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Forum Thread

Mistborn Sign-Ups {Open, Need one to start!}

Forum-Index Roleplay RP Sign-up Mistborn Sign-Ups {Open, Need one to start!}
TimetoTosstheDice
OFFLINE
Trainerlevel: 9

Forum Posts: 1
Posted: Wed, 03/08/2022 18:11 (2 Years ago)
[This RolePlay is based on the books Mistborn, by Brandon Sanderson.]

In the Central Dominance, Many things have changed. It has been hundreds of years since The Deepness was truly slain, thus returning the world to its beautiful green state, where the sun is no longer red, and ash ceased to fall from the sky. Ashmounts do still exist, but they are silent and cold. The mists still come, but rarely do they appear.
Once a year, on a night called the Night of the Mists, the mists return to Luthadel in mourning the death of the Lord of the Mists. His apprentice, Vin, is long gone, and her descendants left to explore the world. In their absence, a new king has taken rulership of the Central dominance.
This new king, whose name is Prellin, is a supposed Misting. He is thought to be a rioter, and he remembers the old books written about the Lord Ruler's time. He looks up the Rashik, the man who oppressed the world and ruled as God for thousands of years. Prellin wants to bring back that time when Noblemen and Sca were set apart from one another. He also believes himself to be the hero of ages.
Unfortunately, with Prellin ruling over Luthadel, the Sca underground has become much larger. Scams are starting to happen more and more, and the street urchins are becoming harder, stealing more often. Your job is to stop/and or kill Prellin, and to find and bring back one of Vin's descendants, some of the most powerful Mistborn known. Whether you be Noble, Sca, or anything in between, you must stop this tyrant before he destroys humanity.

A thing to know: For a person to have an Allomantic ability, they have to go through some sort of traumatic event to make them snap, but just because you had a traumatic event does not mean you were born with Allomantic powers.

The Q&A is Here! Click Here if You Have Any Questions!

RULES

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1. All PH rules apply

2. No Godmoding. This means no power playing, like making it so your character dodges every attack and is all-powerful, etc.

3.No Bunnying. This means no controlling the other character/background characters with express permission.

4. No characters under 10

5. you must put in the password section '"Roses," then after I have approved it, change the password to "Blue Cheesecake"

6. No 1-3 liners, please.

7. try to keep it pg-pg13 if you would.

8. Romance is, of course, allowed, just please don't make it the whole plot.

9. DO not change the main plot, I have a whole google doc for it and it would be a shame to have to delete it all.

10. Have fun!

11. Try to keep cursing to a minimum, such as damn, frick, and shoot. also, They curse differently. Instead of Oh god, they said "By the lord Ruler!" and basically replace "God" with Lord Ruler. They also use '"Bloody" a lot.

12. NO. RACIAL. SLURS. You will be kicked and your character killed. No warnings. Instant ban from the thread.

13. Be kind to one another (I mean this as in the palpad, your character can be rude asf if you want)


FORM

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[center]Username:
Name:
Age:(over 10)
Gender:
Pronouns:
Appearance:
Personality:
Sca/Nobleman:(A Sca is just a normal person who is not noble)
Mistborn/Misting/Feruchemist/twinborn/Ferring/Normal:
Allomantic Power:{misting/twinborn}
Feruchemic Power:{Twinborn/Ferring}
Snapped:(has your character snapped yet, or are you planning to snap in RP)
Snapping Event:{Misting/Mistborn/Twinborn}
Years Training:(Years since your character snapped/Years training in feruchemy)
Backstory:(Optional)
Anything Else:
Palpad:[/center]


MY FORM(S)

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Username:TimetoTosstheDice
Name: Kel
Age:26
Gender: Male
Pronouns: He/Him
Appearance:(The black things are his mist cloak, just strips of cloth that he wears sometimes, credit to Parttimedragon)
Personality: Outgoing, Always late, kind, trusting, little to no secrets, Will make friends with anyone, Dislikes noblemen.
Sca/Nobleman: Sca
Mistborn/Misting/Feruchemist/twinborn/Ferring/Normal: Mistborn
Allomantic Power: N/A
Feruchemic Power: N/A
Snapped: Yes
Snapping Event: When his Wife Dies
Years Training: 2
Backstory: N/A
Anything Else: N/A
Palpad: Yes


