy, quiet, religious, slightly mischievous.
Backstory (five sentences minimum): Even at a young age, she was disliked by her family. Her parents neglected her to the point of abuse, while her siblings were more physical in their abuse. She never knew why this was. Why did they see her as a Bane to the family? At the age of seven, she ran away. She found her way to the Frostlands, where she took refuge in a frozen temple. Here, she was accepted by a religious group called the Sisters of Starlight. Eris soon became a High Priestess of the Temple, and a top practitioner of tarot reading. She and the Sisters traveled to Solarion to spread the awareness of their ideals, but Eris was accidentally left behind...
Theme Song: A Beautiful Song -Nier Automata
Favorite Color: Rainbow
Password Palpad (Y/N): Totally!
Previous RP post you’re particularly proud of that you want to show off: Here!
Daiko, reserved.
ItsKendo, accepted.
ShatteredDiamond, accepted.
~
𓆝 𓆟 𓆞 𓆝 𓆟 𓆞 𓆝 𓆟 𓆝 𓆟
My current RP work:
~
𓆝 𓆟 𓆞 𓆝 𓆟 𓆞 𓆝 𓆟 𓆝 𓆟
My current RP work:
In order to accept this quest, please send a scroll to guildmaster Serafina Magisteria.
“”
Name: Mesiak
Gender: Female/ Demigirl
Pronouns: She/they
Sexuality: Panromantic Asexual (I can explain if needed)
Age: 20
Occupation/Job: Hunter
Species: Elf
Magic Type: Elemental- water
Appearance: 5’10’’, willowy figure. Silvery hair, cascading down to the small of her back. Very pale skin, neatly pointed ears. Clear and thoughtful blue eyes, appearing almost too big for her head.Dresses in casual yet practical clothes, typically something like nav blue slacks with a light colored top and tough boots.
Personality (MBTI type, 5 adjectives minimum, including 1 “bad” adjective): Mesiak is a very social ENTP. While she may seem a bit calculating she is still rather friendly. Even though she is very thoughtful, her stubborn and headstrong nature may sometimes get in the way.
Backstory (five sentences minimum): Mesiak was born to Malquis and Hadari. They were going well, but when her mother got sick they had to move to a village with better clinics. However, that village was run by a group of humans who did not take kindly to elves. People were not outrightly rude, but still didn’t treat them as well as they did their own kind. As soon as she was able to, she got out of the village and found her own way to make money. She still regularly sends money to her parents, only buying the bare essentials to survival, in hopes that they can move out of the town.
Theme Song: “I Feel Fantastic” By Jonathan Coulton
Favorite Color: Maroon
Password (found in rules):
Palpad (Y/N): Yes
Previous RP post you’re particularly proud of that you want to show off: This is actually the first Pokeheroes roleplay I'm getting into.
(PP preferred)
Use this to mess with me if ya want
~
𓆝 𓆟 𓆞 𓆝 𓆟 𓆞 𓆝 𓆟 𓆝 𓆟
My current RP work:
In order to accept this quest, please send a scroll to guildmaster Serafina Magisteria.
"Oh please, I'm just joking!"
Name: Athena Luminia Lediana/Phoenix
Gender: Female
Pronouns: She/Her/Hers
Sexuality: Asexual/Heterosexual
Age: 12
Occupation/Job: Student/Part-time Black Market Dealer
Species: Elf
Magic Type: Elemental (Water/Ice), Divination
Appearance: Pale blonde hair with her usual frost blue/silver/white eyes, they normally possess a soothing kind of effect, but turn icy when she's angry. Usually wearing a loose-fitting dress the same colour as her eyes, she switches to tighter fitting clothing in the same colour when expecting needing to move quickly and agily. A sword whose blade and handle are intricately decorated in swirls of, you guessed it, silver/frost blue/white hangs at her side on a thin belt of, yes, the same colour. The belt is also home to other small weapons like daggers or darts, all decorated the same way as her sword. It contains an infinity pocket which can magically create objects, within reason, of course. So she can't suddenly pull a fridge out of the pocket. It also has a cooldown time depending on the size and complexity of the object. It can be used for storage, so she can store her completely ethical wares inside.
Personality (MBTI type, 5 adjectives minimum, including 1 “bad” adjective): ISTP
She presents herself as friendly and energetic, slightly sarcastic and joking around, but treasures her time alone. Calm and logical. Her pride and stubborness can often get in the way. Oh, and you don't want to make her angry. (She has two appearance personalities, one as the meek daughter, and another as Phoenix, the quick-talking mysterious "black-market-dealer")
Backstory (five sentences minimum): Born daughter of two important council members, expectations have always been high, especially with her outstanding performance in all fields. She was the golden child, glorious pride and joy of her family. But even for those whose lives seem perfect - natural glamous beauty, child prodigy, wealthy, popular, life was bound to dunk you into a hole. Athena's hole was really her own fault. She thought, she was curious, she explored outside of the boundaries her parents set for her. Both physically and mentally. She got pulled into the underground association of children who wanted to make a little extra money and have some fun. She worked her way up the child hierachy, and now proudly stands at the very top, and not only in academics.
Theme Song: Ummm... Something like this? Still searching.
Favorite Color: Frost blue
Password: Elf, Solarion, Necromancy, Solarion
Palpad (Y/N): YAS!
Previous RP post you’re particularly proud of that you want to show off: Erm... Erm...
Let me tell you a secret,
The real monsters don't look like monsters~
In order to accept this quest, please send a scroll to guildmaster Serafina Magisteria.
["I understand patience in life, Have you realized that yet? Professor"]
Name: Alistair Sibiter
Gender: Enby
Pronouns: Any
Sexuality: Gay
Age: 23
Occupation/Job: A Mage studying in the capital of Aeloria, Solarion
Species:
Magic Type: Divination
Appearance:
Personality (MBTI type, 5 adjectives minimum, including 1 “bad” adjective): INTP (like me), (Idk if im totally allowed to just use the 5 adjectives but i can edit it later) Determined, Introverted, Dedicated, Secluded and Lonesome.
Backstory (five sentences minimum): An enigmatic boy of questionable ethics, Alistair spends most of his time learning in his own quarters. Growing up as the son of two professors, Alistair always had an upper hand when it came to education and magic. His intellect was only outmatched by his curiosity, which nearly costed him his life during an excursion. Ever since, his only company so far was the quiet and the ink in his books. Alistair was determined, one of these books will hold the key to fix past mistakes... or make them never happen to begin with.
Theme Song: Egoist by Oonuma Paseri
Favorite Color: Orange
Password (found in rules)
Palpad (Y/N): Yes
Previous RP post you’re particularly proud of that you want to show off: Imagine your first true friend locking herself up in a greenhouse and you cant get in couldnt be me lol
Soars across the Milky Way, carrying travelers, a dream"
"It won't end yet," "I don't want it to end"
"But even so, one day.."
-Mr. Showtime
~
𓆝 𓆟 𓆞 𓆝 𓆟 𓆞 𓆝 𓆟 𓆝 𓆟
My current RP work:
~
𓆝 𓆟 𓆞 𓆝 𓆟 𓆞 𓆝 𓆟 𓆝 𓆟
My current RP work:
~
𓆝 𓆟 𓆞 𓆝 𓆟 𓆞 𓆝 𓆟 𓆝 𓆟
My current RP work: