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||Remnants Of A Forgotten Past||Not Accepting||
Forum-Index → Roleplay → RP Sign-up → ||Remnants Of A Forgotten Past||Not Accepting||Legends. Stories scattered through time. Mankind has grown quite fond of recounting the exploits of heroes and villains, forgetting so easily that we are remnants, byproducts, of a forgotten past.
Man, born from dust, was strong, wise, and resourceful, but he was born into an unforgiving world. An inevitable darkness – creatures of destruction – the creatures of Grimm – set their sights on man and all of his creations. These forces clashed, and it seemed the darkness was intent on returning man's brief existence to the void.
However, even the smallest spark of hope is enough to ignite change, and in time, man's passion, resourcefulness, and ingenuity led them to the tools that would help even the odds. This power was appropriately named "Dust".
Nature's wrath in hand, man lit their way through the darkness, and in the shadow's absence came strength, civilization, and most importantly, life. But even the most brilliant lights eventually flicker and die. And when they are gone... darkness will return.
So you may prepare your guardians, build your monuments to a so-called "free world", but take heed... there will be no victory in strength.
The World Of Remnant
Remnant is the name of the world in which our characters will inhabit. Remnant is made up of four kindgoms; Vale, Vacuo, Mantle and Mistral.
Each kingdom is home to what is known as a Huntsmen Academy.
These academies were created to train elite warriors whose role was to safeguard mankind's future.
Trainees are usually admitted at the age of seventeen, though can vary a few years depending on skill levels, and complete a four year course before graduating, and becoming fully fledged huntsmen and huntresses.
Trainees are grouped into teams of four, for whom they will spend the next four years with. Teams were formed with the idea of creating empathy and teamwork, as well as lasting bonds.
Our characters' journey starts at Beacon Academy, located within Vale.
During their time here, they will gain knowledge of the creatures of Grimm, spar with their fellow students, and participate in field trips to potentially dangerous locations.
Vytal Festival Tournament
Following The Great War's conclusion on the small island of Vytal, Huntmen Academies were created.
Every two years, Huntsmen and Huntresses from all four kingdoms gather to compete in the Vytal Festival Tournament, in order to ensure that they always strive for greatness, and never mediocrity.
The setting for the tournament is Amity Colosseum, a huge floating arena surrounding by spectator stands.
Creatures Of Grimm
For as long as humanity can recall walking the surface of Remnant, so do they remember this wicked force.
The Grimm are creatures of destruction, that lack a soul. And for this reason, they are unable to use Aura.
Grimm are drawn to negative emotions; such a, but not limited to, envy, hatred and sadness, and often congregate towards large sources of these emotions.
Grimm are the predominant species within remain, as humans and faunus are limited to the borders of the four kingdoms.
Since the dawn of man, Grimm have targeted humans for as long as remembered.
Grimm survive with food, and only kill man for sport. But when a Grimm dies, it's body evaporates, leaving behind nothing.
Faunus
The Faunus are a race of humanoid people who possess a single physical animal trait; such as cat or bunny ears, or a monkey tail.
Some types of Faunus are rarer than others. Usually, Faunus take on mammalian traits.
Faunus are similar to humans, except for their animal traits, and the ability to see in the dark.
Faunus have suffered racism throughout history, and in some cases still do so today.
In the present day, an Faunus terrorist organisation known as the White Fang has formed.
This once peaceful organisation states that their goals are to completely eliminate or subjugate humankind and establish a reign of Faunus supremacy.
The humans made the Faunus out to me monsters, so the White Fang wear Grimm masks; the face of monsters.
Aura
With enough training and focus, a user's Aura can turn them into something much more than just a man.
Aura is the manifestation of one's soul, and can be used for a range of abilities. These abilities and the strength of one's aura differs from person to person.
Due to aura being a manifestation of the soul, it appears a different colour for each individual.
Aura acts a protective coating around one's body, almost like a force field.
Aura prevents the body from taking physical damage, but the individual still feels the pain of the attack. Once aura has completely depleted, it shatters, leaving the individual completely vulnerable...
Semblance
A semblance is a tangible projection of one's aura.Semblances are abilities unique to each user, with the effects varying greatly for user to user.
Those that use a semblance are able to manipulate certain physical phenomena according the nature of their power.
Semblance is not a means of fighting the enemy. All huntsmen and huntresses use their weapons as a primary means of engaging an enemy, and simple use their semblance for support to gain the upper hand.
The overuse of one's semblance has dire affects for the user; such as collapsing from exhaustion.
As semblance is intertwined with one's aura, using it will drain aura quicker than normal, and once the users aura has completely depleted, their semblance is no longer accessible.
Dust
Dust. By definition, it is a naturally occurring energy propellant that can be triggered by the aura of Humans and Faunus. But in reality, it is much, much more.
Dust is the main source of energy in the world of Remnant. The properties of Dust make is useful for a variety of purposes, particularly within weapons.
Dust is used by almost all huntsmen and huntresses in combat. The simplest method is through Dust bullets. While this is the most common form of Dust used in weapons, Dust can also be used in it's raw form. Raw Dust is described as being elegant, yet destructive in nature and requires a certain level of discipline and intelligence to control.
Other advanced uses of Dust within battle include sewing Dust into clothing, or even going as far as infusing Dust with their own bodies.
As most of you may not know, this will be a roleplay based on the anime 'RWBY'. The reason I did not mention this within the title of throughout this post is because I didn't want people to be thrown off if they have never watched the show.
As you have read above, I have explained most of the world lore already, and for the roleplay I will be ignoring the events that happen within the show.
I know a lot of people have not heard of RWBY, so that is why I have designed the roleplay in a way in which anyone is able to join, so please, don't be afraid to join, and if you have any questions, ask them in this thread or send me a message ^^
Continued on the next post...
Credit to the RWBY Wikia for some of the descriptions ^^
Roleplay Rules
» This is only the Sign-Up Thread. The Roleplaying will be done in another thread. All forms and questions should be posted in this thread.
» No God-Modding
» No over-powered characters.
» Subscribe!
» Make sure you have good grammar and punctuation. Please write at least 2 paragraphs per post.
» Be Active! If you aren't active enough during the RP, we have the right to kill off your character.
» Detailed posts, please! Not enough detail will get you removed from the RP.
» Mild swearing is allowed.
» The story must progress at a realistic pace.
» I have future plans and directions for where I want this RP to go. Please don't create major plot changing posts. If you have an idea for a plot point, please send me a message.
» Proof read before you post!
» Edit out the password once you have been accepted.
Character Rules
» NPC's can be controlled by anyone.
» You may have any number of characters at a time, but please be realistic about how many you are capable of maintaining. The password is Greed.
» All characters must be original, and not someone from the anime.
» Characters will die, and should die throughout the story, but of course, only at the owner's permission.
» Characters can either be huntsmen or villains. If your character is to be a villain, please ensure they have a good reason for being bad.
» All characters must have a weapon and a semblance. They do not necessarily have, to begin with knowing their semblance, but they must eventually unlock their semblance throughout the RP. I will include a list of all know weapons and semblances from the show that you can use for your character if you are unable to think of your own.
» On a side note about weapons, a lot of weapons are capable of transforming, essentially allowing for a user to have multiple weapons into one. Examples will be listed below.
» I have the right to deny any semblance or weapon if I believe it is too overpowered.
» If your character is a Faunus, please specify their animal trait in the form. And please be realistic about their animal trait.
» When a character is created, they will be assigned to a team. Usually, teams will consist of four members.
» Every character's name must allude to a colour. It can be a colours name directly, or something that makes you think of a colour.
» For battle scenes, I ask that the members participating in those fights have a private discussion of how the fight will progress. E.g - who attacks who and when, who the victor is etc...
Possible Weapons
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» Scythe/Sniper Rifle
» Multi-Action Dust Rapier
» Katana/Cleaver/Pistol/Kasurigama
» Gauntlets/Shotgun
» Long Sword + Shield
» War Hammer/Grenade Launcher
» Javelin/Xiphos/Rifle + Shield
» Dual Pistol/Blades
» Handbag/Gatling Gun
» Camera - Copies weapons through pictures taken
» Staff/Nun-Chucks/Shotgun
» Flintlock Pistol/Grappling Hook
» Large Sword
» Pistol/Guandao/Trident
» Rope Dart/Dagger
» Staff/Blades
» Hoverboard/Dual Revolvers
» Sniper Rifle/Axe
» Claws
» Crossbow/Sword
» Spear
» Throwing Knives
» Dagger
» Trumpet
» Dust Glow Sticks/Nunchucks
» Umbrella/Shield/Blade
» Sword/Shotgun/Scythe
» Rocket Launcher/Club
» Bladed High Heel Shoes
» Dual Swords/Bow
» Cane/Flare Gun/Grappling Hook
» Dual Revolvers/Sickles/Kusarigamas
» Boots/Guns
» Chain Saw
Weapon Images
» Multi-Action Dust Rapier
» Katana/Cleaver/Pistol/Kasurigama
» Long Sword + Shield
» War Hammer/Grenade Launcher
» Javelin/Xiphos/Rifle + Shield
» Dual Pistol/Blades
» Handbag/Gatling Gun
» Staff/Nun-Chucks/Shotgun
» Flintlock Pistol/Grappling Hook
» Large Sword
» Pistol/Guandao/Trident
» Rope Dart/Dagger
» Staff/Blades
» Claws
» Spear
» Throwing Knives
» Dagger
» Trumpet
» Dust Glow Sticks/Nunchucks
» Umbrella/Shield/Blade
» Sword/Shotgun/Scythe
» Rocket Launcher/Club
» Dual Swords/Bow
» Cane/Flare Gun/Grappling Hook
» Dual Revolvers/Sickles/Kusarigamas
» Boots/Guns
» Chain Saw
Weapon Images
Possible Semblances
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» Enhanced Speed
» Glyphs - Ability to control motion, push/pull forces, acts as
a solid surface. Can use time dilation to increases a person
reaction speeds. Capable of summoning fallen foes to fight by the
users side.
» Shadow - Can create solid clones of one's self that are
dispelled if it. Can be used to distract an opponent of to take the
force of an oncoming attack. Can also be used as a platform to
propel one's self off of.
» Absorb Damage - The lower the user's aura, the stronger they
become. One aura has been completely depleted, the user losses all
newly gained strength.
» Electrical Energy - Can produce, as well as channel, electrical energy straight to the users muscles, granting them enhanced strength and an immunity to all electricity-based attacks.
» Polarity - The control of all magnetism of an object. Allows the user to control almost all metal and accelerate them at high velocities.
» Clone Projection - The user is capable of projecting light
based clones of one's self to engage the enemy. The clones are
dispelled once hit.
» Telekinesis - Control and move objects, using them as both defensively and offensively.
» Illusions - Ability to create immobile illusions that shatter
like glass on impact.
» Hallucinations - The ability to modify the sensory information in a person's head while their brain is processing it. The user is limited to only manipulating one mind, and at most two, at a time. Once the opponent realises their mind is being manipulated, the hallucinations begin to dispel.
» Muscle Mimicry
» Glass Manipulation
More Information On Semblances
» Electrical Energy - Can produce, as well as channel, electrical energy straight to the users muscles, granting them enhanced strength and an immunity to all electricity-based attacks.
» Polarity - The control of all magnetism of an object. Allows the user to control almost all metal and accelerate them at high velocities.
» Telekinesis - Control and move objects, using them as both defensively and offensively.
» Hallucinations - The ability to modify the sensory information in a person's head while their brain is processing it. The user is limited to only manipulating one mind, and at most two, at a time. Once the opponent realises their mind is being manipulated, the hallucinations begin to dispel.
» Glass Manipulation
More Information On Semblances
Types Of Dust
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» Wind/Air
» Fire
» Water
» Lightning
» Ice
» Steam
» Gravity
» Earth
» Lava
» Energy
More Information On Dust
» Fire
» Water
» Lightning
» Ice
» Steam
» Gravity
» Earth
» Lava
» Energy
More Information On Dust
Species Of Grimm
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» Alpha
Beowolf
» Beowolf
» Boarbatusk
» Creep
» Death Stalker
» Goliath
» Griffin
» King Taijitu
» Nevermore
» Ursa
More Information On Grimm
» Beowolf
» Boarbatusk
» Creep
» Death Stalker
» Goliath
» Griffin
» King Taijitu
» Nevermore
» Ursa
More Information On Grimm
Beacon Academy is an Academy located within Vale that trains Huntsmen and Huntresses to slay the various Creatures of Grimm. The Academy is run by Professor Ozpin.
Students
Beacon Academy is a boarding-type school, with its students living in dorms on campus. The Academy provides all living facilities, such as hygiene, food, and laundry. Students are not restricted to remain on campus outside lessons and frequently spend their time in the city of Vale.
Before attending Beacon, some students go to combat schools located throughout Remnant in hopes to improving their skills. Though, this is not necessary before attending Beacon.
Curriculum
Throughout their four years at Beacon Academy, students are placed into teams.
All teams in Beacon attend lessons and lectures together, on various topics such as the history of Remnant or the Creatures of Grimm they may encounter. Practical exercises such as field trips are an essential part of the course.
Classes include; Combat strategy, History of Remnant, and the Creatures of Grimm.
Campus
Beacon is situated atop a cliff's edge that overlooks the city of Vale across the water. At the top edge of the cliffside are several large, circular aerial docking bays, where airships can dock and allow their passengers to disembark. At the base of the cliffs, a docking bay is also available for water-going surface vessels, and a path from there leads upwards to the top of the cliff - Image
After arrival, new Huntsmen and Huntresses are deposited on a long, wide avenue leading up to the main academy buildings and their large, impressive main doorway, which opens up to a large amphitheater. The avenue is marked with trees, as well as a number of impressive features and archways.
In front of the entrance to the main amphitheater is a large statue and fountain of a Huntsman and Huntress standing atop a rock, beneath which a Beowolf cowers. There's also a large circular pond feature surrounded by a pathway and a garden of red trees. The main avenue is also referred to as the courtyard - Image
The most noticeable part of the academy is a large tower. Atop the tower is a number of green spheres of lights, as well as a clockwork mechanism consisting of many interlocking cogs and gears. Situated immediately below this is Professor Ozpin's office - Image
At the base of Beacon Tower, the Cross Continental Transmit System allows for communication between the other kingdoms outside of Vale. It is very tall, with an elevator in place to take visitors to a level of their choosing.
The interior of the communications room has several video terminals where a holographic AI operator will patch users to the location where they wish to send their messages - Image1, Image2
The assembly area takes the form of a glass-domed amphitheater with raised bleachers arranged in a circle around a circular stage that has a tall, ornate backdrop with blue lights. There is also a large, open area in front of the stage where students can stand.
As well as being used for meetings of the student body, the assembly area can be used for dueling practice, with the raised stage serving as the fighting area. The lighting in this area can be carefully controlled, making it impossible to see the rest of the area, thus giving duelists the illusion of being entirely on their own - Image1. Image2
Beacon Academy has many lecture halls. This hall has sufficient space for practical demonstrations in front of the students' desks: The front of the lecture area may be used for combat training - Image
All the dorms at Beacon are co-ed dorms, with males and females sleeping in the same room. This allows all members of a team share the same living area, regardless of differing genders. The students note that these rooms are somewhat cramped. However, more organized teams generally find that there is sufficient room to meet all of their needs.
The blocks containing the dorms are shown to be located in separate buildings some distance from the main academy buildings - Image
The Academy includes a large, formal dining room running down the length of a cloister-like hall. The dining room features four long tables running the length of the hall with benches to either side and walking areas located in between. Students are able to sit not only with their teams but other groups - Image
The library is a repository of books and other sources of archived information within the Academy. It is generally meant to be a quiet place for students to read and study, though students often use the area as a gathering place, playing board games and socializing instead.
It can also make transcontinental calls to areas outside of the kingdom of Vale, similar to the CCT. The library also has access to several holographic computer terminals, which can be freely used by the students - Image
A unisex locker room with washroom facilities is also present. Once becoming a student at Beacon, pupils can store weapons and extra armor within lockers - Image
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Username: EternityOfMagic
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Character Name: Sage
Ludicro
Age: 17
Gender: Male
Species: Human
Weapon: Camera - The ability to copy someone's weapon through the use of pictures and produce a digital copy to fight with. Can only use the copied weapon for a few short seconds. Once a weapon has been used, a new photo must be taken before the weapon can be used again.
Semblance: Muscle Mimicry- Ability to copy a person's movements as well as fighting styles. Does not allow the user to copy semblances or movements that are the direct cause of semblances.
Aura Colour: Green
Physical Description: Sage is quite small and fragile, only reaching a height of 5 foot 4 inches. Sage has pale skin, along with dark green hair and grey eyes.
He wears a dark green sash wrapped around his waste and over his left shoulder, over a black vest, and grey trousers with dark green lacing up the sides. He also wears black boots along with black finger-less gloves.
Concealed mostly by his sash, around his waist is a belt for him to use as a method of carrying his weapon. His camera is stored within a box, which is primarily black with the edges being a shade of green. This box allows for the camera to remain safe, and is easily accessible for when the weapon is put into use.
Personality: Sage is quite mellow, and prefers the piece and quiet. Sage is capable of keeping control of his emotions, and usually they never get the better of him.
Although Sage enjoys more tranquil atmospheres, he never turns away form a good battle. Fighting has always been a passion of his, and he hopes it will forever be.
Background Information: Growing up, Sage had always wanted to be a Huntsman, fighting the creatures of Grimm and saving mankind, and at the same time getting a thrill of out it.
Whenever he was learning to fight and was designing a weapon, he unlocked his Semblance and discovered it was Muscle Mimicry. It was an understatement to say he was less than pleased. He could ignore his Semblance and design any weapon he wanted, or he could work with what he had and make a truly complimentary weapon to go along with his Semblance.
Sage was born and raised in Vale, and has never left the kingdom. So of course, the natural choice was to go to Beacon, the Huntsmen Academy located within Vale.
Character Name: Nyanza Wisteria
Age: 18
Gender: Female
Species: Human
Weapon: Staff - An extendable wooden staff with Dust Crystals on either end.
Semblance: Reflection - The user casts a glyph in front of them that blocks and redirects any and all in-coming projectiles. Once the glyph has taken too much damage, it shatters.
Aura Colour: White
Physical Description: Nyanza has a pale complexion, along with shoulder length ice white hair. Her eyes are a shade of dark purple. She is about 5 foots 8 inches.
Nyanza is usually wearing a long, ice white, hooded cloak. Underneath she wears a white blouse with a dark purple vest and purple pants. On her right arm is a white bracer while on her left shoulder is a white pauldron with a strap going diagonally across her body. In the pockets located the strap, Nyanza carries a range of Dust Crystals usable in her staff. On both legs she has white armoured boots.
Personality: Nyanza can be seen as heartless at times, but truly she does feel empathy for others, she just chooses not to show it. She was taught that showing your emotions made you weak, and therefore an easier target. Nyanza doesn't mind being around people, she just prefers if they didn't talk to her when around her.
Nyanza has always strived to be the best, and is determined to always be the best.
Background Information: Nyanza was thought of as strange when she was younger due to her pale skin and hair. Normally this wouldn't be a problem, but she was born and raised in Vacuo, the sunniest and driest kingdom in all of Remnant. She blamed her Semblance; she was probably activating it subconsciously and it was reflecting all sunlight.
Pale skin aside, Nyazna has always wanted to be the best at everything. So she decided to become a Huntress, to show that she could be great at everything. She chose not to go to Shade, the Huntsman Academy in Vacuo, due the citizens on Vacuo bullying her. So settled with Beacon, hoping the people of Vale would be more accepting.
Character Name: Hazel Honey
Age: 17
Gender: Female
Species: Cat Faunus
Weapon: Bladed High Heels
Semblance: Mist - Capable of creating and controlling mist.
Aura Colour: Gold
Physical Description: Hazel has flowing green pigtails, reaching down to her hips. Her eyes are a shade of yellow.
Her outfit is comprised of a long sleeved grey jacket that reaches the top of her stomach, grey thigh length pants and black leggings. She wears golden bracers on each arm along with golden spaulders on her shoulders. Around her waste is a golden belt with pouches to hold multiple Dust Crystals. On her feet she wears her lethal golden high heels. Within each heel is a small compartment for Dust Crystal to be inserted.
With the stomach and lower back exposed, Hazel is able to have a golden cat tail move around freely.
Personality: Hazel likes fish.
Hazel has a timid personality, and acts shy in the presence of others. Even while being picked on by others for being a Faunus, she still refuses to fight back, as she would rather not draw attention to herself.
Despite being shy, Hazel can grow comfortable around those she has grown close to, and even go as far to stand up for them.
Background Information: Hazel's mother was a Faunus, but her father was Human. A lot of people accepted this, but of course, there were those who didn't.
After watching her mother and father suffer years of abuse at the hands of Humans, Hazel joined the White Fang in hoping of getting equal rights for the Faunus. Hazel chose to leave the White Fang when they resorted to violence, as she did not agree.
As a means of protecting herself and her family from potential White Fang members, Hazel chose to defend herself along with a good fashion sense.
Age: 17
Gender: Male
Species: Human
Weapon: Camera - The ability to copy someone's weapon through the use of pictures and produce a digital copy to fight with. Can only use the copied weapon for a few short seconds. Once a weapon has been used, a new photo must be taken before the weapon can be used again.
Semblance: Muscle Mimicry- Ability to copy a person's movements as well as fighting styles. Does not allow the user to copy semblances or movements that are the direct cause of semblances.
Aura Colour: Green
Physical Description: Sage is quite small and fragile, only reaching a height of 5 foot 4 inches. Sage has pale skin, along with dark green hair and grey eyes.
He wears a dark green sash wrapped around his waste and over his left shoulder, over a black vest, and grey trousers with dark green lacing up the sides. He also wears black boots along with black finger-less gloves.
Concealed mostly by his sash, around his waist is a belt for him to use as a method of carrying his weapon. His camera is stored within a box, which is primarily black with the edges being a shade of green. This box allows for the camera to remain safe, and is easily accessible for when the weapon is put into use.
Personality: Sage is quite mellow, and prefers the piece and quiet. Sage is capable of keeping control of his emotions, and usually they never get the better of him.
Although Sage enjoys more tranquil atmospheres, he never turns away form a good battle. Fighting has always been a passion of his, and he hopes it will forever be.
Background Information: Growing up, Sage had always wanted to be a Huntsman, fighting the creatures of Grimm and saving mankind, and at the same time getting a thrill of out it.
Whenever he was learning to fight and was designing a weapon, he unlocked his Semblance and discovered it was Muscle Mimicry. It was an understatement to say he was less than pleased. He could ignore his Semblance and design any weapon he wanted, or he could work with what he had and make a truly complimentary weapon to go along with his Semblance.
Sage was born and raised in Vale, and has never left the kingdom. So of course, the natural choice was to go to Beacon, the Huntsmen Academy located within Vale.
Character Name: Nyanza Wisteria
Age: 18
Gender: Female
Species: Human
Weapon: Staff - An extendable wooden staff with Dust Crystals on either end.
Semblance: Reflection - The user casts a glyph in front of them that blocks and redirects any and all in-coming projectiles. Once the glyph has taken too much damage, it shatters.
Aura Colour: White
Physical Description: Nyanza has a pale complexion, along with shoulder length ice white hair. Her eyes are a shade of dark purple. She is about 5 foots 8 inches.
Nyanza is usually wearing a long, ice white, hooded cloak. Underneath she wears a white blouse with a dark purple vest and purple pants. On her right arm is a white bracer while on her left shoulder is a white pauldron with a strap going diagonally across her body. In the pockets located the strap, Nyanza carries a range of Dust Crystals usable in her staff. On both legs she has white armoured boots.
Personality: Nyanza can be seen as heartless at times, but truly she does feel empathy for others, she just chooses not to show it. She was taught that showing your emotions made you weak, and therefore an easier target. Nyanza doesn't mind being around people, she just prefers if they didn't talk to her when around her.
Nyanza has always strived to be the best, and is determined to always be the best.
Background Information: Nyanza was thought of as strange when she was younger due to her pale skin and hair. Normally this wouldn't be a problem, but she was born and raised in Vacuo, the sunniest and driest kingdom in all of Remnant. She blamed her Semblance; she was probably activating it subconsciously and it was reflecting all sunlight.
Pale skin aside, Nyazna has always wanted to be the best at everything. So she decided to become a Huntress, to show that she could be great at everything. She chose not to go to Shade, the Huntsman Academy in Vacuo, due the citizens on Vacuo bullying her. So settled with Beacon, hoping the people of Vale would be more accepting.
Character Name: Hazel Honey
Age: 17
Gender: Female
Species: Cat Faunus
Weapon: Bladed High Heels
Semblance: Mist - Capable of creating and controlling mist.
Aura Colour: Gold
Physical Description: Hazel has flowing green pigtails, reaching down to her hips. Her eyes are a shade of yellow.
Her outfit is comprised of a long sleeved grey jacket that reaches the top of her stomach, grey thigh length pants and black leggings. She wears golden bracers on each arm along with golden spaulders on her shoulders. Around her waste is a golden belt with pouches to hold multiple Dust Crystals. On her feet she wears her lethal golden high heels. Within each heel is a small compartment for Dust Crystal to be inserted.
With the stomach and lower back exposed, Hazel is able to have a golden cat tail move around freely.
Personality: Hazel likes fish.
Hazel has a timid personality, and acts shy in the presence of others. Even while being picked on by others for being a Faunus, she still refuses to fight back, as she would rather not draw attention to herself.
Despite being shy, Hazel can grow comfortable around those she has grown close to, and even go as far to stand up for them.
Background Information: Hazel's mother was a Faunus, but her father was Human. A lot of people accepted this, but of course, there were those who didn't.
After watching her mother and father suffer years of abuse at the hands of Humans, Hazel joined the White Fang in hoping of getting equal rights for the Faunus. Hazel chose to leave the White Fang when they resorted to violence, as she did not agree.
As a means of protecting herself and her family from potential White Fang members, Hazel chose to defend herself along with a good fashion sense.
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Character Name: Josh Luteus
Age: 17
Gender: Male
Species: Human
Weapon: Sniper Rifle/Axe
Semblance: Electrical Energy - Can produce, as well as channel, electrical energy straight to the users muscles, granting them enhanced strength and an immunity to all electricity based attacks.
Aura Colour: Orange
Physical Description: Josh is tall and slim. Having a height of 5 foot and 9 inches. He has white skin, blue eyes and black hair. He is wearing a yellow T-shirt along with red trousers and orange boots.
Personality: Josh always wanted to be "the lonely wolf", however his emotions in critical situations are very hard to control. Josh decides when he wants to listen to someone or to ignore them, no matter of the situation. Fighting slowly begins to be as a drug to him, not holding back even if his enemy is stronger or not.
Background Information: Josh was born in Mistral, wanting to be a huntsman, fighting for the whole kingdom of Mistral, like his dead grandfather did in The Great War.
One day, when he left his house to buy something, Josh spotted some weird looking guys, who started to terrorize people from the town, no-one knew anything about them, Josh tried to stop them, screaming at them and telling them to get out of this town. The leader quietly said to him:"You will regret your whole life what you you did right now", and then they left away.
When he returned home, he saw his parents on the floor along with a lot of blood. The bandits he saw in the town were sitting on some chairs and laughed. Josh tried to fight with any of them but he got caught. The leader was trying to kill him with a pistol that had electric dust bullets. But Josh didn't feel anything, he felt stronger and stronger till he couldn't handle the power. He only needed to punch someone one time and they died. With his parents dead and the wish of becoming stronger, he went to the Huntsmen Academy in Vale.
At the end of the town, an fragile old man gave him an Axe and Sniper Rifle looking a bit old saying "If you miss your grandfather, use this weapons and fight for the kingdom."
Age: 17
Gender: Male
Species: Human
Weapon: Sniper Rifle/Axe
Semblance: Electrical Energy - Can produce, as well as channel, electrical energy straight to the users muscles, granting them enhanced strength and an immunity to all electricity based attacks.
Aura Colour: Orange
Physical Description: Josh is tall and slim. Having a height of 5 foot and 9 inches. He has white skin, blue eyes and black hair. He is wearing a yellow T-shirt along with red trousers and orange boots.
Personality: Josh always wanted to be "the lonely wolf", however his emotions in critical situations are very hard to control. Josh decides when he wants to listen to someone or to ignore them, no matter of the situation. Fighting slowly begins to be as a drug to him, not holding back even if his enemy is stronger or not.
Background Information: Josh was born in Mistral, wanting to be a huntsman, fighting for the whole kingdom of Mistral, like his dead grandfather did in The Great War.
One day, when he left his house to buy something, Josh spotted some weird looking guys, who started to terrorize people from the town, no-one knew anything about them, Josh tried to stop them, screaming at them and telling them to get out of this town. The leader quietly said to him:"You will regret your whole life what you you did right now", and then they left away.
When he returned home, he saw his parents on the floor along with a lot of blood. The bandits he saw in the town were sitting on some chairs and laughed. Josh tried to fight with any of them but he got caught. The leader was trying to kill him with a pistol that had electric dust bullets. But Josh didn't feel anything, he felt stronger and stronger till he couldn't handle the power. He only needed to punch someone one time and they died. With his parents dead and the wish of becoming stronger, he went to the Huntsmen Academy in Vale.
At the end of the town, an fragile old man gave him an Axe and Sniper Rifle looking a bit old saying "If you miss your grandfather, use this weapons and fight for the kingdom."
Username: Finhawk
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Character Name: Arsen
Magnus
Age: 17
Gender: Male
Species: Human
Weapon: Dagger - A rather unimpressing and plain dagger. How useless. A small vial of dust can be inserted inside the hilt to use in combat. Arsen uses almost exclusively wind dust.
Semblance: Enhanced speed
Aura Colour: Metallic grey
Physical Description: Arsen is lean and quite tall with a height of 6'1''. His skin is quite pale and his short hair is ginger and more close to bright orange. His eyes in turn are a rather striking light blue.
As for clothes, Arsen wears a form-fitting dark blue and grey jacket that comes with a hood which can be usually seen covering the lad's head. He stores his weapon attached to the backside of his grey belt that's on top of the jacket. He also has black and grey slim pants and dark blue boots that match his jacket.
These drawings should clarify my horrible description a bit.
Personality: Definitely quiet. Arsen doesn't talk much and isn't a fan of pointless chit-chat. He also doesn't smile much, or show any other emotions for that matter, so he has a habit of coming off as cold, intimidating, snobbish, or just as a plain douchebag. It doesn't help that he likes to play with his weapon and vandalize places with it when he has nothing better to do. He's not really that bad though, he just doesn't like showing too much emotions so others can't use them against him. And he doesn't like to waste his breath, he talks when he has something of importance to say. And who can blame him for playing with his shiny little knife?
He does open up a bit more to friends though. However, that doesn't mean he really talks more to his buddies. He likes listening more and is actually awkward with the whole talking thing and tends to stumble on his words and/or forget what his point was when attempting to speak more than a sentence or two in one go. The hood of his jacket is kind of Arsen's hiding place since he's a bit shy and reserved so if he's comfortable to drop his guard around someone, he'll have no problem parading around them with his bright orange hair shining everywhere. He's really just a big quiet teddy bear and likes physical contact.
Background Information: While he was growing up in Vale, largely in the care of his aunt, Arsen was mostly left to his own devices by his family and peers due to his rather shy and quiet nature, which in turn definitely didn't make him more sociable. His childhood is no tale of angsty loneliness and rivers of tears though. He did have buddies to hang out with but he was always merely the guy who 'just was there'.
But who worries that much about getting friends when there's always the threat of the Grimm? Arsen knew from a rather young age that he'd want to become a huntsman in his parents' footsteps. His choice of weapon was largely questioned by his family and even Arsen himself began to doubt his brilliant dagger before he discovered his semblance. Thus, he knew no mistakes were made with his weapon.
Beacon Academy seemed like anatural choice so upon turning 17, Arsen enrolled there.
Character Name: Aros Araeus
Age: 17
Gender: Male
Species: Bird Faunus (Seychelles kestrel)
Weapon: Multi-Action Dust Gun/Sniper Rifle + Grappling Hook
Semblance: Hallucinations - The ability to modify the sensory information in a person's head while their brain is processing it. The user is limited to only manipulating one mind, and at most two, at a time. Once the opponent realizes their mind is being manipulated, the hallucinations begin to dispel.
Aura Colour: Red-Brown
Physical Description: Aros is a short guy, standing at a mere 5'2''. He's also to the skinny side, which reasonably gives people the impression he's a helpless fragile little brat who breaks if you dare to touch him.
He has tan skin and amber eyes with a hue very close to red around the pupil. Aros' hair is mostly grey with some blue mixed in, ridiculously spiky, and shaved on the right side. On his right ear, Aros has a round black and yellow earring.
For clothes, he wears a dark green jacket with red details and a light reddish brown T-shirt underneath it. Furthermore, he has dark blue jeans with a red belt and black boots with red laces. The look is completed with black fingerless gloves.
The weapon is strapped to his right thigh.
Aros' Faunus trait is a pair of quite small wings. the underside of them is a light brown color with patches of darker brown while the topside is a considerably darker shade with a faint hue of red mixed in. He can't fly with them and they're not really any significant use slowing him down if he happens to be falling down from the sky either. They're more or less useless.
Drawings
Personality: Aros comes off as a loud obnoxious over-confident brat who doesn't know when to quit. Which is pretty much true. For his size, he surely does make his presence known with witty and/or stupid commentary. He doesn't know how to not get involved in things that have nothing to do with him, which should say something about happenings that actually do have something to do with him.
He appears to have a big ego and tends to overestimate himself and never fails to brag, though this is not the whole truth. He actually doesn't have much of an ego and the 'bravado' is mostly a cloak he wraps himself in.
Taking the above into consideration, it's no wonder Aros is usually described as childish. However, he's actually 'the mom friend' and a huge mother hen (pun intended). He apparently has taken it as his duty to check everyone has eaten and rested and have done their homework. Aros is also insanely overprotective, he'll pick a fistfight with someone twice his size if they were being a douche to his buddy, even if said buddy didn't need his help. Which would be hilarious if such scenarios didn't usually end up with Aros getting the living daylights kicked out of him. However, getting constantly beat up does have its benefits, believe it or not. Aros has developed quite the high pain tolerance and endurance for someone his size, along with knowing 'how to take a beating'. Losing doesn't really phase him either. He's a good sport and doesn't mind laughing at himself.
Nothing seems to shake his bright optimism and Aros appears to be unable to be sad or angry. Which is ridiculously false, he just absolutely refuses to let others see him when he's down and he has mastered the happy-jokey-mask. If something has upset or angered him, Aros will wait until he can slip away unnoticed and sneaks off somewhere to cry or punch things, usually both.
Background Information: Aros' father is a bird Faunus like him, while his mother's a human. He also has three younger siblings aged 14, 12, and 8. The 12-year-old is the only one of the three kids who's also a Faunus, the other two share his mother's human heritage.
Since being a Faunus, and an unusual kind as well, Aros' childhood in Mistral unsurprisingly wasn't all fun and games. Everyone obviously didn't like him or his family and he got bullied. However, Aros mostly focused on his younger Faunus-sister's bullies and picked fights with whoever happened to even look at his siblings wrong. And probably lost at least 90% of those fights. He really embraced the 'big brother' thing and took it to extremes, which is also where his reluctance to show his negative feelings comes from. Big bros aren't supposed to cry or get upset.
Even though he doesn't mind getting his butt whooped regularly, Aros quickly came to the conclusion that he doesn't wan't that to keep happening. After all, big bros aren't supposed to be weak either.
So Aros decided to become a hunstman and upon starting at a combat school, he didn't lose as many fights anymore. Though due to his size and the fact that 1 on 1 combat happens to be his weak point, nothing changed too significantly. And of course Aros just had to get a big gun that's somewhat inconvenient for someone as tiny as him.
After discovering his semblance, Aros actually started using it on his siblings. Understandably, making your siblings hallucinate things sounds like the work of a pretty twisted person but Aros had rather good intentions. Making pretty flowers on the side of the road or a cute bunny hopping on the nearby field appear to cheer your younger siblings up doesn't sound that bad, does it?
Due to growing up in Mistral, Aros was planning on enrolling in Haven Academy. However, he just had to pick another fight that somehow ended up with him saying quite the regretful things to the headmaster of Haven after they had been in the wrong place at the wrong time and had tried to intervene. That kind of blew his chances.
So in the end, he resulted in applying to Beacon in Vale and only barely made it in. However, he was really hesitant to leave Mistral and saying that he's worried about his siblings would be an enormous understatement. Which is why he can often be found in the Beacon Tower using the CCTS whenever there's free time.
Age: 17
Gender: Male
Species: Human
Weapon: Dagger - A rather unimpressing and plain dagger. How useless. A small vial of dust can be inserted inside the hilt to use in combat. Arsen uses almost exclusively wind dust.
Semblance: Enhanced speed
Aura Colour: Metallic grey
Physical Description: Arsen is lean and quite tall with a height of 6'1''. His skin is quite pale and his short hair is ginger and more close to bright orange. His eyes in turn are a rather striking light blue.
As for clothes, Arsen wears a form-fitting dark blue and grey jacket that comes with a hood which can be usually seen covering the lad's head. He stores his weapon attached to the backside of his grey belt that's on top of the jacket. He also has black and grey slim pants and dark blue boots that match his jacket.
These drawings should clarify my horrible description a bit.
Personality: Definitely quiet. Arsen doesn't talk much and isn't a fan of pointless chit-chat. He also doesn't smile much, or show any other emotions for that matter, so he has a habit of coming off as cold, intimidating, snobbish, or just as a plain douchebag. It doesn't help that he likes to play with his weapon and vandalize places with it when he has nothing better to do. He's not really that bad though, he just doesn't like showing too much emotions so others can't use them against him. And he doesn't like to waste his breath, he talks when he has something of importance to say. And who can blame him for playing with his shiny little knife?
He does open up a bit more to friends though. However, that doesn't mean he really talks more to his buddies. He likes listening more and is actually awkward with the whole talking thing and tends to stumble on his words and/or forget what his point was when attempting to speak more than a sentence or two in one go. The hood of his jacket is kind of Arsen's hiding place since he's a bit shy and reserved so if he's comfortable to drop his guard around someone, he'll have no problem parading around them with his bright orange hair shining everywhere. He's really just a big quiet teddy bear and likes physical contact.
Background Information: While he was growing up in Vale, largely in the care of his aunt, Arsen was mostly left to his own devices by his family and peers due to his rather shy and quiet nature, which in turn definitely didn't make him more sociable. His childhood is no tale of angsty loneliness and rivers of tears though. He did have buddies to hang out with but he was always merely the guy who 'just was there'.
But who worries that much about getting friends when there's always the threat of the Grimm? Arsen knew from a rather young age that he'd want to become a huntsman in his parents' footsteps. His choice of weapon was largely questioned by his family and even Arsen himself began to doubt his brilliant dagger before he discovered his semblance. Thus, he knew no mistakes were made with his weapon.
Beacon Academy seemed like anatural choice so upon turning 17, Arsen enrolled there.
Character Name: Aros Araeus
Age: 17
Gender: Male
Species: Bird Faunus (Seychelles kestrel)
Weapon: Multi-Action Dust Gun/Sniper Rifle + Grappling Hook
Semblance: Hallucinations - The ability to modify the sensory information in a person's head while their brain is processing it. The user is limited to only manipulating one mind, and at most two, at a time. Once the opponent realizes their mind is being manipulated, the hallucinations begin to dispel.
Aura Colour: Red-Brown
Physical Description: Aros is a short guy, standing at a mere 5'2''. He's also to the skinny side, which reasonably gives people the impression he's a helpless fragile little brat who breaks if you dare to touch him.
He has tan skin and amber eyes with a hue very close to red around the pupil. Aros' hair is mostly grey with some blue mixed in, ridiculously spiky, and shaved on the right side. On his right ear, Aros has a round black and yellow earring.
For clothes, he wears a dark green jacket with red details and a light reddish brown T-shirt underneath it. Furthermore, he has dark blue jeans with a red belt and black boots with red laces. The look is completed with black fingerless gloves.
The weapon is strapped to his right thigh.
Aros' Faunus trait is a pair of quite small wings. the underside of them is a light brown color with patches of darker brown while the topside is a considerably darker shade with a faint hue of red mixed in. He can't fly with them and they're not really any significant use slowing him down if he happens to be falling down from the sky either. They're more or less useless.
Drawings
Personality: Aros comes off as a loud obnoxious over-confident brat who doesn't know when to quit. Which is pretty much true. For his size, he surely does make his presence known with witty and/or stupid commentary. He doesn't know how to not get involved in things that have nothing to do with him, which should say something about happenings that actually do have something to do with him.
He appears to have a big ego and tends to overestimate himself and never fails to brag, though this is not the whole truth. He actually doesn't have much of an ego and the 'bravado' is mostly a cloak he wraps himself in.
Taking the above into consideration, it's no wonder Aros is usually described as childish. However, he's actually 'the mom friend' and a huge mother hen (pun intended). He apparently has taken it as his duty to check everyone has eaten and rested and have done their homework. Aros is also insanely overprotective, he'll pick a fistfight with someone twice his size if they were being a douche to his buddy, even if said buddy didn't need his help. Which would be hilarious if such scenarios didn't usually end up with Aros getting the living daylights kicked out of him. However, getting constantly beat up does have its benefits, believe it or not. Aros has developed quite the high pain tolerance and endurance for someone his size, along with knowing 'how to take a beating'. Losing doesn't really phase him either. He's a good sport and doesn't mind laughing at himself.
Nothing seems to shake his bright optimism and Aros appears to be unable to be sad or angry. Which is ridiculously false, he just absolutely refuses to let others see him when he's down and he has mastered the happy-jokey-mask. If something has upset or angered him, Aros will wait until he can slip away unnoticed and sneaks off somewhere to cry or punch things, usually both.
Background Information: Aros' father is a bird Faunus like him, while his mother's a human. He also has three younger siblings aged 14, 12, and 8. The 12-year-old is the only one of the three kids who's also a Faunus, the other two share his mother's human heritage.
Since being a Faunus, and an unusual kind as well, Aros' childhood in Mistral unsurprisingly wasn't all fun and games. Everyone obviously didn't like him or his family and he got bullied. However, Aros mostly focused on his younger Faunus-sister's bullies and picked fights with whoever happened to even look at his siblings wrong. And probably lost at least 90% of those fights. He really embraced the 'big brother' thing and took it to extremes, which is also where his reluctance to show his negative feelings comes from. Big bros aren't supposed to cry or get upset.
Even though he doesn't mind getting his butt whooped regularly, Aros quickly came to the conclusion that he doesn't wan't that to keep happening. After all, big bros aren't supposed to be weak either.
So Aros decided to become a hunstman and upon starting at a combat school, he didn't lose as many fights anymore. Though due to his size and the fact that 1 on 1 combat happens to be his weak point, nothing changed too significantly. And of course Aros just had to get a big gun that's somewhat inconvenient for someone as tiny as him.
After discovering his semblance, Aros actually started using it on his siblings. Understandably, making your siblings hallucinate things sounds like the work of a pretty twisted person but Aros had rather good intentions. Making pretty flowers on the side of the road or a cute bunny hopping on the nearby field appear to cheer your younger siblings up doesn't sound that bad, does it?
Due to growing up in Mistral, Aros was planning on enrolling in Haven Academy. However, he just had to pick another fight that somehow ended up with him saying quite the regretful things to the headmaster of Haven after they had been in the wrong place at the wrong time and had tried to intervene. That kind of blew his chances.
So in the end, he resulted in applying to Beacon in Vale and only barely made it in. However, he was really hesitant to leave Mistral and saying that he's worried about his siblings would be an enormous understatement. Which is why he can often be found in the Beacon Tower using the CCTS whenever there's free time.
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Character Name: Avani
Peridotite
Age: 17
Gender: Female
Species: Racoon Faunus
Weapon: Shotgun/Gauntlets
Semblance: Geokinesis: the ability to manipulate the earth and it's elements I.e.Rock, Stone, Sand, Metal. The heavier the earth, the more stress it puts on her body. Same goes for the weight of the metal. To much stress will cause her to stop using her semblance for a while.
Aura Colour: Olive
Physical Description: Avani is tall. She is a curvaceous and well-endowed girl. She has long blonde hair that tends to curl in some places. Her pale skin complements her grey eyes. She has a slender body and a rather fine physique. She wears a jade hood that covers the area above her chest and buckles beneath it. She has a brown strap going across her chest. She wears jade shorts with a brown strap going around her hip with two pockets attached to it. On her right leg she wears a brown stocking all the way past her knee. Around her thigh is a khaki strap holding two dust crystals. On her right leg she wears a brown stocking pulled just below the knee. As the right thigh, she has a strap going across her left thigh holding two more dust crystals. She wears a pair of combat boots that are brown. On her right hand she wear a fingerless glove. On her left arm she wears a fingerless glove that extends up past her elbow. She has a brown and black raccoon tail spouting out of het lower back, where most tails are found.
Image
Personality: Avani is smart but mild natured. She likes toying with people, especially making them feel uncomfortable. She says things that seem odd and strange to talk about. She favors torture. She's strong and quick on her feet. She's loyal to her friends and risky, willing her life for theirs. She's always up for a challenge.
Background Information: Avani had a normal life living in Vale. Her father worked at the Schnee Dust Company. He worked mining the dust at the Schnee Quarry. She learned everything from her father about Dust and attended school regularly. She became a hard worker, often going with her dad to work. One day there was a small explosion at the Quarry. Dust was set off and rocks laid on top of her father. With her newly acquainted power, she lifted the rocks off her father. Her father is still alive, but is weakened by the accident.
Character Name: William Neptune
Age: 17
Gender: Male
Species: Human
Weapon: Hoverboard/Dual Revolvers
Semblance: Shadow
Aura Colour: Cyan
Physical Description: Will is a tall and very built guy. He has long navy blue hair swept to the right. His Cyan eyes stand out aganist his tan skin. He also wears two black facial markings on his cheeks. He wears a blue kimono with white ocean waves printed on the bottom of it. He normally wears it open, showing off his body and also to lazy to close it. A sea shelled necklace hangs around his neck. He wears white shorts with two sliver chains across his hip. He wears black flip flops and has an ankle bracelet.
Personality: Will is a laid-back and flamboyant guy, evident in his general attitude, and is usually smiling.Will is a peace-loving guy who will always try to talk his way out of battles. Though Will tries to talk his way out of a fight, he will fight when the situation demands it. Will is naturally a lazy person and his inclination is to do as little work as possible. He has a strong moral compass and dedication to his friends.He will sacrifice himself if it will in some way benefit his friends contrary to his lazy nature.
Background Information: Will grew up in the island of Vytal. Both his mother and father were huntsman. They were hard workers and great parents. They raised him and his older brother well and trained them when they could. One day when coming back home from a mission his father went to greet his family, a group of Nevermore attacked their shack and killed his father and his older brother. Will's mother was away at the time. After watching his father and brother die, Will vowed to continue his training becoming even stronger and to work as little as possible so the same thing won't happen to him.
Age: 17
Gender: Female
Species: Racoon Faunus
Weapon: Shotgun/Gauntlets
Semblance: Geokinesis: the ability to manipulate the earth and it's elements I.e.Rock, Stone, Sand, Metal. The heavier the earth, the more stress it puts on her body. Same goes for the weight of the metal. To much stress will cause her to stop using her semblance for a while.
Aura Colour: Olive
Physical Description: Avani is tall. She is a curvaceous and well-endowed girl. She has long blonde hair that tends to curl in some places. Her pale skin complements her grey eyes. She has a slender body and a rather fine physique. She wears a jade hood that covers the area above her chest and buckles beneath it. She has a brown strap going across her chest. She wears jade shorts with a brown strap going around her hip with two pockets attached to it. On her right leg she wears a brown stocking all the way past her knee. Around her thigh is a khaki strap holding two dust crystals. On her right leg she wears a brown stocking pulled just below the knee. As the right thigh, she has a strap going across her left thigh holding two more dust crystals. She wears a pair of combat boots that are brown. On her right hand she wear a fingerless glove. On her left arm she wears a fingerless glove that extends up past her elbow. She has a brown and black raccoon tail spouting out of het lower back, where most tails are found.
Image
Personality: Avani is smart but mild natured. She likes toying with people, especially making them feel uncomfortable. She says things that seem odd and strange to talk about. She favors torture. She's strong and quick on her feet. She's loyal to her friends and risky, willing her life for theirs. She's always up for a challenge.
Background Information: Avani had a normal life living in Vale. Her father worked at the Schnee Dust Company. He worked mining the dust at the Schnee Quarry. She learned everything from her father about Dust and attended school regularly. She became a hard worker, often going with her dad to work. One day there was a small explosion at the Quarry. Dust was set off and rocks laid on top of her father. With her newly acquainted power, she lifted the rocks off her father. Her father is still alive, but is weakened by the accident.
Character Name: William Neptune
Age: 17
Gender: Male
Species: Human
Weapon: Hoverboard/Dual Revolvers
Semblance: Shadow
Aura Colour: Cyan
Physical Description: Will is a tall and very built guy. He has long navy blue hair swept to the right. His Cyan eyes stand out aganist his tan skin. He also wears two black facial markings on his cheeks. He wears a blue kimono with white ocean waves printed on the bottom of it. He normally wears it open, showing off his body and also to lazy to close it. A sea shelled necklace hangs around his neck. He wears white shorts with two sliver chains across his hip. He wears black flip flops and has an ankle bracelet.
Personality: Will is a laid-back and flamboyant guy, evident in his general attitude, and is usually smiling.Will is a peace-loving guy who will always try to talk his way out of battles. Though Will tries to talk his way out of a fight, he will fight when the situation demands it. Will is naturally a lazy person and his inclination is to do as little work as possible. He has a strong moral compass and dedication to his friends.He will sacrifice himself if it will in some way benefit his friends contrary to his lazy nature.
Background Information: Will grew up in the island of Vytal. Both his mother and father were huntsman. They were hard workers and great parents. They raised him and his older brother well and trained them when they could. One day when coming back home from a mission his father went to greet his family, a group of Nevermore attacked their shack and killed his father and his older brother. Will's mother was away at the time. After watching his father and brother die, Will vowed to continue his training becoming even stronger and to work as little as possible so the same thing won't happen to him.