Mistborn, Misting, Feruchemist, Twinborn, Ferring

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A Mistborn is someone who can Burn all 16 of the Allomantic metals. There is no exception to this rule.
A Misting is someone who can only burn one of the 16 Allomantic Metals. There is no exception to this rule.
A Feruchemist is someone who can tap ALL metalminds. There is no exception to this rule.
A Twinborn is a Misting who can also tap one singular metalmind. There is no exception to this rule.
A Ferring is someone who can tap only one metalmind. There is no exception to this rule.
You are either a Mistborn Or a Misting, You can either burn One or All. There are no exceptions to this rule.
You are either a Feruchemist or a Ferring. You can either tap all metalminds or one. There are no exceptions to this rule.


Allomancy in a Nutshell

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People capable of Allomancy are known as "Allomancers" and have the ability to use or "burn" ingested metals to fuel a variety of physical and mental enhancements or abilities. These metals must be swallowed, usually in the form of metal flakes in an alcohol solution. For an additional burst of power, Allomancers can burn their metal quicker (or "flare"), consuming it faster but also gaining far greater benefits in return.
There are sixteen metals Allomancers can use: 8 basic metals (4 base, 4 alloys) and 8 higher metals (4 base, 4 alloys); there are also 2 additional metals referred to as God Metals that sit outside the main 16, which have as many as 16 alloys each, including Malatium. All these metals must be pure when ingested while the alloys need to be mixed in specific proportions; if the metals are impure or the alloys are mixed incorrectly, the Allomancer could become ill or even die.

The Allomantic metals come in four groupings of four metals: Physical, Mental, Temporal, and Enhancement. Each of these 4 groupings has 2 base metals and their corresponding alloys, which in turn have a related ability. Each metal produces an "Internal" or an "External"; a "Push" or a "Pull" effect.


How Misting Names Work

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A misting name is what you call someone who can Only burn one Allomantic metal. For example, Spook, who can only burn tin, is called a Tineye. All mistings(People with only one Allomantic metal)who can burn tin are called Tineyes.


The Eight Basic Metals, and their Misting Names

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PHYSICAL: Steel(Coinshot), Iron(Lurcher), Tin(Tineye), and Pewter(Thug)
MENTAL: Bronze(Seeker), Copper(Smoker), Zinc(Rioter), and Brass(Soother)


The Ten Higher Metals and Their Misting Names

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TEMPORAL: Gold(Augur), Electrum(Oracle), Cadmium(Pulser), and Bendalloy(Slider)
ENHANCEMENT: Aluminum(N/A), Duralumin(N/A), Chromium(Leecher), and Nocrosil(Nicroburst, Nicro)


The Three God Metals and Their Misting Names

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Lerasium(N/A), Atium(Seer), and Malatium(Sibyl)


Physical

Steel
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Coinshots have the ability to burn Steel, which allows them to "Push" on nearby metals. This can allow them to make metallic objects that weigh less than they do to fly through the air away from them (using coins, for instance, as weapons). For metallic objects which weigh more than the user does, this can cause the user to be pushed away from the object. It was generally assumed that a Coinshot could not Push on metals that pierce or are otherwise contained in the body of another Allomancer (e.g., ingested metals), however, it can be achieved by an exceedingly powerful Allomancer.


Iron
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Lurchers have the ability to burn Iron, which allows them to Pull on nearby metals. This can allow the user to make metallic objects that weigh less than they do to fly through the air toward them. For metallic objects which weigh more than they do, this can cause the user to be pulled toward the object. It was generally assumed that a Lurcher could not Pull on metals that pierce or are otherwise contained in the body of another Allomancer (e.g., ingested metals), however it can be achieved by an exceedingly powerful Allomancer.


Tin
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Tineyes have the ability to burn Tin, which allows them to enhance all five of their senses. Tineyes are often used as lookouts and scouts because they can see in near-darkness. A major flaw of burning is that if a sudden loud noise or bright light appears it can render a Tineye stunned for a short time. Tin also gives mental "stability" allowing the person to utilize all of the information that it provides and allowing them to assess a battle situation quicker than a normal person. The increase given compares in no way to the mental increase given by atium.


