Forum Thread
your choice
Forum-Index → Roleplay → Pokémon RP → your choice(I'm not sure how we are going to battle here ;; Should we have 3 turns only, to make it short and all to continue on the story? Trying to get steel to interact with us, if they want ^^')
Neo walked out of the house he had rented for a short time, and decided to take a walk. Spotting four trainers looking like they where about to battle, he walked over to them, but he kept a fair distance away, not wanting to distract them from what they where doing, but also wanting to watch.
Seeing that everyone is getting ready to battle, Daliya stretches her arms to the side. “Alrighty then!” She smiles as bright as the sun. A line was made to separate the two teams with a stick. “There, that should do it.” She removes her sweat and positions herself right next to Joshua. “ I’ll start it off everyone. Sniper, use wrap!” She points at the oposite team and the snivy nods. Suddenly, two coils of vine rapidly made its way to Goldie and the rowlet. It trapped both of them with success. However, the coil wasn’t powerful enough to make the opponent lose its moblity. They can still move just fine, not helping the fact that the coil suddenly contracted itself in a shear second. After the coil contracted, it lossened itself, but it’s still there.
I rolled 11 in d20. Wrap will last for 2 turns starting with medium damage. Last turn will do low damage.
(This kind of fighting might get out of hand, since the roll can be cheated and all ; ; Me and my pals did these kind of rolls but we decided to balance it out by doing this :
If the number surpasses 10, bad luck/ disadvantages happens. 11 is small bad luck, while 20 has to do a big disadvantage to balance out its huge number?Just suggesting though. )
we could just rp our pokemon losing health w/o actually saying their current health.
and as for the crits...
uh maybe we could just disregard those? or maybe we could have one specific number and when you land on that, there could be a crit? and maybe only one per fight? also, i hope nobody minds that i'm goin next! ))
Rose yelped as Goldie was lifted up, squirming. "Quick, use Ember!" she shouted.
As commanded, the Charmander shot a fireball at her opponent with a loud squeak.
i rolled a 4, so ember should do medium-low to medium damage, if i'm correct.
Sniper health is now close to half because of the ember, also adding by the fact Sniper is weak against fire attacks.
This is the end of my turn, since I have fought and taken a hit. After everyone gets to have their turn in fighting and getting hit/ dodging, we can move on to the next round ^^
(So im rolling for evading and for the attack. Because i rolled less than 3 on a 6 sided dice, Flocon gets hit. And dragon rage can only take 40 hp off so im not rolling?)