Forum Thread
Trainers' School
Forum-Index → Fan Clubs → Inactive Clubs → Trainers' SchoolRini, I think that was already answered. I will check, though. Edit: Yes, it was.
Mojoryan, right!
Unfortunately, I once again find myself in a car and unable to write a new lesson, but all of you have certainly fully understood this one, so I have nothing more to ask. Hopefully I'll be able to write a lesson and some questions when I get home, at least...
In a competitive battle no matter how hard you train, fight, strategize, or cheat, it will come down to Held items to decide the victor. Held items can be incorporated into battle in a number of ways such as: Healing HP, Boosting Stats, Stopping Moves, Causing Status effects, or Boosting Accuracy. This list shows some of the major held items used in competitive battle:
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Healing Items:
Leftovers: Gradually Heals Pokemon after taking damage. Heals Slow but lasts forever.
Black Sludge: Works Similar to Leftovers however only works if held by Poison Type. Any other type will get damaged by it every turn.
Shell Bell: The Shell Bell is interesting, it heals by one eighth of the damage dealt every time you attack.
Negative Effect Items:
Flame Orb: This Item will burn the Pokemon holding it after the first turn of battle.
Toxic Orb: This item will poison the Pokemon holding it after the first turn of battle.
Sticky Barb: This Item will damage the Pokemon holding it, every turn. However if the opponent is holding no item, and uses a Physical Move against the Pokemon holding this item, the opponent will take damage.
Iron Ball: This "wonderful" item halves your speed, and makes the Flying Type Pokemon able to be hit by ground type moves.
Ring Target: Makes Pokemon holding it able to be hit by moves that couldn't hit it before due to typing.
Power Up Items:
Assault Vest: Boosts Special Defense by 50%however if a Pokemon wears it, they can't use Status Moves.
Expert Belt: Boosts Super Effective moves by 20%.
Life Orb: The Life Orb boosts all attacks by 30% However, it makes you takes damage for using it.
Muscle Band: Boosts Physical Moves Power by 10%.
Scope Lens: Boosts Critical Hit Ratio.
Wide Lens: Boosts a moves accuracy by 10%.
Wise Glasses: Boosts Special Moves by 10%.
Zoom Lens: Boosts Accuracy by 20% Only if Holder is slower then target.
Most Used Items:
Leftovers: Gradually Heals Pokemon after taking damage. Heals Slow but lasts forever.
Life Orb: The Life Orb boosts all attacks by 30% However, it makes you takes damage for using it.
Focus Sash: If Holder is hit by a move that will 1 hit KO it, the Holder will be left with 1HP. Fissure, Guillotine, Sheer Cold, and Horn Drill will not effect Pokemon holding this item.
*These Items are the Most effective and used in battle not all items are listed, also all items descriptions have been simplified, to view all items use this link.
Leftovers: Gradually Heals Pokemon after taking damage. Heals Slow but lasts forever.
Black Sludge: Works Similar to Leftovers however only works if held by Poison Type. Any other type will get damaged by it every turn.
Shell Bell: The Shell Bell is interesting, it heals by one eighth of the damage dealt every time you attack.
Negative Effect Items:
Flame Orb: This Item will burn the Pokemon holding it after the first turn of battle.
Toxic Orb: This item will poison the Pokemon holding it after the first turn of battle.
Sticky Barb: This Item will damage the Pokemon holding it, every turn. However if the opponent is holding no item, and uses a Physical Move against the Pokemon holding this item, the opponent will take damage.
Iron Ball: This "wonderful" item halves your speed, and makes the Flying Type Pokemon able to be hit by ground type moves.
Ring Target: Makes Pokemon holding it able to be hit by moves that couldn't hit it before due to typing.
Power Up Items:
Assault Vest: Boosts Special Defense by 50%however if a Pokemon wears it, they can't use Status Moves.
Expert Belt: Boosts Super Effective moves by 20%.
Life Orb: The Life Orb boosts all attacks by 30% However, it makes you takes damage for using it.
Muscle Band: Boosts Physical Moves Power by 10%.
Scope Lens: Boosts Critical Hit Ratio.
Wide Lens: Boosts a moves accuracy by 10%.
Wise Glasses: Boosts Special Moves by 10%.
Zoom Lens: Boosts Accuracy by 20% Only if Holder is slower then target.
Most Used Items:
Leftovers: Gradually Heals Pokemon after taking damage. Heals Slow but lasts forever.
Life Orb: The Life Orb boosts all attacks by 30% However, it makes you takes damage for using it.
Focus Sash: If Holder is hit by a move that will 1 hit KO it, the Holder will be left with 1HP. Fissure, Guillotine, Sheer Cold, and Horn Drill will not effect Pokemon holding this item.
*These Items are the Most effective and used in battle not all items are listed, also all items descriptions have been simplified, to view all items use this link.
Using Items in a strategy:
Healing Items: Healing Items are mainly used for strong Pokemon with high HP, Defense, or Special Defense. They will heal your Pokemon keeping them in the battle for longer causing more damage
Power Up Items: These Items are used for Pokemon who don't have a Item in general, give your Pokemon these items to boost it's best stats
Negative Effect Items: These Items are tricky, they damage whoever is holding them. These items are used for Pokemon who know the move, Trick or Switcheroo. These moves switch items between the opponent and user, giving the opponent your Item. However sometimes these items can be foiled by an ability and moves like: Guts, Marvel Scale, Quick Feet, and Facade.
Well that's basically it, class is over
Professor Beats will be added to the first post as a new teacher!