Pewter
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Pewterarms, or Thugs, have the ability to burn Pewter, which allows them to greatly enhance their physical capabilities. While burning pewter, a Thug can fight or perform physical labor longer than any normal person, and is also many times stronger than his or her normal self. This enhanced strength also allows a Thug to shrug off wounds that would kill or incapacitate a normal person. Pewter-burning also provides a Thug with an increased sense of balance and vastly increased speed and dexterity. A Thug performing a "pewter drag" can run for many hours at speeds up to approximately that of a galloping horse. This is extremely draining on the Allomancer's body and will require the Allomancer to burn pewter after completing the pewter drag itself, just to keep the person's body from collapsing in near-death exhaustion.

One danger for a Thug is when the Thug carrying something that he or she normally could not carry and he or she runs out of pewter to burn, the object he or she is carrying will crush him or her, causing serious injury. Another danger is that a Thug who shrugged off earlier wounds could succumb to said wounds when he or she runs out of pewter to burn.


Mental

Bronze
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Seekers have the ability to burn Bronze, which allows them to determine if someone is using Allomancy in the immediate area. With practice, an Allomancer can determine the location of the other Allomancer, which metal the other Allomancer is burning, and to what extent the other Allomancer is burning his or her metal. An extremely powerful Allomancer can penetrate the copperclouds of other weaker Allomancers.


Copper
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Copperclouds[1], or Smokers, have the ability to burn Copper, which allows them to hide themselves and others from "Seekers" by dampening Allomantic vibrations caused by burning metals. The area hidden by a Smoker is known as a coppercloud (hence the name). In strike teams, Smokers are extremely helpful to keep from being caught by a Seeker, or a Mistborn burning Bronze. Exceedingly powerful Mistborn or Seekers can pierce copperclouds and feel the dampened allomantic vibrations.


Zinc
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Rioters have the ability to burn Zinc, which allows them to inflame the emotions of those nearby. This can be used to incite riots (hence the name) or to enhance any emotion of the target. A Rioter can affect a single person or all the individuals in a particular area. When one's head is being protected by aluminum or its alloy, he or she cannot be affected by the riot effect of zinc.


Brass
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Soothers have the ability to burn Brass, which allows them to dampen or guide emotions in a particular direction. A Soother can affect a single person or all the individuals in a particular area. When one's head is being protected by aluminum or its alloy, he or she cannot be affected by the soothing effect of brass.


Higher Metals


Gold
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Allows an Allomancer to see what they might have been if they had made different choices in the past. It is rarely used due to possible severe emotional trauma and its questionable usefulness. (I personally find it absolutely useless)

A misting who can burn gold is called an "Augur."


Electrum
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An alloy of gold, allows an Allomancer to see into their own future, which effectively disables Atium.

A misting who can burn electrum is called an "Oracle."


Cadmium
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An Allomancer burning Cadmium can subtly pull on time in a bubble around them, stretching it and making time pass more slowly. A Misting who can only burn Cadmium is known as a "Pulser". Once a time bubble is set by a Pulser, it cannot be relocated once the metal is continuously being burnt. Any human located within the bubble when it is set could feel the effect, and can see a "blur" of movement outside the bubble as time is seemed to be compressed. No one can either enter or leave the bubble until the metal is extinguished, while any object (e.g. bullet) tries to pass through the "boundary" would find the moving path unpredictable. When both Slider and Pulser burn their metal at the same time and set their bubble at the same location, their effects cancel with each other and nothing happens.


Bendalloy
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An Allomancer burning Bendalloy can subtly push on time in a bubble around them, compressing it and making it pass more quickly. A Misting who can only burn Bendalloy is known as a "Slider". Apart from that Bendalloy can compress time instead of stretching it, it obeys laws as Cadmium, e.g. not being able to be relocated, any object passing through the "boundaries" would have an unpredictable moving path, etc. People outside the bubble can see a "blur" of movement inside if they watch carefully as time is being compressed. When both Slider and Pulser burn their metal at the same time and set their bubble at the same location, their effects cancel with each other and nothing happens.


Enhancement

Aluminum
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Drains all other metal reserves of a Mistborn, leaving them powerless. There are no known Aluminum Mistings because one has to be able to burn other metals to burn Aluminum.


Duralumin
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An alloy of Aluminum and Copper, Duralumin reacts with other metals currently burning to create an exceptionally large flare of the metal, consuming the remaining supply. There are no known Duralumin Mistings because one has to be able to burn other metals to burn Duralumin.