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Character Name: Yune Astrea
Age: 17
Gender: Female
Species: Faunus
Weapon: Bow/Rapier
Semblance: Glyphs
Aura Colour: Sky Blue
Physical Description: Yune is very slender, light skinned and tall Faunus. She has very, very light blue eyes that are almost whitish. On the contrary she has beautiful long hair that's deep black with a little blue tone within the color. She usually wears light dress like shirt that's sleeveless and has brown belt going around her stomach, the shirt itself is aqua color and it reaches under her waist. She wears black tights under the dress like shirt, that extends up to the ankles. On her legs she wears black ballerina shoes. Her animal part is black scaled lizard like tail that's pretty long, she usually hides it under her shirt.
Personality: Yune is very bright and ongoing girl. She likes to chat and hangout with others and usually befriend everyone with her angelic smile and kind nature. She usually keeps her reptilian tail hidden that she doesn't cause bad situations with humans. She doesn't hate humans from discriminating against Faunus, but she doesn't like being bullied around because her reptile traits, that are fast reflexes, heat sensation and night vision. She hates the fact that the White Fang was formed and hopes to put a stop to their doings. Yune also hopes that one day Faunus and humans could live with equality of rights and without the racism against the Faunus.
Background Information: From a young age, Yune wanted to forge a good relationship with humans. So she usually hid her tail and played the role of a normal human. Her parents told her often not to befriend humans, but she didn't want to obey them and played her own "human role" around normal people. She had her own little circle of good friends that she loved to play with. One day when she were playing with them in the park, few teenager boys showed up and started to meddle with one of her friends. They knocked him down. When Yune's other friends were only watching terrified what just happened, Yune took action, she took a sturdy looking branch from the ground and hit one of the teenagers with it. One of them tried to catch her but she slipped out of his arm's reach with her good reflexes and slammed him down with her tail. The rest of them looked terrified and disgusted and started to run away. But they weren't the only ones that looked at her at loathsome face. Her friends didn't want to be with her anymore because she had a disgusting reptile tail, but one of her friends didn't feel that way and it was Lute, the boy that she tried to save from the teenager.
Even though the event's of her childhood, she chose to become a Huntsmen with her best friend Lute. They both hope to achieve their dream to forge a good relationship with humans and Faunus.
Character Name: Lute Einsbern
Age: 18
Gender: Male
Species: Human
Weapon: Spear / Sniper
Semblance: Clone Projection
Aura Colour: Light Green
Physical Description: Lute is tall and slender young man. He haves dark brown hair that extends near his shoulders and goes over his left eye, his eyes are emerald green colored. His physical look may make a skinny expression, but he has very good stamina and muscle condition. He wears black cape like shirt, that reaches almost his ankles and it's sleeves extent to his elbow. Beneath it he wears a white t shirt. He wears dark gray pants with dark brown belt and black boots with white stripe on his legs.
Personality: Lute is very polite and straight forward young man. He is usually calm and composed, but becomes flustered when "someone" (Yune) teases him. Lute is also a highly dedicated person. He thinks of Yune as both his rival and his best friend and he always gets fired up when Yune is involved, because he cares about her very much. He's also ready to help her on everything and is determined to give a hand on Yune's quest to stop the White Fangs activity.
Background Information: Lute has lived a pretty quiet life with his parent. He didn't have any friends, but things changed when he met a very beautiful and kind girl named Yune that invited him to play with her and her friends. The two of them became very good friends and did all kinda things with their friends. Yune was always helping Lute and keeping him out of trouble, but one day when they were playing in the park, few teenagers showed up and picked on him. Yune saved him from them but her reptile tail was exposed and the other friends started to despise her and dropped her out of their friend circle, but Lute didn't feel that way. He though that her tail is cool and that she still were the same kinda person with or without the tail. Lute also knew that it was wrong to discriminate the Faunus and always wanted to be friends with them and now he already had a Faunus friend.
Lute made a promise with Yune, that they would become huntsmen and chase their dreams and maybe put a stop on the White Fangs doings. Lute also promised to himself that now he would protect Yune no matter what and not the other way around.
Age: 17
Gender: Female
Species: Faunus
Weapon: Bow/Rapier
Semblance: Glyphs
Aura Colour: Sky Blue
Physical Description: Yune is very slender, light skinned and tall Faunus. She has very, very light blue eyes that are almost whitish. On the contrary she has beautiful long hair that's deep black with a little blue tone within the color. She usually wears light dress like shirt that's sleeveless and has brown belt going around her stomach, the shirt itself is aqua color and it reaches under her waist. She wears black tights under the dress like shirt, that extends up to the ankles. On her legs she wears black ballerina shoes. Her animal part is black scaled lizard like tail that's pretty long, she usually hides it under her shirt.
Personality: Yune is very bright and ongoing girl. She likes to chat and hangout with others and usually befriend everyone with her angelic smile and kind nature. She usually keeps her reptilian tail hidden that she doesn't cause bad situations with humans. She doesn't hate humans from discriminating against Faunus, but she doesn't like being bullied around because her reptile traits, that are fast reflexes, heat sensation and night vision. She hates the fact that the White Fang was formed and hopes to put a stop to their doings. Yune also hopes that one day Faunus and humans could live with equality of rights and without the racism against the Faunus.
Background Information: From a young age, Yune wanted to forge a good relationship with humans. So she usually hid her tail and played the role of a normal human. Her parents told her often not to befriend humans, but she didn't want to obey them and played her own "human role" around normal people. She had her own little circle of good friends that she loved to play with. One day when she were playing with them in the park, few teenager boys showed up and started to meddle with one of her friends. They knocked him down. When Yune's other friends were only watching terrified what just happened, Yune took action, she took a sturdy looking branch from the ground and hit one of the teenagers with it. One of them tried to catch her but she slipped out of his arm's reach with her good reflexes and slammed him down with her tail. The rest of them looked terrified and disgusted and started to run away. But they weren't the only ones that looked at her at loathsome face. Her friends didn't want to be with her anymore because she had a disgusting reptile tail, but one of her friends didn't feel that way and it was Lute, the boy that she tried to save from the teenager.
Even though the event's of her childhood, she chose to become a Huntsmen with her best friend Lute. They both hope to achieve their dream to forge a good relationship with humans and Faunus.
Character Name: Lute Einsbern
Age: 18
Gender: Male
Species: Human
Weapon: Spear / Sniper
Semblance: Clone Projection
Aura Colour: Light Green
Physical Description: Lute is tall and slender young man. He haves dark brown hair that extends near his shoulders and goes over his left eye, his eyes are emerald green colored. His physical look may make a skinny expression, but he has very good stamina and muscle condition. He wears black cape like shirt, that reaches almost his ankles and it's sleeves extent to his elbow. Beneath it he wears a white t shirt. He wears dark gray pants with dark brown belt and black boots with white stripe on his legs.
Personality: Lute is very polite and straight forward young man. He is usually calm and composed, but becomes flustered when "someone" (Yune) teases him. Lute is also a highly dedicated person. He thinks of Yune as both his rival and his best friend and he always gets fired up when Yune is involved, because he cares about her very much. He's also ready to help her on everything and is determined to give a hand on Yune's quest to stop the White Fangs activity.
Background Information: Lute has lived a pretty quiet life with his parent. He didn't have any friends, but things changed when he met a very beautiful and kind girl named Yune that invited him to play with her and her friends. The two of them became very good friends and did all kinda things with their friends. Yune was always helping Lute and keeping him out of trouble, but one day when they were playing in the park, few teenagers showed up and picked on him. Yune saved him from them but her reptile tail was exposed and the other friends started to despise her and dropped her out of their friend circle, but Lute didn't feel that way. He though that her tail is cool and that she still were the same kinda person with or without the tail. Lute also knew that it was wrong to discriminate the Faunus and always wanted to be friends with them and now he already had a Faunus friend.
Lute made a promise with Yune, that they would become huntsmen and chase their dreams and maybe put a stop on the White Fangs doings. Lute also promised to himself that now he would protect Yune no matter what and not the other way around.
Username: viki123
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Character Name: Amethyst
Winstone
Age: 17
Gender: Female
Species: Human
Weapon: Detachable double dagger spear. Her spear is made out of two daggers that can detach. Each of daggers can have dust inside of it and Amethyst often uses two different dusts on each dagger/end of spear.
Semblance: Absorb Damage
Aura Colour: Violet
Physical Description: Amethyst is tall and athletically built girl. She stands at 5 feet 10 inches. She has pale purple eyes that stand out from her well tanned skin and dark brown hair with green ends. Her hair is often in braid. Her expression carries happy and naive look.
Clothes she wears are what she finds comfortable. Most noticeable thing she wears is a belt with shining dust that can always be seen on her short black pants. On sides of her belt rest her daggers. She wears dark purple corset as shirt and hood that covers up her arms ending with bell like sleeves. As of her footwear, she has black boots behinde of which can be seen two different colored socks; one geen and one purple. She also wears necklace with small feater ornament.
Personality: Amethyst can seem as cheerful and naive girl when you first meet her. Maybe even a bit stupid. However she is person to over-think things and worry about even smallest of details, but she never let it show. She is also a pretty violent person when engered or saddened. There are also moments when she will start deep conversations, but as soon as she realises she will go back to her disguise of naivety.
Background Information: Amethyst grew up in Vale with normal life. Her parents got along great, her brothers were fun and everything was great. She just didn't feel like she belongs. She always tried to play fighting but others thought it wasn't for girl, also they found her weird for studying and liking books. As soon as she realised what was happening, she changed her aproach on things. She didn't mention fighting or studing so she could fit in, but as soon as she could she went to Signal combat school. Amethyst did her best in school and got pass to Beacon Academy.
Age: 17
Gender: Female
Species: Human
Weapon: Detachable double dagger spear. Her spear is made out of two daggers that can detach. Each of daggers can have dust inside of it and Amethyst often uses two different dusts on each dagger/end of spear.
Semblance: Absorb Damage
Aura Colour: Violet
Physical Description: Amethyst is tall and athletically built girl. She stands at 5 feet 10 inches. She has pale purple eyes that stand out from her well tanned skin and dark brown hair with green ends. Her hair is often in braid. Her expression carries happy and naive look.
Clothes she wears are what she finds comfortable. Most noticeable thing she wears is a belt with shining dust that can always be seen on her short black pants. On sides of her belt rest her daggers. She wears dark purple corset as shirt and hood that covers up her arms ending with bell like sleeves. As of her footwear, she has black boots behinde of which can be seen two different colored socks; one geen and one purple. She also wears necklace with small feater ornament.
Personality: Amethyst can seem as cheerful and naive girl when you first meet her. Maybe even a bit stupid. However she is person to over-think things and worry about even smallest of details, but she never let it show. She is also a pretty violent person when engered or saddened. There are also moments when she will start deep conversations, but as soon as she realises she will go back to her disguise of naivety.
Background Information: Amethyst grew up in Vale with normal life. Her parents got along great, her brothers were fun and everything was great. She just didn't feel like she belongs. She always tried to play fighting but others thought it wasn't for girl, also they found her weird for studying and liking books. As soon as she realised what was happening, she changed her aproach on things. She didn't mention fighting or studing so she could fit in, but as soon as she could she went to Signal combat school. Amethyst did her best in school and got pass to Beacon Academy.
Username: Giltine13
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Character Name: Rot Juodi
Age: 17
Gender: Male
Species: Bull Faunus
Weapon: Brass knuckles/ Crossbow
The Crossbow form of his weapon can use vials of Dust. The Dust is inserted in the arrow tips hollow inside before shooting through a needle sized hole that every arrow tip has. The hole can only be opend from the outside. When transforming into its Brass knuckles form, it splits into four parts, two of which arent needed.
Semblance: Cartography - an ability to map out an area in his head. The map includes the places geography, buildings and structures, all moving objects ( like animals, humans, bullets..). The max reach of his ability at a time is 3km. However he rarely reaches this limit as he can use his semblance for only 30s, then needs a 20mins break. The more objects in the area the longer it takes to map out. He can only map the territory in front of him. After the 20min break he can continue to map where he left off, if he still remembers the last map and is in the area of his last map. If not - he has to start over from the place he stands.
Aura Colour: Dark red (Wine color)
Physical Description: Rot is 5'4'' tall Faunus with a compact body. He has creamy skin, dark reddish-brown colored hair and forest green eyes. Rots hair is pretty short, slicked back. The guy also owns a pair of glasses. He wears a dark red T-shirt under his black jacket, which sleeves end like fingerless gloves. Just like most, the guy has a leather belt for holding his weapon. He wears black pants decorated with cherry red ornaments. They have quite a few strips, loops, pockets and buckles to change their size or attach a few items. As for his Faunus trait, he has horns that look like a Texas longhorn bulls. Rot enjoys using them for close combat, but they can be a hindrance when walking through slim doors or tight passages.
