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Forum Thread

Unreturned Interactions + Gym

Forum-Index Suggestions Unreturned Interactions + Gym
Omosky
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Trainerlevel: 48

Forum Posts: 412
Posted: Thu, 09/10/2014 23:14 (10 Years ago)
It's very discouraging when you make around 10k interactions, and only about 2k is returned. My suggestion, the ability to do something with those unreturned interactions that you took the time and effort to make.


How? First off, we would need a new or another interaction counter. One that not only counted every interaction we make, but will also subtract the interactions we receive back. The whole function of the counter would be to keep track of the total number of unreturned interactions.

Why? So at day change, we would have the total number of interactions not returned. Which they would then turn into interaction points.

How would they work? With interaction points, Riako would be able to introduce another new feature. Preferably an interactive one. The potential is there for it.

What would I suggest for this new feature? Even though we put the work in to make the interactions that were not returned, the points still shouldn't be scottfree. We have battling, we do have the salon, and a battle shop. However, I would like to see training involved. So I would suggest a Gym where pokemon can train. With an Emera town Gym, we could then also introduce NPC battles.

How would the gym work? Something similar to Rumbling, but potential for being more interactive. There should be a different type of training for each stat and another for exp. Everything would cost those interaction points. Each training session would take a certain amount of time to complete. Once completed and you pick up your pokemon, it might have gained a bit in the area of training, or gain nothing at all.

Won't this stop players returning interactions completely? Not if this is done right. Basically, the amount of exp gained from training must be less than the exp gained if they had been clicked. Say each training session cost only 1 IP. Well, the pokemon in that training session should then only receive 1/4th exp at max that they would have gotten from a click back. Remember, I also suggested the possibility of it varying, but I suggest that 1/4th exp of one click be the max that any pokemon would receive from the exp training. Also, again with Rumbling missions and the daycare, I would imagine that Riako would make it so that training pokemon will not be able to receive clicks. With this plus the time it would take for training sessions to complete, players would still be encouraged to return interactions. Especially if they are trying to lvl up a pokemon as click backs would still be more beneficial than the training sessions.

You mentioned NPC gym leaders? Yes. Some of us have been asking for them, to battle against. A gym feature would be the ideal place for these. Whether they would cost interaction points or not, that is for Riako to plan if he accepts this suggestion.

Pros? Well, you wouldn't feel like you only wasted time after interacting. It could in turn encourage others to interact more, which would mean more returned interactions, which leads to hatching and leveling pokemon faster (might not be that much noticeable) for everyone. We would have a training feature. Possibility for npc battles. Ability to still consistently and reliably level pokemon when you have a party full of eggs. The gym could also be a place to view IVs, is Riako wishes.

Are there any other possible cons? That is why I am posting here. I need feedback. Help me improve this idea!

So, if it is still better to level up pokemon from click backs, what is the purpose of these suggestions? What will they solve? It would give us another interactive feature on the site. It would help those who make tons of interactions, but never receive many returns. It could possibly help increase interaction returns between active users. Another way for pokemon to gain exp. Another way for pokemon to gain stats. Another excuse to players to spend more time on the site. Lol. There are others, you just need to look for them.

How can this financially help PH? Oh that's easy. If we get NPCs to battle, with a daily limit on battles, Riako could make a new item, costing nuggets, that could allow you an extra battle with each one every day. Maybe another to make training sessions faster, or maybe increase the chances of receiving an increase in a stat or exp. Like I said, the potential is there.

Should there be anything special for premiums about it? I guess there could be, but I don't see what nor why. If Riako wants to I am sure there will be something and it wont interfere with the game play.






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Omosky
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Posted: Fri, 10/10/2014 03:06 (10 Years ago)

Thank you Dragon. Any input though. Anything you would like to see differently, or would be better another way?


To whomever voted the second option.. How would this simplify an existing feature in an unnecessary way? To my knowledge, there is not any existing features like these on site. Unless you are talking about massages? Massages can only be done once a day per pokemon and it's a PD drain. I guess the gym would be similar, but it would not be the same. Plus, it is would be more complex and not simple.

The gym training sessions could be repeatable and limited not only by the number you make, but more importantly by the number of returns you don't receive. You would be further limited by that you only get those points credited to you after day change. On top of that, even though the sessions could be repeatable, remember that I said timed sessions, so that limits it once again. With all of that, I can't see any abuse to the feature.

So.. what worries you about it?


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Darkvolt
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Posted: Fri, 10/10/2014 03:50 (10 Years ago)
I support that upper part(Unreturned Interactions) but not that Gym feature part, because this feature is mainly in RPGs not in Pokemon Adoptable sites.
Omosky
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Posted: Fri, 10/10/2014 04:34 (10 Years ago)

Darkvolt, we have battling already.

