Forum Thread
Mega System Overhaul: Gem Cauldron Update
Forum-Index → Suggestions → Mega System Overhaul: Gem Cauldron UpdateI would like to suggest that the current mega evolution system be scrapped. In its place, simply put in the Pokemon-specific mega stones (Gengarite, Alakazite, Lopunnite, etc.). The Pokemon-specific mega stones would remain in the gem cauldron, but would be split from the current “universal” mega stone. So, for example, a Cameruptite would require a boiling of fire and ground gems. Alakazites would require boiling psychic gems. Not only does this improve the economy from valuing mega stones so highly, it also gives less popular gems such as grass and poison gems more purpose.
I realize that this comes with some things needed to be addressed. First, the cauldron mini game is lost in this idea as it stands. It’s pretty easy to put one or two different gems into the cauldron through the timed game. Personally, I wouldn’t mind if this little mini game was eliminated completely, but I know Riako may not be willing to give it up. If not, I’m going to borrow the core concept of Tobey’s idea here. More kinds of gems can be required for boiling based on an individual Pokemon’s lore/habitat/etc. to allow the mini game to continue. For example, a Garchompite may require dragon, ground, and rock gems.
Also, dragon gems. They’re very expensive. Therefore, the amount needed for dragon megas - Flygonite, Salamencite, Garchompite, etc. - should be scaled down to be reasonable. This might be obvious, but I just wanted to address it, as it is a legitimate concern.
The current system is excessively complex and frustrating. Mega hunts for a mere one shiny mega evolution can take months to even over an entire year. That’s a lot for one shiny! Not to mention the fact that mega Pokemon aren’t even special enough to warrant such a huge amount of time. They’re just more powerful versions of already existing Pokemon. Not legendaries or anything, just, regular Pokemon with some extra oomph in some evolution. It’s probably easier to hunt legendaries since their chains are easier, which doesn’t make sense.
Speaking of legendaries… did you know that, as of this post, there are 2,080 Arceus (not holding plates!) and only 494 Mega Gyarados? The god of all Pokemon is more common than a giant water monster! This is just one example of the wacky population numbers of megas compared to legendaries. A search through the pokedex reveals many, many more...
If you want proof that megas aren’t really that special, look towards the core Pokemon games itself, which have now completely eliminated megas. Mega evolutions came to PH when they were still a big part of Pokemon, so the current system makes sense in that time period. But since megas are now no longer important in Pokemon, it’s time for PH to downgrade the system as well. It doesn’t make sense to keep such a big system for Pokemon forms that no one is paying attention to anymore. To put it simply, the importance PH places on megas is outdated.
Also, shiny event and legendary megas are a humongous pain. It could take years and years to hunt both shiny Mega Mewtwos and a shiny Mega Diancie, which is highly unreasonable for a “collect ‘em all” game. Not to mention the breeding rates of events are also low, possibly resulting in years and years of more hunting. It’s fun to have things challenging, but when things become borderline impossible, it’s no longer fun.
This also leaves some more room for PH-made mega Pokemon! A new mega addition would not add potential months and months of hunting! I don’t know if this is something taken into consideration when Riako releases new megas, but at the very least it does provide peace to shiny completionists.
“But megas are supposed to be rare!”
I’d like to direct you to what I wrote about megas being essentially abandoned by the core Pokemon games. But yes, they are supposed to be rarer. Keep in mind that making megas easier to obtain does not equal making them easy to obtain. You still need to put in work, mostly needing to form a collection of gems to dump into the cauldron. I’m sure you’ve noticed, but I haven’t given any specific numbers of required gems. It’s up to Riako to decide how difficult he wants it to be to boil different mega stones. To summarize: I do not anticipate mega stones to become super common; ultimately, that’s all up to Riako.
“But what about this shiny mega that I spent months and months hunting! My efforts are wasted!”
I definitely understand where you’re coming from. However, this suggestion is more for “the greater good” as opposed to the tiny, tiny group of people who have successfully shiny mega hunted. I would hope that it would make you feel better that no one would ever again need to go through so much for just one shiny mega, is the point I’m getting to, as you shiny mega hunters, of all people, know what that’s like. Plus, if you’re a shiny mega hunter who also happens to be a shiny completionist, think about how much better completing the shinydex would be with this suggestion! Overall, the positive impact of this suggestion greatly outweighs negatives.
Suggested by Princess:
So, that's really all I've got. Let me know what you all think!
Edit: Actually after re-reading your post I think it's more applicable to direct you to what I discussed in my original post about why shiny megas don't need to be rare.
Also, you already need to boil mega stones so I'm a bit confused by your other comment. If you aren't going to boil the current mega stones, and you wouldn't boil Pokemon-specific mega stones, then why would it matter to you which method exists?
Plushies
Collecting!
Thank you to everyone who has supported this suggestion! I really do hope we make a change someday so that shiny mega hunting isn't so incredibly unreasonable.
Right now, to get a Mega Camerupt, you need a mega-able Camerupt and either 5 of each gem and good boiling skills or 500k to buy a stone outright.
With this idea, you need only fire and ground gems to get a Cameruptite. That's it. Even if it's 100k-200k worth of fire and ground gems, it's a huge improvement from the current overpricing.
PH exclusive megas wouldn't be any different. Braviarite(?) for Braviary would require normal and flying gems for boiling, that's it. Obviously this highlights that some mega stones would be more expensive than others. Dragon type megas may require a couple dragon gems, and normal gems are usually a tad bit more expensive as well. But nothing (besides Mewtwo and Diancie, perhaps) is going to need 250k+ worth of gems for boiling, and nothing certainly would be 500k.
Back to Mewtwonites and Diancites, these would be the most expensive- but it beats spending years of very very slow egg production to hunt for two shiny mega-able Mewtwo and a shiny mega-able Diancie, as opposed to hunting for three shiny Mewtwo and mega-evolving two of them, and then hunting two shiny Diancie and mega evolving one of them.
So no, something like a Garchompite or other dragon stones would not require 250k of gems since this idea is to make prices more reasonable.
And again, would you rather pay a lot for Mewtwonites and Diancites or would you rather spend years of low egg production hunting their shiny megas?
I second that. The way the Cauldron works has always discouraged me from giving it more than the first 2 shots that I gave it.
I do have one question though. Have you thought about how this would affect current Mega Stones?
The most practical idea I could come up with was keep them as they are since converting them would be a quite complicated task. (Which stone would they get converted to? The Pokémon holding it? What about the ones in the bag?) But then that would mean we have both the universal Mega Stones (which would no longer be obtainable) and the Pokémon specific Mega Stones.
Please level up my Tobies!
Pardon me if I missed something!
Edit: I had a misconception which was cleared in the following reply. Please ignore this post.
and I guess an indicator of such @Princess could be the fact it still has the Megabubble on it maybe? If that can be a thing.