Personality:Rot is a disciplined boy, who prefers to follow the rules and will correct anyone breaking them. Hes also a dreamer, he could never turn down a good fantasy book. While fantasy his favorite, the guy likes science, history and other educational reading material, too.Though books where one of the two species don't exist scare him. The guy easily believes horror stories and miths, it doesn't take much to scare him. Hes very quick to panic and prefers to be lead rather then do the leading. Rot will try to do anything to make his parents proud and their expectations true. He always stands for equality between the races and wont allow ether one to abuse the other. He knows that Faunus are discriminated, but hasn't experienced much of it, since he lived in a mostly Faunus neighborhood. Rot has a eidetic (photographic) memory, which is very handy together with his Semblance.
Background Information: Rot was born in a family of Huntsmen, living in Vale. For generations their members became excellent Huntsmen, so he was expected to do the same. He got the perfect genes for it from his family, all of their Semblances similar and suited for combat. Rots life was pretty normal, his parents strickt, but loving. He always admired his older sister, whom caried the family tradition perfectly. The guy found his Samblence gradually in an unusual way: when he read fantasy books hed imagine the places were action took place. Like that it slowly started taking shape. At age of 13 he actually noticed his ability when he was playing war games with his fellow Faunas friends. Since then hes trying to perfect it. However its because of his love for reading in poor conditions like dim light he became short-sighted. When he turned 17, it was no surprise that his parents enrolled him in the Beacon Academy. He kinda dreaded this event.
Age: 17
Gender: Male
Species: Bull Faunus
Weapon: Brass knuckles/ Crossbow
The Crossbow form of his weapon can use vials of Dust. The Dust is inserted in the arrow tips hollow inside before shooting through a needle sized hole that every arrow tip has. The hole can only be opend from the outside. When transforming into its Brass knuckles form, it splits into four parts, two of which arent needed.
Semblance: Cartography - an ability to map out an area in his head. The map includes the places geography, buildings and structures, all moving objects ( like animals, humans, bullets..). The max reach of his ability at a time is 3km. However he rarely reaches this limit as he can use his semblance for only 30s, then needs a 20mins break. The more objects in the area the longer it takes to map out. He can only map the territory in front of him. After the 20min break he can continue to map where he left off, if he still remembers the last map and is in the area of his last map. If not - he has to start over from the place he stands.
Aura Colour: Dark red (Wine color)
Physical Description: Rot is 5'4'' tall Faunus with a compact body. He has creamy skin, dark reddish-brown colored hair and forest green eyes. Rots hair is pretty short, slicked back. The guy also owns a pair of glasses. He wears a dark red T-shirt under his black jacket, which sleeves end like fingerless gloves. Just like most, the guy has a leather belt for holding his weapon. He wears black pants decorated with cherry red ornaments. They have quite a few strips, loops, pockets and buckles to change their size or attach a few items. As for his Faunus trait, he has horns that look like a Texas longhorn bulls. Rot enjoys using them for close combat, but they can be a hindrance when walking through slim doors or tight passages.
Personality:Rot is a disciplined boy, who prefers to follow the rules and will correct anyone breaking them. Hes also a dreamer, he could never turn down a good fantasy book. While fantasy his favorite, the guy likes science, history and other educational reading material, too.Though books where one of the two species don't exist scare him. The guy easily believes horror stories and miths, it doesn't take much to scare him. Hes very quick to panic and prefers to be lead rather then do the leading. Rot will try to do anything to make his parents proud and their expectations true. He always stands for equality between the races and wont allow ether one to abuse the other. He knows that Faunus are discriminated, but hasn't experienced much of it, since he lived in a mostly Faunus neighborhood. Rot has a eidetic (photographic) memory, which is very handy together with his Semblance.
Background Information: Rot was born in a family of Huntsmen, living in Vale. For generations their members became excellent Huntsmen, so he was expected to do the same. He got the perfect genes for it from his family, all of their Semblances similar and suited for combat. Rots life was pretty normal, his parents strickt, but loving. He always admired his older sister, whom caried the family tradition perfectly. The guy found his Samblence gradually in an unusual way: when he read fantasy books hed imagine the places were action took place. Like that it slowly started taking shape. At age of 13 he actually noticed his ability when he was playing war games with his fellow Faunas friends. Since then hes trying to perfect it. However its because of his love for reading in poor conditions like dim light he became short-sighted. When he turned 17, it was no surprise that his parents enrolled him in the Beacon Academy. He kinda dreaded this event.
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Character Name: Lavender
Holyrain
Age: 17
Gender: Female
Species: Deer Faunus
Weapon: Crossbow/Sword
Semblance: Illusions
Aura Colour: Lavender
Physical Description: Lavender has long ((to her knees)), brown hair that fades into blonde near the bottom naturally. She has bright green eyes, and freckles across her nose and cheeks. She is average height, standing at 5'5. She wears a lavender tank top and grey leggings. Black boots cover her feet, and her animal part is Deer. She has fluffy ears, which she usually keeps down by her hair.She skinny and frail, only weighing 100 pounds. She has a little bag she carries around, filled with notebooks, pens, novels, and god knows what else.
Personality: Lavender is a shy, quiet girl. She is very flinchy and jumpy, scared easily. She is very intelligent, and is a great person once you get to know her. She is easily flustered and blushes often. She loves writing stories and illustrating them, so she doesn't have very many friends. She runs away from you in awkward situations, unless she is your close friend, which she has few of.
Background Information: Lavender had a normal life, well if you can call it that. Being a Faunus is tough now, and it has been since she was born. She was bullied for being a Faunus and a nerd. She never had friends, so she drew herself imaginary friends. She loved writing stories about her adventures with them. She was enrolled in Beacon Academy when she turned 17, but she never wanted to go due to her dislike of people and especially bullies, usually humans.
Age: 17
Gender: Female
Species: Deer Faunus
Weapon: Crossbow/Sword
Semblance: Illusions
Aura Colour: Lavender
Physical Description: Lavender has long ((to her knees)), brown hair that fades into blonde near the bottom naturally. She has bright green eyes, and freckles across her nose and cheeks. She is average height, standing at 5'5. She wears a lavender tank top and grey leggings. Black boots cover her feet, and her animal part is Deer. She has fluffy ears, which she usually keeps down by her hair.She skinny and frail, only weighing 100 pounds. She has a little bag she carries around, filled with notebooks, pens, novels, and god knows what else.
Personality: Lavender is a shy, quiet girl. She is very flinchy and jumpy, scared easily. She is very intelligent, and is a great person once you get to know her. She is easily flustered and blushes often. She loves writing stories and illustrating them, so she doesn't have very many friends. She runs away from you in awkward situations, unless she is your close friend, which she has few of.
Background Information: Lavender had a normal life, well if you can call it that. Being a Faunus is tough now, and it has been since she was born. She was bullied for being a Faunus and a nerd. She never had friends, so she drew herself imaginary friends. She loved writing stories about her adventures with them. She was enrolled in Beacon Academy when she turned 17, but she never wanted to go due to her dislike of people and especially bullies, usually humans.
Username: Omnia
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Character Name: Jorani Chantrea
Meas
Age: 17
Gender: Female
Species: Human
Weapon: Two sets of seemingly innocuous metal "hair ties" (to be honest, they're a lot more like metal arm wraps) that are commonly found encircling her forearms. They can conjoin at a moment's notice (and a flip of a tiny switch) to form the weapon that would be more appropriate for the situation: a misericorde and a small shield, a semi-automatic shotgun with razor sharp edges, or two chakrams.
Semblance: "I can make things move after touching them." At first seemingly harmless, the Semblance couldn't have been any more misleading that it already is. Spawning from Jorani's odd kind of aloofness, her Semblance allows her to interact with objects from a distance. Although similar to telekinesis, it has its differences. For one, Rani must have had physical contact with an object beforehand for at least ten seconds. Once that's done, she can manipulate the said object for half a minute. Physical properties of the object are taken into account. [10 sec (min.) = 30 sec of interaction.] Her absolute distance limit is a forty-two-meter radius, regardless of whether it's in her peripheral vision. She can conjure the image of the actual object in her head and interact with it if it's out of sight. So yes, sometimes she's been caught abusing her Semblance on her computer when she should've been studying.
Aura Colour: Ash grey
Physical Description: A bit on the tall side and awkwardly so, Jorani is glad to know that the days of sticking out because of her height are long gone. Her once accident-prone legs have finally decided to settle down and quit tripping over themselves. Aside from her embarrassing lack of coordination, Rani's first impression is nondescript at best and lackluster at worst (or so she thinks.) Frequently made distinctive by glowing olive skin and serious grey eyes, Rani is far from the usual face in the crowd. Not only does her constant balking make a chip in the unremarkable persona she believes she possesses, it also adds to the novelty of seeing her unmitigated smile for the first time. Her heart-shaped profile suffuses her with a delicate elegance that tops off her regalia excellently, while umber-and-cocoa tresses bring out the hazel flecks in her eyes.
Embroidered silk layers of pale gold cocoon Rani's physique, misleadingly diaphanous and "impractical." Anchored to one shoulder by a wide strap of a firmer material, the otherwise unfettered bodice is bound to raise eyebrows on the battlefield. A gossamer cloak-like extension is pinned to the strap by a reliable brooch, although it cannot utterly halt its ward's flirtations with the wind. At times when improvisation is a must, the gauzy extra can turn in its flashy charm in exchange for much-needed pragmatism. A sleeveless tunic colored like the edge of a knife sits as the bottom-most layer, grants the thermal heat needed, and balances out the carefree appeal of her apparel.
A grey cord akin to a belt clasps together Rani's outfit and aptly echo her eyes. Below the waist, her membership in the Combat Skirts club is made evident by the carefully hand-crafted, embellished mesh. Leggings hug her calves and are synchronized with the gold theme by sporting a flaxen shade. In contrast, they seem to pair up with her tunic if you consider their plain textures. Soft brown boots trimmed with silver are laced up to protect her bare feet.
Personality: Hard-hearted and self-effacing, Rani is perhaps another typical example of walking social awkwardness. Set on believing that simple is all she will all ever be, she fails to realize her own potential for personal development or the impact of her personal achievements. While a fumbling mess in the social background, she leaves her soft-spoken reputation behind more often than she notices. Firm in her beliefs and lacking the usual scruples, her faith in herself may be fairly stronger than anyone, herself included, would've expected.
Not one to wear her heart on her sleeve, the guarded body language claims easily enough. In spite of being easily flustered, offending Rani is a feat worth noting. Insults tend to only have their intended effect if she respects their opinion, otherwise her reply will be an unimpressed raised eyebrow. Trust is a heavy burden she doesn't bestow on just any stranger. Look past the flushed expression and frantic gestures, and maybe you'll catch a glimpse of the Rani that she herself doesn't acknowledge.
Spare her the theatrics. On the field, Rani acquires many uncharacteristically intense habits. Her social inabilities are pushed aside for the moment and it becomes even harder to pull a genuine smile out of her. Personal discomfort hits rock bottom on the list of her priorities, so don't expect any complaints from her in those situations. She's no fan of unnecessary war and bloodshed, and if you dare make a joke about such things, you're asking for a piercing look that clearly indicates that she disapproves of you and your lifestyle.
Curb the sarcasm, because chances are Rani won't get it at all. Predisposed to taking everything literally, she probably will ask if a punch line is some kind of attack strategy. Her obliviousness has hampered many a good joke; according to her adoptive Faunus parents, she's a bit of a hopeless case in that aspect. Notwithstanding, she's surprisingly not that much of a killjoy. It would be really great if someone explained what's so laughter-inducing about an innuendo though...
Background Information: Faunus and humans have had more than their fair share of skirmishes and wars, and plenty have been unsuspectingly caught in the crossfire. Rani's parents were only two of the many casualties during riots, and she was orphaned when she was barely a year old. She was sent to her nearest remaining relatives, but they realized they were quite financially unprepared to feed another mouth. Eventually they came to quite a controversial decision, and sent Rani to live with a Faunus couple who were close family friends.
That was how Rani grew up with two mothers. They rebuilt the foundation of her childhood with no small amount of love. Although Rani knew they weren't her biological parents, she loved them fiercely. Most of her childhood and teenage years was composed of fending off her peers' scorn. However, even the strongest bonds fracture and fail. One day, Rani came home to find out that one of her parents had been hospitalized. The stigma against Faunus had finally taken its toll on her tightly-knit family. Her other parent grew reclusive, and at one point, stopped going home. With one in a coma and the other no longer acknowledging her existence, Rani was forced to grow accustomed to the silent walls of her house. It seemed that Mak would never wake up, and Maeh was gone.
