Forum Thread
Retro Ho-Oh has unusually low Shiny rate
Forum-Index → Bug Reports → Resolved → Retro Ho-Oh has unusually low Shiny rateIn fact, I believe Ho-Oh is the rarest Shiny Retro onsite, with all other retros having over 10 shinies.
- Note: I ignored more common/less valuable retros, as people are more likely to release the non-shinies (e.g. Chikorita, Cyndaquil, Totodile, Sentret, Hoothoot, Togepi, Charmander, Squirtle, Bulbasaur, Rattata, Zubat, Koffing), leading to a higher than actual shiny rate (some of them hitting 3%, usually those with more than 50 shinies onsite)
- Also ignored shinies that did not have the fixed 2% rate: Venusaur, Charizard, Blastoise, Articuno, Zapdos, Moltres, Meganium, Typhlosion, Feraligatr (Retro Radar means more people chose to only catch shinies), Magikarp, Ducklett (guaranteed shiny from event), Tentacool (likely uses beach shiny rate instead)
- I'm not familiar with how the Retro Gastly's line's shiny rates were calculated, but I'm assuming it's determined on encounter, so people avoid catching it unless it's Shiny
The shiny rate is so low that I wonder if it's a bug, or if it could be looked into? Thanks!
Lugia: 22 / 1058 (2.03%)
Celebi: 21 / 869 (2.35%)
Pikachu: 53 / 3272 (1.59%)
Zigzagoon: 33 / 1844 (1.75%)
Poochyena: 33 / 1879 (1.72%)
Taillow: 36 / 1922 (1.83%)
Girafarig: 14 / 715 (1.92%)
Marill: 30 / 1361 (2.15%)
Corsola: 16 / 822 (1.90%)
Delibird: 90 / 3711 (2.36%)
Stantler: 46 / 2171 (2.07%)
Smoochum: 19 / 939 (1.98%)
Raikou: 34 / 1786 (1.90%)
Entei: 31 / 1630 (1.86%)
Suicune: 32 / 1516 (2.06%)
Mew: 21 / 1521 (1.36%)
This effect can only be explained by "bad luck".