Chromium
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Chromium destroys another Allomancer's metals, just like Aluminum does to one's self. A misting who can burn chromium is known as a leecher. There must be physical contact.


Nicrosil
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An Allomancer burning Nicrosil causes the target Allomancer's currently burning metals to be burned in a brief, intense flash. Similar to Duralumin, differing only because Duralumin is an internal metal (target is the Allomancer burning it), and Nicrosil is an external metal (target is other Allomancers). There must be physical contact.

A misting who can burn Nicrosil is called a nicroburst (Nicro)


God Metals


Lerasium
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The body of Preservation. A greenish bead that allows the burner (which can be anyone) to become a Mistborn, allowing you access to all of the Allomantic metals. These beads are the source of Mistborn, and this trait ends up being genetic.

Lerasium is not actually one of the 16 Allomantic metals, though it is clearly related. When alloyed with other Allomantic metals it can be used to create a Misting of the metal used to alloy.


Atium
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This metal allows the Mistborn to see a few seconds into the future, thereby allowing them to anticipate the moves of an opponent. It also enhances the mind to cope with and understand these new insights, effectively turning a Mistborn invincible for a short time. Atium burns very quickly.

Initially, the only known counter to Atium was Atium itself, showing what the attacker will do. However, this, in turn, changes what the defender will do, which changes what the attacker will do, creating a confusing "vortex" of Atium shadows. Later, it is discovered that one could also burn Electrum, which shows the user the same shadows the Atium attacker sees, though does not allow the burner to see similar shadows around their opponent.
If someone burning Atium attacks someone not burning the metal there is a way to combat the Atium-burner. The person being attacked can allow their attacker to begin intercepting their future move before they make it allowing the victim to change what they are doing, and as the attacker is aware that the victim has no atium to burn they will see their victim's Atium shadow "split" into two separate attacks causing a presumably fatal outcome.

A Misting who can only burn Atium is called a "Seer".


Malatium
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Malatium is an alloy of Atium and Gold which allows an Allomancer to see the past of someone else, like an external version of Gold's power. This metal is referred to in legend as the Eleventh Metal.


Feruchemy In A Nutshell

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Feruchemy works differently from the other magics. While an Allomancer burns metal to gain power, a Feruchemist must provide the power for the magic from their own body, storing it over time for use later. Feruchemist uses the same metals as storage units; commonly referred to as "metalminds", to store up and expend their stored power.

The major strength of Feruchemy is the speed at which one can access its power. An Allomancer has limits to how much power they can draw at once; while a Feruchemist can draw out the power of the metalmind with virtually no upper limit, exhausting it in one massive burst if they so choose. For instance, a Feruchemist tapping a pewtermind can be far, far stronger than even a very powerful Mistborn burning pewter, if only for a short time.
Ferruchemy is also different from Allomancy in the way that it affects the physical Body. For example, an Allomancer burning pewter will look the same, but a Feruchemist will visibly grow muscles.


MetalMinds, Their Ferring Names, And How They Work.


Iron(Skimmer)
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Stores Weight. Less weight slows descent. A Skimmer Ferring using this will decrease the pull of gravity on them in exchange for increasing it later.


Steel(Steelrunner)
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Stores Physical Speed. A Steelrunner Ferring using this will be physically slower now in exchange for being faster later.


Tin(Windwhisperer)
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Stores Senses. A Windwhisperer Ferring using this will become less sensitive in one of the five senses of his choice (sight, hearing, touch, smell, taste) in exchange for heightening that sense later. You can have five Tin Metalminds, that all store different senses.


Pewter(Brute)
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Stores Strength. A Brute Ferring using this will lessen the size of his muscles to increase them later.


Zinc(Sparker)
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Stores Mental Speed. A Sparker Ferring using this will think very slowly in exchange for thinking faster later.


Brass(Firesoul)
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Stores Warmth. Firesoul Ferrings using this will cool themselves in exchange for being able to warm themselves later by tapping the metalmind.


Copper(Archivist)
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Stores Memories. An Archivist Ferring using this will be able to store memories inside copper, forget them, then will be able to recall them with perfect clarity later while withdrawing them from the metal.


Bronze(Sentry)
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Stores Wakefulness. A Sentry Ferring using this will sleep or be drowsier now in exchange for staying awake longer later.


