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Forum Thread

Dynamax/Dynamax-Raids

Forum-Index Suggestions Dynamax/Dynamax-Raids
Zarkesh
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Trainerlevel: 154

Forum Posts: 15,329
Posted: Thu, 09/01/2020 18:05 (4 Years ago)
Hi everyone, since everyone seems to be talking about Dynamax i have a suggestion:

lets introduce Dynamax-Raids on ph

a raid would be pre-announced (like scs) and last 6 hours (or another amount of time)

while the raid is going on we get global goals (like in the scs) on pokeheroes:

(like 1 million interactions, 100k coin flips,1k eggs hatched etc.)

if we reach one of the goals everyone who helped gets a higher chance of getting the Dynamax-Poke depending on how many goals were reached.

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Example:
We have 4 goals:

1 million interactions
100k coinflips
1k eggs hatched
2000 Berries harvested

every goal increases the chances by 25%

so if we complete 3 goals everyone who helped with those goals has a 75% chance
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We could have one raid each week with a random poke and/or specific pokes on certain holidays (or whatever riako wants^^)

What do you think about this suggestion?

Feel free to add your ideas to improve it :)
gorgon
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Trainerlevel: 41

Forum Posts: 808
Posted: Thu, 09/01/2020 19:20 (4 Years ago)
i think with how you set it up, that’s be a little much. i’ve been here months and i haven’t even touched 1m interactions, much less any of those others. i’ve been here for almost a year. so maybe if you halved those numbers, maybe. that would seem more likely.

but, i think there’s already a plan for dynamax pokémon and stuff, só really, i don’t wanna support anything until they’re actually released to us.

“ kenny / ken “ / 18 / english + german / sprite by DustyZoiveon
Zarkesh
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Trainerlevel: 154

Forum Posts: 15,329
Posted: Thu, 09/01/2020 19:22 (4 Years ago)
@cosmyn: its meant as a global goal, all the users together would have to reach the 1 million (and not a single user) in a certain amount of time :)

also we dont know if there are plans yet
xRedacted
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Trainerlevel: 62

Forum Posts: 467
Posted: Thu, 09/01/2020 19:24 (4 Years ago)
I would say no to 1 million interactions but all together in SCS the goals are like 100k-190k for 10 minutes and we usually get that so 1 million would be no problem

Maybe 2 million?
Zarkesh
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Trainerlevel: 154

Forum Posts: 15,329
Posted: Thu, 09/01/2020 19:25 (4 Years ago)
the numbers are just an example of course the would need to be adjusted according to activity, time to reach it etc.
arboralgarden
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Trainerlevel: 22

Forum Posts: 35
Posted: Thu, 09/01/2020 22:50 (4 Years ago)
I think there should be health, and every like 500 interactions or so would deal a random amount of damage, and this would work in different scales for other things to do. This is just my suggestion, though!
gorgon
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Trainerlevel: 41

Forum Posts: 808
Posted: Fri, 10/01/2020 01:31 (4 Years ago)
i like that idea, honestly, with the health, but maybe it shouldn’t be random, but a set amount?

“ kenny / ken “ / 18 / english + german / sprite by DustyZoiveon
chungus
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Trainerlevel: 38

Forum Posts: 397
Posted: Wed, 22/01/2020 17:50 (4 Years ago)
I like this idea, and would like to suggest battling since battling against another player can be hard if they have high-level pokemon or easy if you're the one with high-level pokemon