Forum Thread
Daycare Eggs?
Forum-Index → Suggestions → Daycare Eggs?We all know PH, averaged out, is very lazy (with the exception of events and such). Allowing users to boost the chance of eggs with interacting would not only solve the laziness problem but the lack of eggs problem too, and maybe the rage at the daycare owner.
I like the idea of # of interactions by rarity, and 1/3 chance of eggs. This would just be a perfect update and I know I'm exaggerating here but I just really want this.
Currently, I don't interact at all except for Shaymin/Kyurem/Zeraora.
Nor do I Shiny/Shiny Mega Hunt often. I find Lab Hunting more rewarding.
If this was implemented, I'd most likely do 10-50k Interactions a day and Shiny Hunt EVERYTHING!
Not to mention, this would be GREAT for those doing Event Breeding! Because they'd be getting 5-20 Event Eggs a day instead of 0-2. And Legendary Breeders, for the same reason.
I'm not sure this was suggested but I suggest an addition to curb the lot of eggs/interactions issue. I say we keep a cap as to how much interactions affect the egg chances, like, it not increasing after a number of interactions. But I do agree, the heavy RNG makes it not worthwhile to hunt.
Also, the higher the rarity, the more the interactions is a perfect addition.
I think that Daycare should get some kind of upgrade and this seems like a great way to do it! As someone who makes a lot of interactions in a day, days when daycare only produces a couple of eggs and I have to interact with an empty party or buy eggs for gems or spend time hunting in Tall Grass are just straight up tedious.
Like I said I think that this is a great idea and I would like to suggest some improvements.
First of all, I agree with all the people that said rarity should affect the number of interactions a person has to make before getting an egg or a possibility of an egg.
Secondly, I think this should be treated somewhat like Tall Grass/Egg Radar. However, it shouldn't replace the random way of getting eggs we have right now. What I mean by it being treated like Tall Grass/Egg Radar is that we could have a Key Item that rises the chance of eggs appearing in an hour. If you wanted to involve clicking you would have to buy upgrades based on rarity for Key Item. (Maybe the price of Egg Radar Chips should be changed if this gets implemented in this way).
I subscribed to this thread so I can see what others think and the way ideas change!
1)Doing interactions will increase the chance of getting eggs.
2)But even if we don’t interact we can still get eggs.
3)The chance of getting eggs will depend on rarity of egg
Anything I missed?
3)I might have misunderstood something but just to be in the safe side. What this suggestion is suggesting is that :
Now we have like a chance of egg every 15 mins. This will give us a chance of egg every 100 interactions for let’s say easy and 500 interactions for rare (numbers can change and are only used for example). Right? It will not guarantee an egg every set amount of interactions right?
Free Palestine
I think it could work either way in regards to your point in 3). In my opinion, if they were guaranteed eggs, the interaction count would be higher for more eggs. However, the interactions needed for a chance of extra eggs would be lower since in that case it isn't guaranteed.
Editing the above feed and making a new suggestion I guess,
Also yeah I think the chance will be better rather then guaranteed eggs. Cause with the cap on 100k interactions we with guaranteed eggs there’s only a set amount of eggs you can get per day. Plus it will let it be a little more RNG thing. Like with chance it will be on luvk a little too.
Also another thing, like I mentioned before now we have a chance of egg every 15 mins, now instead of like a chance of egg every 100 or something interactions it can be like this
Do a 100 interactions and the 15 minutes will be lowered to 14
500 and it will come to 13
1000 and to 12
5000 and to 10 mins
And so on.
Thoughts?
Free Palestine
I've seen other people talking about RNG and how your suggestion might affect the already existing system in place-- my question is this-- would your suggestion have any effect on the daycare fee? Might it even have a fee of its own?
It might be advantageous for event breeders especially, so I do like the sound of it (even if I'm not an event breeder myself) but I just wonder if it might be completely separate from the normal daycare fees or if having this feature implemented would somehow require an extra deposit/make the daycare more expensive to use per hour (if it's to be a feature that can be opted out of like how people had to purchase the egg radars-- that's another question to think of too-- would it be a one-time fee or an ongoing pay-to-use feature like the daycare normally is?)
I hope what I'm trying to say makes sense, haha
I'll be honest I hadn't thought about the fee thing so nice work.
I have a few ideas that can be implemented I guess to tackle this.
1) we can add an item like the flutes/mega cuff to the emera mall. It will be nuggets only (which makes sense).
Now when you purches and activate the item only then will your interactions have a chance of producing eggs otherwise the daycare will work normally.
The fee in this case will remain same.
2) we can add a one time purchase only item, which should be super expensive, that can be activated and deactivated on our leisure.
While the item is active thr daycare fee is doubled.
3) add a normally expensive item. Which works like pokeradar. As long as you keep the chain going it'll work. When chain breaks it'll require new batteries.
Daycare fee will remain same.
Free Palestine