With a heavy heart, Rani returned to her relatives (who could now support her) and was advised to try for Beacon. There was nothing left there for her, so she went for it. Her arguably poor performance on the test made her doubt she would be even accepted, but to her surprise, she was.
Age: 17
Gender: Female
Species: Human
Weapon: Two sets of seemingly innocuous metal "hair ties" (to be honest, they're a lot more like metal arm wraps) that are commonly found encircling her forearms. They can conjoin at a moment's notice (and a flip of a tiny switch) to form the weapon that would be more appropriate for the situation: a misericorde and a small shield, a semi-automatic shotgun with razor sharp edges, or two chakrams.
Semblance: "I can make things move after touching them." At first seemingly harmless, the Semblance couldn't have been any more misleading that it already is. Spawning from Jorani's odd kind of aloofness, her Semblance allows her to interact with objects from a distance. Although similar to telekinesis, it has its differences. For one, Rani must have had physical contact with an object beforehand for at least ten seconds. Once that's done, she can manipulate the said object for half a minute. Physical properties of the object are taken into account. [10 sec (min.) = 30 sec of interaction.] Her absolute distance limit is a forty-two-meter radius, regardless of whether it's in her peripheral vision. She can conjure the image of the actual object in her head and interact with it if it's out of sight. So yes, sometimes she's been caught abusing her Semblance on her computer when she should've been studying.
Aura Colour: Ash grey
Physical Description: A bit on the tall side and awkwardly so, Jorani is glad to know that the days of sticking out because of her height are long gone. Her once accident-prone legs have finally decided to settle down and quit tripping over themselves. Aside from her embarrassing lack of coordination, Rani's first impression is nondescript at best and lackluster at worst (or so she thinks.) Frequently made distinctive by glowing olive skin and serious grey eyes, Rani is far from the usual face in the crowd. Not only does her constant balking make a chip in the unremarkable persona she believes she possesses, it also adds to the novelty of seeing her unmitigated smile for the first time. Her heart-shaped profile suffuses her with a delicate elegance that tops off her regalia excellently, while umber-and-cocoa tresses bring out the hazel flecks in her eyes.
Embroidered silk layers of pale gold cocoon Rani's physique, misleadingly diaphanous and "impractical." Anchored to one shoulder by a wide strap of a firmer material, the otherwise unfettered bodice is bound to raise eyebrows on the battlefield. A gossamer cloak-like extension is pinned to the strap by a reliable brooch, although it cannot utterly halt its ward's flirtations with the wind. At times when improvisation is a must, the gauzy extra can turn in its flashy charm in exchange for much-needed pragmatism. A sleeveless tunic colored like the edge of a knife sits as the bottom-most layer, grants the thermal heat needed, and balances out the carefree appeal of her apparel.
A grey cord akin to a belt clasps together Rani's outfit and aptly echo her eyes. Below the waist, her membership in the Combat Skirts club is made evident by the carefully hand-crafted, embellished mesh. Leggings hug her calves and are synchronized with the gold theme by sporting a flaxen shade. In contrast, they seem to pair up with her tunic if you consider their plain textures. Soft brown boots trimmed with silver are laced up to protect her bare feet.
Personality: Hard-hearted and self-effacing, Rani is perhaps another typical example of walking social awkwardness. Set on believing that simple is all she will all ever be, she fails to realize her own potential for personal development or the impact of her personal achievements. While a fumbling mess in the social background, she leaves her soft-spoken reputation behind more often than she notices. Firm in her beliefs and lacking the usual scruples, her faith in herself may be fairly stronger than anyone, herself included, would've expected.
Not one to wear her heart on her sleeve, the guarded body language claims easily enough. In spite of being easily flustered, offending Rani is a feat worth noting. Insults tend to only have their intended effect if she respects their opinion, otherwise her reply will be an unimpressed raised eyebrow. Trust is a heavy burden she doesn't bestow on just any stranger. Look past the flushed expression and frantic gestures, and maybe you'll catch a glimpse of the Rani that she herself doesn't acknowledge.
Spare her the theatrics. On the field, Rani acquires many uncharacteristically intense habits. Her social inabilities are pushed aside for the moment and it becomes even harder to pull a genuine smile out of her. Personal discomfort hits rock bottom on the list of her priorities, so don't expect any complaints from her in those situations. She's no fan of unnecessary war and bloodshed, and if you dare make a joke about such things, you're asking for a piercing look that clearly indicates that she disapproves of you and your lifestyle.
Curb the sarcasm, because chances are Rani won't get it at all. Predisposed to taking everything literally, she probably will ask if a punch line is some kind of attack strategy. Her obliviousness has hampered many a good joke; according to her adoptive Faunus parents, she's a bit of a hopeless case in that aspect. Notwithstanding, she's surprisingly not that much of a killjoy. It would be really great if someone explained what's so laughter-inducing about an innuendo though...
Background Information: Faunus and humans have had more than their fair share of skirmishes and wars, and plenty have been unsuspectingly caught in the crossfire. Rani's parents were only two of the many casualties during riots, and she was orphaned when she was barely a year old. She was sent to her nearest remaining relatives, but they realized they were quite financially unprepared to feed another mouth. Eventually they came to quite a controversial decision, and sent Rani to live with a Faunus couple who were close family friends.
That was how Rani grew up with two mothers. They rebuilt the foundation of her childhood with no small amount of love. Although Rani knew they weren't her biological parents, she loved them fiercely. Most of her childhood and teenage years was composed of fending off her peers' scorn. However, even the strongest bonds fracture and fail. One day, Rani came home to find out that one of her parents had been hospitalized. The stigma against Faunus had finally taken its toll on her tightly-knit family. Her other parent grew reclusive, and at one point, stopped going home. With one in a coma and the other no longer acknowledging her existence, Rani was forced to grow accustomed to the silent walls of her house. It seemed that Mak would never wake up, and Maeh was gone.
With a heavy heart, Rani returned to her relatives (who could now support her) and was advised to try for Beacon. There was nothing left there for her, so she went for it. Her arguably poor performance on the test made her doubt she would be even accepted, but to her surprise, she was.
Team YLLW (Team Yellow)
» Yune Astrea
» Lute Einsbern
» Lavender Holyrain
» William Neptune
Team RANJ (Team Orange)
» Rot Juodi
» Arsen Magnus
» Nyanza Wisteria
» Jorani Chantrea Meas
Team AASH (Team Ash)
» Avani Peridotite
» Amethyst Winstone
» Sage Ludicro
» Hazel Honey
Character Name: Josh Luteus
Age: 17
Gender: Male
Species: Human
Weapon: Sniper Rifle/Axe
Semblance: Electrical Energy - Can produce, as well as channel, electrical energy straight to the users muscles, granting them enhanced strength and an immunity to all electricity based attacks.
Aura Colour: Orange
Physical Description: Josh is tall and slim.Having a weight of 5 foot and 9 inches.He has white skin,blue eyes and black hair.He is wearing a yellow T-shirt along with red trousers and orange boots.
Personality: Josh always wanted to be "the lonely wolf", however his emotions in critical situations are very hard to control.Josh decides when he wants to listen to someone or to ignore them,no matter of the situation.Fighting slowly begins to be as a drug to him,not holding back even if his enemy is stronger or not.
Background Information: Josh was born in Mistral,wanting to be a huntsman,fighting for the whole kingdom of Mistral,like his dead grandfather did in The Great War.One day,when he left his house to buy something,Josh spotted some weird looking guys,who started to terrorize people from the town,no-one knew anything about them,Josh tried to stop them,screaming at them and telling them to get out of this town.The leader quietly said to him:"You will regret your whole life what you you did right now",and then they left away.When he returned home,he saw his parents on the floor along with a lot of blood.The bandits he saw in the town were sitting on some chairs and laughed.Josh tried to fight with any of them but he got caught.The leader was trying to kill him with a pistol that had electric bullets.But Josh didn't felt anything,he felt stronger and stronger till he couldn't handle the power.He only needed to punch someone one time and they died.With his parents dead and the wish of becoming stronger,he went to the Huntsmen Academy in Vale.At the end of the town,an fragile old man gave him an Axe and Sniper Rifle looking a bit old saying "If you miss your grandfather,use this weapons and fight for the kingdom."
Character Name: Arsen Magnus
Age: 17
Gender: Male
Species: Human
Weapon: Dagger - A rather unimpressing and plain dagger. How useless. A small vial of dust can be inserted inside the hilt to use in combat. Arsen uses almost exclusively wind dust.
Semblance: Enhanced speed
Aura Colour: Metallic grey
Physical Description: Arsen is lean and quite tall with a height of 6'1''. His skin is quite pale and his short hair is ginger and more close to bright orange. His eyes in turn are a rather striking light blue.
As for clothes, Arsen wears a form-fitting dark blue and grey jacket that comes with a hood which can be usually seen covering the lad's head. He stores his weapon attached to the backside of his grey belt that's on top of the jacket. He also has black and grey slim pants and dark blue boots that match his jacket.
These drawings should clarify my horrible description a bit.
Personality: Definitely quiet. Arsen doesn't talk much and isn't a fan of pointless chit-chat. He also doesn't smile much, or show any other emotions for that matter, so he has a habit of coming off as cold, intimidating, snobbish, or just as a plain douchebag. It doesn't help that he likes to play with his weapon and vandalize places with it when he has nothing better to do. He's not really that bad though, he just doesn't like showing too much emotions so others can't use them against him. And he doesn't like to waste his breath, he talks when he has something of importance to say. And who can blame him for playing with his shiny little knife?
He does open up a bit more to friends though. However, that doesn't mean he really talks more to his buddies. He likes listening more and is actually awkward with the whole talking thing and tends to stumble on his words and/or forget what his point was when attempting to speak more than a sentence or two in one go. The hood of his jacket is kind of Arsen's hiding place since he's a bit shy and reserved so if he's comfortable to drop his guard around someone, he'll have no problem parading around them with his bright orange hair shining everywhere. He's really just a big quiet teddy bear and likes physical contact.
Background Information: While he was growing up in Vale, largely in the care of his aunt, Arsen was mostly left to his own devices by his family and peers due to his rather shy and quiet nature, which in turn definitely didn't make him more sociable. His childhood is no tale of angsty loneliness and rivers of tears though. He did have buddies to hang out with but he was always merely the guy who 'just was there'.
But who worries that much about getting friends when there's always the threat of the Grimm? Arsen knew from a rather young age that he'd want to become a huntsman in his parents' footsteps. His choice of weapon was largely questioned by his family and even Arsen himself began to doubt his brilliant dagger before he discovered his semblance. Thus, he knew no mistakes were made with his weapon.
Beacon Academy seemed like anatural choice so upon turning 17, Arsen enrolled there.
I hope I didn't screw anything up there. :b
(Watch me accidentally call the poor guy Arson over and over again once the RP starts. xD)
I love it, I'm so happy you decided to join :D
Accepted of course, and no, you didn't screw anything up ;p
When ever a few more people join, or in a few more days, I'll start the RP ^x^
Within that time I am going to make another character for myself, and add a few NPC's.
Once the RP has begun, and everyone has made a few posts, the story I have planned will take off ;3
I updated my form with less hideous drawings by the way.
And I've been binge-watching the show. It's pretty good, I must say, even though I had my suspicions at first. So thanks. :,]
EDIT:
Oh, and I added little something to the weapon part now that I better understand how the weapons work. Sorry for being annoying and tinkering with the form.
And I just realized I forgot to make the password disappear but it seems like you've taken care of that with your epic mod-powers. Sorry about that too.
Title: The New Girl
Character Name: Avani Peridotite
Age:17
Gender: Female
Species: Raccoon Faunus
Weapon: Shotgun/Gauntlets
Semblance: Geokinesis: the ability to manipulate small pieces of the earth that's around her.
Aura Color: Olive
Physical Description: Avani is tall. She is a curvaceous and well-endowed girl. She has long blonde hair that tends to curl in some places. Her pale skin complements her grey eyes. She has a slender body and a rather fine physique. She wears a jade hood that covers the area above her chest and buckles beneath it. She has a brown strap going across her chest. She wears jade shorts with a brown strap going around her hip with two pockets attached to it. On her right leg she wears a brown stocking all the way past her knee. Around her thigh is a khaki strap holding two dust crystals. On her right leg she wears a brown stocking pulled just below the knee. As the right thigh, she has a strap going across her left thigh holding two more dust crystals. She wears a pair of combat boots that are brown. On her right hand she wear a fingerless glove. On her left arm she wears a fingerless glove that extends up past her elbow. She has a brown and black raccoon tail spouting out of het lower back, where most tails are found.