Cadmium(Gasper)
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Stores Breath. A Gasper Ferring may hyperventilate while storing breath in exchange for eliminating or reducing the need to breathe later on.


Bendalloy(Subsumer)
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Stores Energy. A Subsumer Ferring using this can consume large quantities of food and store the calories in the metalmind, in exchange for the ability to forgo eating later.


Gold(Bloodmaker)
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Stores Health. A Bloodmaker Ferring using this will feel sick now in exchange for increased regeneration and healing later.


Electrum(Pinnacle)
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Stores Determination. A Pinnacle Ferring using this will become depressed in exchange for a manic state when tapping the metalmind.


Chromium(Spinner)
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Stores Fortune. A Spinner Ferring will become unlucky during active storage in exchange for increased fortune later.


Nicrosil(Soulbearer)
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Stores Investiture. Little is known about Soulbearer Ferrings.


Aluminum(Trueself)
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Stores Identity. Trueself Ferrings can store their spiritual sense of self within an aluminum metalmind.


Duralumin(Connector)
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Stores Connection. A Connector Ferring can store spiritual connection inside a metalmind, reducing friendship and outside awareness during active storage, in exchange for the ability to quickly form friendships and relationships while tapping.


Atium(Epoch)
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Stores Age. Epoch Ferrings using this will become older now in exchange for becoming younger later, the same amount of years for the same time.


Thank you so much for Deciding to join my RolePlay! The Q&A is Here! Click Here if You Have Any Questions!
tasha~
OFFLINE
Trainerlevel: 25

Forum Posts: 55
Posted: Wed, 03/08/2022 23:09 (2 Years ago)
“Jack of all trades, master of none, it’s better yet still than a master of one”


Username: -andrea-
Name: Andrea Apate Raven
Age: 19
Gender: Female
Pronouns: she/her, bisexual
Appearance: apart from when she used her “powers”, Andrea appears mostly feminine, with light milky skin and eyes that shimmer like the sea glass you find on the beach. her hair is straggly and thin, often wet and plastered to her head. it remains a somewhat tangled mess, black and uncombed, resembling a birds nest.
Personality: ISFP

- Very aware of their environment
- Practical
- Enjoys hands-on learning
- Loyal to values and beliefs
- Dislikes abstract, theoretical information
- Reserved and quiet
- Strong need for personal space

Sca/Nobleman: Sca
Mistborn/Misting/Feruchemist/twinborn/Ferring/Normal: Feruchemist
Years Training: 10 years
Backstory:(Optional)
Anything Else: blue cheesecake….weird…have you heard of that??
Palpad: sure



res?
TimetoTosstheDice
OFFLINE
Trainerlevel: 9

Forum Posts: 1
Posted: Thu, 04/08/2022 00:41 (2 Years ago)
Reserved! Just a note, Feruchemists do not have to snap in order to use their powers.
Comfygazing
OFFLINE
Trainerlevel: 48

Forum Posts: 765
Posted: Thu, 04/08/2022 02:54 (2 Years ago)

Username:
Tsukoyomi

Name:
Im Minsoo

Age:
21

Gender:
Definitely not female. Other than that? Eh

Pronouns:
He/Him, They/Them

Appearance:
Cursed with an extreme case of baby face, Minsoo will forever be mistaken for being much much younger than they actually are. Its a curse that he bears with grace, letting others assume his age as it doesn't really matter to him. They bear a very delicate frame, one that isn't very physically strong or healthy, but that is very often covered up by baggy and ill-fitting clothing so most don't realize it. Their long blond hair is usually unkept and mussed but occasionally they will tie it into a low ponytail. Its quite fluffy, but often gets tangled and dries out easily. His pale eyes are often clouded with sleep but are often round and a little innocent when he's fully aware of his surroundings. Most of the time they will wear simple dresses, something easy enough to move in and conformist. Other times, they just throw on whatever is comfortable and on hand.

Personality:
Minsoo is often very spacy and unaware of the world around him; most likely a side effect of constantly charging their Copper. His memory isn't very good either, often forgetting names, faces, locations, even parts of his life. Granted, they have slept most of their life away but still their lack of memory retention plagues them every waking moment. When not asleep, half awake or not, Minsoo is actually quite the mood maker, cheerful and bright in their mannerism. They are a bit socially awkward, not really knowing how to interact with others but he does try his darnest to make others smile and hopefully remember them. Often times, they will bend over backwards for others, making themself a bit of a doormat in that regards. He is willing to do anything for others, especially if its to protect others, his life is almost forfeit in his eyes.

