Forum Thread
Mystery item suggestions
Forum-Index → Suggestions → Mystery item suggestionsMystery items can be a pain in the neck, so i have some suggestions involving them:
Keys having a very low chance of not breaking
The idea is simple, making sometimes the key donk break when using it (i think 5% is a nice percentage). It doenst make sence that the player is so uncarefull and breaks keys when it try to open something, this cant be with boxes because it has no sence to reuse the box
Boxes having a chance of having a second item
Sometimes it sucks getting always berries from itemboxes, so this suggestion is that depending on the item rarity (common will have higher chance) you can get a second item that is not the same category (if the first item was gems you will not get gems as second item)
Master key
This is an idea of a new item, it will open any box of any color (including black) you can get it on the same places as you would find the other keys but very rarely
Edit: tried to make an icon for the master key but it doesnt convince me
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I'm neutral on this, however it could be a potentially good idea. The reason why is because in general there is more of an abundance of Boxes compared to Keys (especially on the market). If there was a 5% more extra/bonus usage with Keys on average then that means there would be 5% less Boxes which would help equal them out to a 1:1 ratio. It wouldn't make too much of a difference, but a difference that could help with their market values.
I don't think that this is necessary, and I don't support it as it could be game breaking. It would in my opinion, be better to buff Gold Boxes to be giving the more better/rarer rewards on average. Gold Boxes have been left unchanged with rates, meanwhile their prices (as well as Gold Keys) have only gone up. It wouldn't really hurt to buff them due to that. There was also this suggestion made a while back that had garnered some good support for it as well.
I don't agree with implementing something like this either. All this is effectively doing is adding another form of a Black Key which is not what we need. It also would devalue Black Keys in the sense of their current obtainability (i.e. them being an incentive to actually use the Gem Cauldron to obtain them exclusively) as you could then just farm every Key that you could use for any Box through Rumbling. Black Keys in terms of their market value wouldn't really change from where they are at right now which also wouldn't be a good thing either.