Sorry if it looks terrible: http://imgur.com/5v16L9L
Personality: Avani is smart but mild natured. She likes toying with people, especially making them feel uncomfortable. She says things that seem odd and strange to talk about. She favors torture. She's strong and quick on her feet. She's loyal to her friends and risky, willing her life for theirs. She's always up for a challenge.
Background information: Avani had a normal life living in Vale. Her father worked at the Schnee Dust Company. He worked mining the dust at the Schnee Quarry. She learned everything from her father about Dust and attended school regularly. She became a hard worker, often going with her dad to work. One day there was a small explosion at the Quarry. Dust was set off and rocks laid on top of her father. With her newly acquainted power, she lifted the rocks off her father. Her father is still alive, but is weakened by the accident.
Hopefully I fixed it. I'll add a link to what see looks like
Character Name: Yune Astrea
Age: 17
Gender: Female
Species: Faunus
Weapon: Bow / Rapier
Semblance: Glyphs
Aura Colour: Sky Blue
Physical Description: Yune is very slender, light skinned and tall Faunus. She has very, very light blue eyes that are almost whitish. On the contrary she has beautiful long hair that's deep black with a little blue tone within the color. She usually wears light dress like shirt that's sleeveless and has brown belt going around her stomach, the shirt itself is aqua color and it reaches under her waist. She wears black tights under the dress like shirt, that extends up to the ankles. On her legs she wears black ballerina shoes. Her animal part is black scaled lizard like tail that's pretty long, she usually hides it under her shirt.
Personality: Yune is very bright and ongoing girl. She likes to chat and hangout with others and usually befriend everyone with her angelic smile and kind nature. She usually keeps her reptilian tail hidden that she doesn't cause bad situations with humans. She doesn't hate humans from discriminating against Faunus, but she doesn't like being bullied around because her reptile traits, that are fast reflexes, heat sensation and night vision. She hates the fact that the White Fang was formed and hopes to put a stop to their doings. Yune also hopes that one day Faunus and humans could live with equality of rights and without the racism against the Faunus.
Background Information: From a young age, Yune wanted to forge a good relationship with humans. So she usually hid her tail and played the role of a normal human. Her parents told her often not to befriend humans, but she didn't want to obey them and played her own "human role" around normal people. She had her own little circle of good friends that she loved to play with. One day when she were playing with them in the park, few teenager boys showed up and started to meddle with one of her friends. They knocked him down. When Yune's other friends were only watching terrified what just happened, Yune took action, she took a sturdy looking branch from the ground and hit one of the teenagers with it. One of them tried to catch her but she slipped out of his arm's reach with her good reflexes and slammed him down with her tail. The rest of them looked terrified and disgusted and started to run away. But they weren't the only ones that looked at her at loathsome face. Her friends didn't want to be with her anymore because she had a disgusting reptile tail, but one of her friends didn't feel that way and it was Lute, the boy that she tried to save from the teenager.
Even though the event's of her childhood, she chose to become a Huntsmen with her best friend Lute. They both hope to achieve their dream to forge a good relationship with humans and Faunus.
Username: WhiteAndBlack2
Character Name: Lute Einsbern
Age: 18
Gender: Male
Species: Human
Weapon: Spear / Sniper
Semblance: Clone Projection
Aura Colour: Light Green
Physical Description: Lute is tall and slender young man. He haves dark brown hair that extends near his shoulders and goes over his left eye, his eyes are emerald green colored. His physical look may make a skinny expression, but he has very good stamina and muscle condition. He wears black cape like shirt, that reaches almost his ankles and it's sleeves extent to his elbow. Beneath it he wears a white t shirt. He wears dark gray pants with dark brown belt and black boots with white stripe on his legs.
Personality: Lute is very polite and straight forward young man. He is usually calm and composed, but becomes flustered when "someone" (Yune) teases him. Lute is also a highly dedicated person. He thinks of Yune as both his rival and his best friend and he always gets fired up when Yune is involved, because he cares about her very much. He's also ready to help her on everything and is determined to give a hand on Yune's quest to stop the White Fangs activity.
Background Information: Lute has lived a pretty quiet life with his parent. He didn't have any friends, but things changed when he met a very beautiful and kind girl named Yune that invited him to play with her and her friends. The two of them became very good friends and did all kinda things with their friends. Yune was always helping Lute and keeping him out of trouble, but one day when they were playing in the park, few teenagers showed up and picked on him. Yune saved him from them but her reptile tail was exposed and the other friends started to despise her and dropped her out of their friend circle, but Lute didn't feel that way. He though that her tail is cool and that she still were the same kinda person with or without the tail. Lute also knew that it was wrong to discriminate the Faunus and always wanted to be friends with them and now he already had a Faunus friend.
Lute made a promise with Yune, that they would become huntsmen and chase their dreams and maybe put a stop on the White Fangs doings. Lute also promised to himself that now he would protect Yune no matter what and not the other way around.
Mah hands are dying~ x'D
And I hope these characters are good enough x'3
It's no bother, and I'm glad you're enjoying the show c;
Neon_Snivy
Love your form, it's great ^^
I'm fine with your semblance at the moment, but please don't overuse it, or make it too strong. Or maybe give it a weakness or side effect or something c:
Everything else is great though :D
@WhiteAndBlack2
Nice characters ;o
Accepted, or course :)
Hopefully we can get this RP started by the weekend :P
Character Name: Mike Bloodred
Age: 18
Gender: male
Species: Human
Weapon: Kirkhammer (sword/hammer)- a silver sword with no special capabilities, until Mike locks its blade in that stone hammer wich usually rests on his back
Semblance: Blood Echo- If he makes an enemy bleed, he can absorb some of that blood to strengthen his body for a little while
Aura Colour: Red
Physical Description:Mike is tall 1,70 metres and weighs approximately 70 kilos. Has Blood Red hair and brown eyes. Wears ash-coloured jeans, a shirt of the color of dried blood and a black hoodie with a bonfire drawn on it.
Personality: Very shy, but also confident. Doesn't talk much, and fights everyone with all his energies, even if he's just training. If someone manages to overcome his shyness, Mike is a friend for life, talking still very scarcely, but protecting his friend in any way he can. Some of his friends call him "Good Hunter", with seemingly no reason at all.His motto is: "It's not about success or failure. It's about what falls first: your determination or the obstacles in your way".
Background Information:Since he was a child, he loved any type of melee weapon, as well as he hoped to get to fight among strong people, and against any Grimm would threat his friends (even if those friends are skilled enough to defend themselves without any help).
The weird weapon he uses is an invention of a distant uncle, who gave it to him on his tenth birthday. He immediately liked it and swore, as he wasn't strong enough to lift the heavy hammer, to become able to wield it easily enough, before joining Beacon Academy. As he managed to keep his promise, he immediately enlisted. Alas, his inventor uncle couldn't see any of Mike's improvement, for he died not long after giving his Kirkhammer to him, killed by Grimm. This strengthened Mike's determination to use his weapon against any Grimm.
Password: Greed
Character Name: Amethyst Winstone
Age: 17
Gender: Female
Species: Human
Weapon: Detachable double dagger spear. Her spear is made out of two daggers that can detach. Each of daggers can have dust inside of it and Jade often uses two different dusts on each dagger/end of spear.
Semblance: Absorb Damage
Aura Colour: Violet
Physical Description: Amethyst is tall and athletically built girl. She stands at 5 feet 10 inches. She has pale purple eyes that stand out from her well tanned skin and dark brown hair with green ends. Her hair is often in braid. Her expression carries happy and naive look.
Clothes she wears are what she finds comfortable. Most noticeable thing she wears is a belt with shining dust that can always be seen on her short black pants. On sides of her belt rest her daggers. She wears dark purple corset as shirt and hood that covers up her arms ending with bell like sleeves. As of her footwear, she has black boots behinde of which can be seen two different colored socks; one geen and one purple. She also wears necklace with small feater ornament.
Personality: Amethyst can seem as cheerful and naive girl when you first meet her. Maybe even a bit stupid. However she is person to over-think things and worry about even smallest of details, but she never let it show. She is also a pretty violent person when engered or saddened. There are also moments when she will start deep conversations, but as soon as she realises she will go back to her disguise of naivety.
Background Information:Amethyst grew up in Vale with normal life. Her parents got along great, her brothers were fun and everything was great. She just didn't feel like she belongs. She always tried to play fighting but others thought it wasn't for girl, also they found her weird for studying and liking books. As soon as she realised what was happening, she changed her aproach on things. She didn't mention fighting or studing so she could fit in, but as soon as she could she went to Signal combat school. Amethyst did her best in school and got pass to Beacon Academy.
I'm sorry, but I can't accept you to this RP.
First of all, your form is lacking a lot in the detail department. Everyone else has written essentially a story about each of their characters, yet you haven't even bothered to fill some of it in.
Second, I wouldn't be able to accept the Semblance you have chosen. It just doesn't make much sense. Aura protects a person from dying, and once the Aura is gone, you can't use your Semblance. Plus, it just seems a little too OP.
I'll give you another chance if you'd like. Just edit your current form if you feel like it, and tell me once you've done that.
Just to let you know, if you don't meet my standards the next time, I'm afraid I won't be able to give you any chances after that c;
@viki123
Great form. All's perfect ^^'
Welcome to the RP :D
Character Name: Rot Juodi
Age: 17
Gender: Male
Species: Bull Faunus
Weapon: Brass knuckles/ Crossbow
The Crossbow form of his weapon can use vials of Dust. The Dust is inserted in the arrow tips hollow inside before shooting through a needle sized hole that every arrow tip has. The hole can only be opend from the outside. When transforming into its Brass knuckles form, it splits into four parts, two of which arent needed.
Semblance: Cartography - an ability to map out an area in his head. The map includes the places geography, buildings and structures, all moving objects ( like animals, humans, bullets..). The max reach of his ability at a time is 3km. However he rarely reaches this limit as he can use his samblance for only 30s, then needs a 20mins break. The more objects in the area the longer it takes to map out. He can only map the territory in front of him. After the 20min break he can continue to map where he left off, if he still remembers the last map and is in the area of his last map. If not - he has to start over from the place he stands.
Aura Colour: Dark red (Wine color)
Physical Description: Rot is 5'4'' tall Faunus with a compact body. He has creamy skin, dark reddish-brown colored hair and forest green eyes. Rots hair is pretty short, slicked back. The guy also owns a pair of glasses. He wears a dark red T-shirt under his black jacket, which sleves end like fingerless gloves. Just like most, the guy has a leather belt for holding his weapon. He wears black pants decorated with cherry red ornaments. They have quite a few strips, loops, pockets and buckles to change their size or attach a few items. As for his Faunus trait, he has horns that look like a Texas longhorn bulls. Rot enjoys using them for close combat, but they can be a hindrance when walking throug slim doors or tight passages.
Personality: Rot is a disciplined boy, who prefers to follow the rules and will correct anyone breaking them. Hes also a dreamer, he could never turn down a good fantasy book. While fantasy is his favorite, the guy likes science, history and other educational reading material, too.Though books where one of the two species dont exist scare him. The guy easily believes horror stories and miths, it doesnt take much to scare him. Hes very quick to panic and prefers to be lead rather then do the leading. Rot will try to do anything to make his parents proud and their expectations true. He always stands for equality between the races and wont allow ether one to abuse the other. He knows that Faunus are discriminated, but hasnt experienced much of it, since he lived in a mostly Faunus neighborhood. Rot has a eidetic (photographic) memory, which is very handy together with his Semblance.
Background Information: Rot was born in a family of Huntsmen, living in Vale. For generations their members became excellent Huntsmen, so he was expected to do the same. He got the perfect genes for it from his family, all of their Semblances similar and suited for combat. Rots life was pretty normal, his parents strickt, but loving. He always admired his older sister, whom caried the family tradition perfectly. The guy found his Samblence gradually in an unusual way: when he read fantasy books hed imagine the places were action took place. Like that it slowly started taking shape. At age of 13 he actually noticed his ability when he was playing war games with his fellow Faunas friends. Since then hes trying to perfect it. However its because of his love for reading in poor conditions like dim light he became short-sighted. When he turned 17, it was no surprise that his parents enrolled him in the Beacon Academy. He kinda dreaded this event.
I tried to improve my form, but I'm not that good in figuring out fictional backgrounds ><
By the way, I didn't ignore the background. I just needed some more time to think about it. I'm sorry if it seemed like I disrespected your work on this RP.
Everything is still fine ^c^
@Mikibrock
I'm really sorry, but I just can't accept you into this RP. I'm going to have to go with my gut instinct, you just aren't what I am looking for in this RP.
Your form, yet again, isn't the best. You even stated yourself that you have a hard time figuring out fictional aspects. This RP is going to be complicated, not easy or a walk in the park.
Once again, I'm sorry ;/