That aspect of them, their desire to be remembered, perhaps is the biggest driving force behind everything that he does. He just wants people to remember him, even if he goes to sleep and never wakes up

Sca/Nobleman:
Sca

Mistborn/Misting/Feruchemist/twinborn/Ferring/Normal:
Twinborn

Allomantic Power:
Pewter (Thug)

Feruchemic Power:
Bronze (Sentry)

Snapped:
Yes

Snapping Event:
The inevitable reality of never being acknowledged as himself, being forgotten by everyone and their own failing memory

Years Training:
Trained for 15 odd years, Snapped a year or so ago

Backstory:
Born in Terris, Minsoo always knew that being a Ferumancer was in the cards. His whole family knew as such, having survived the Lord Ruler's attempts at eradicating Ferumancy from the people. While not all of them were Sentries, they still did do their best to train him though old memories rarely were laid to rest. Most of their training was simply getting to know Bronze as an element and familiarizing themself with the metal. As wakefulness is a hard attribute to store, much of Minsoo's life was spent asleep in a dark room alone, prompting him to continuously doze off and fall asleep in an attempt to not only get a head-start on storing wakefulness but also to connect with his powers. Sometimes they would venture outside their room and talk with their family but most of their younger years was spent alone and asleep. Perhaps it was the old fear that he would be taken away the moment his Ferumancy was discovered, or perhaps it was their own way of protecting him, but Minsoo grew up with no one but the darkness as a companion. It wasn't all bad, sometimes his sisters or cousins would talk to him through the door and he had more than enough food and water. Minsoo was fine with this life, even if slowly they began sleeping more... and more..

Anything Else:
Oddly can't smell flowers, not even jasmine or chrysanthemums. In fact, a lot of their senses are pretty dulled down
They do like blue cheesecake though. It's the simple things in life

Palpad:
Yes please


•°. * иσвℓє ρυяρℓє * .°•
•°. * тнє вєαт σf ℓανєи∂єя є¢нσєѕ σи, ι'м иσт α ωιт¢н σя αиутнιиg * .°•
•°. * яє∂ αи∂ gяєєи тяυℓу gσ ωєℓℓ тσgєтнєя * .°•
TimetoTosstheDice
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Trainerlevel: 9

Forum Posts: 1
Posted: Thu, 04/08/2022 06:52 (2 Years ago)
Reserved! You know, that's a pretty interesting thing to not be able to smell. Also, being trained for 15 odd years means that they were trained in their Feruchemic ability for that long, but have only been working as a pewterarm for one year.
Daiko
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Trainerlevel: 57

Forum Posts: 280
Posted: Sun, 07/08/2022 04:54 (2 Years ago)
sadly i've been unable to read it all and i've lost interest :'(
TimetoTosstheDice
OFFLINE
Trainerlevel: 9

Forum Posts: 1
Posted: Sun, 07/08/2022 05:01 (2 Years ago)
Reserved! And it's totally OK, it is very complicated and I still made mistakes in explaining everything(its a WIP)
-Velkhana-
OFFLINE
Trainerlevel: 34

Forum Posts: 175
Posted: Sun, 07/08/2022 23:18 (2 Years ago)
Res pls? I read the first few chapters of the first book so I do have a bit of knowledge. If anything's wrong do let me know/
Username: TroupeMasterGrimm
Name: Vera
Age: 16
Gender: female
Pronouns: she/her
Appearance:
Personality:
Sca/Nobleman: Sca
Mistborn/Misting/Feruchemist/twinborn/Ferring/Normal: Mistling
Allomantic Power: Iron (Lurcher)
Snapped:
Snapping Event:
Years Training:(Years since your character snapped/Years training in feruchemy)
Backstory:(Optional)
Anything Else:
Palpad:

I do private rps! Send me a PM if interested!

TimetoTosstheDice
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Trainerlevel: 9

Forum Posts: 1
Posted: Mon, 08/08/2022 00:09 (2 Years ago)
Yep!
Immortes
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Trainerlevel: 39

Forum Posts: 715
Posted: Sun, 04/09/2022 15:40 (2 Years ago)
i'll res a spot once i finish reading the text wall of lore lmfao