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12 Seats of Power [SignUps] [SemiLit] [OPEN]
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@Neverlight: There really is no limit to what powers a Champion can have, other than it having to relate to their patron/zodiac. Of course, because they've been chosen by a legendary they're going to have at least one ability related to their legendary. Anything after that can be related to more powers their legendary has, or to the title their patron won. Although if you're thinking that your character will be able to use your legendary's exact movset, this would be incorrect.
For instance, my character's first ability is being able to basically absorb life force through touch, similar to Yveltal's Oblivion Wing. The extra power that she has is regeneration, which a power based off both Yveltal (because it absorbs life force of others and uses it for itself) Scorpio because scorpions can regrow limbs. (Albeit they are smaller or deformed, but this is fantasy RP and anything can happen.) On top of that, Yveltal is a Dark/Flying type and Scorpio aligned with the water element, which means she's granted an affinity for these elements if she didn't already have them before, although she doesn't have control over them, so she can't control water or use moves like Dark Pulse. Moves are for Pokemon and although our characters have temporary powers, sadly they are still human. In other words, unless you have time control or terrain manipulation listed as one of your powers, your character won't be able to recreate signature moves such as Roar of Time or Precipice Blade.
On the other hand, most of the other characters that are registered have a second (or more) power related to their legendary, such as Bellatrix's exta telekinesis/telepathy combo, Levia's hydrokinesis, and Eilian's forest regrowth. So the choice is yours on whether you want your extra powers to be from your patron or your sign, it doesn't really matter because the logic in them being chosen is basically just whatever you want your patron to give you. The fact that your patron is a Zodiac simply means that it now has enough power to give you more abilities, and with access to that title, it can give powers relating to it.
This does mean that champions without combat abilities are limited to weapon based combat or hand-to-hand unless they start getting creative. While Morana can kill or harm things at a touch, should she choose to fight she would need to be close enough to confront the enemy, whereas Jack can simply make people fall asleep Bellatrix can shape shift into a Pokemon with ranged attacks. Honestly, the only one I can imagine having a hard time in direct combat is Eilian, since he doesn't have powers that can influence foes directly. However, the time travel presents an interesting twist to this, and depending on how it's brought forth by Dracadia, he can either stop fights before they even begin by traveling back in time to change the future (if his time travel works like X-Men: Days of Future Past) or travel through time to rescue himself (in this case if would work like Doctor Who). Celebi is also a Grass type, and he would have an affinity for forests and such, and would have the upper hand should a fight start in a forest. I'm probably going to update the first post with a list of things that "buff" each of the types because I find it interesting. (Dark types stronger at night, Water types stronger in/near water, etc.)
Yeesh, so lengthy, sorry. I hope I'm making as much sense as everything does in my head, let me know if I forgot something or didn't explain something enough. XD
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