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Darkvolt
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Posted: Fri, 10/10/2014 04:39 (10 Years ago)
Sorry, I meant Gym.
Omosky
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Posted: Fri, 10/10/2014 07:39 (10 Years ago)
I am still confused by what you mean Dark. There is already battling, where you actually battle another player. The NPC battles would be the same, except it's always the AI you'll be battling. The training sessions could be as simple as a counter like the massages, or more like the rumble missions. This is why your comment confuses me. You say that rpg functions do not belong on a pokemon adoptable site, therefor you do not support the Gym feature part. However, even if Riako does just the NPC battles and the timer from the Salon massages, they are still functions currently on-site.

How can you say that those features should only be in rpgs, when they already are on PH to begin with? Also, how are these rpg features? Rpgs are role-playing games. Mmorpgs are massive multiplayer online role-playing games. PH can be classified as an mmorpg. It's a massive multiplayer online, pokemon, adoptable, click-site game where all of us play under names different than our real ones. We play as ourselves, so technically we playing a character as if it was ourself. Sure, the site not as fancy as WoW, but it can still be considered an mmorpg.

But, thank you for pointing out something that Riako most likely will be pleased about. That these type of features aren't usually on adoptable click sites. It helps make PH unique.

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GaleAkolt
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Posted: Fri, 10/10/2014 15:01 (10 Years ago)
This is a very good for idea and I have a suggestion to perhaps make it even better maybe there could be a way to turn the interaction counters into PD I know a lot of people need PD and they interact like crazy for things like pokeradar,big auctions and others so I would say maybe at least 3 or 4 pd per interaction.this could go next to the interaction counter.and I know the 3 or 4 seems small but I think every little bit makes a difference :)
BarathInfernape
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Posted: Fri, 10/10/2014 15:06 (10 Years ago)
I suggest it should be challenge tower.5000 interaction points for challenge mode and 2500 points for practice mode.

Supported.






Omosky
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Posted: Fri, 10/10/2014 16:51 (10 Years ago)

Purple, you already gain pd by interacting. To gain more through unreturned reactions would be over kill.

Barath, do you mean like a defense tower game?

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BarathInfernape
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Posted: Fri, 10/10/2014 16:55 (10 Years ago)
No,we enter a tower and NPCs challenge us.They will have high level pokemon.While winning,we will gain trainer points and PD and sometimes after you beat the boss,a badge and a rare item or egg. (Y)






CarpetMonster
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Posted: Fri, 10/10/2014 17:06 (10 Years ago)
To be honest, I don't really support this. We already get plenty of rewards for interacting - there's no need to get MORE just as consolation because you didn't get interacted with in addition to those rewards that you get automatically...
Omosky
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Posted: Fri, 10/10/2014 23:33 (10 Years ago)

Barath, there really doesn't need to be any more ways to get pd. I'n not sure how a tower would function with the use of IPs either.


Carpet, yes, we currently get a random amount of pd and a random about on ggc every now and then while interacting. There may be a little increased pd and ggc gains, but not much. PD, there are plenty of sinks for it and I am sure there will be more in the future. The Royal Tunnels are already bottomless pits for a sink. GGC's, well, once a player get's what they want from legendary mode, most then move to Plus mode for the gems. Gems are always in demand and in short supply when someone with a hunt is using them. That's only for those who actually spend their GGC on the slot machine. Any GC made rom the slots is used to fund someone's ever growing amount of GC for prizes, and once what they want/need is obtained, they may use it on Treasure Hunt. But usually, once they don't need anything dex related from GGCs and GCs, they don't use them.

However, I don't see IPs as being for consolation. The main function of the IPs would be a Moral Booster for players. Encouraging them more to click. For what? Better stats for one. Those interested only in battling, this would help their pokemon. NPC battles for second. This has been a very popular suggestion since Riako implemented battling regardless if someone is an avid battler or not. A reliable exp gain. Those interested in this would be open to anyone. From someone who is trying to complete dex entries, complete egg dexs, or even want to lvl up more than 6 pokemon at a time for whatever reason. The main reason though, more active players.

It is work getting making and getting interactions. When you are trying to level up pokemon or hatch eggs, it can be tough getting those needed interactions. To have it wasted by unreturned clicks, it discourages people and they loose faith in the community here. About 1 out of every 2 new users quit within a one or two months time. Why? Interactions not being returned if the main culprit. About 20% of interactions are ever returned throughout the day between active players. That is with clicking every online user at the beginning of every hour during PH's high traffic times, which usually comes to about 10k interactions.

I honestly do believe that something like these features could improve those numbers. More people would interact. Which in turn would lead to more click-backs. The 20% click-backs vs the 100% you click would mostly rise at least to 30%. A whole 10% more is better than nothing. It would mean more activity, and might bring the rates up to only 1 out of 3 or 4 new players quit after a month or two. Also, with more click-backs, that is less IPs that would be made. And if anyone is worried about over leveled pokemon on steroids, there could always be a max of training implemented if Riako saw fit for it.


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BarathInfernape
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Posted: Sat, 11/10/2014 11:45 (10 Years ago)
Check pokemon omega






Omosky
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Posted: Sun, 12/10/2014 00:56 (10 Years ago)
Barath, my point is still made. In pokemon omega you are still playing a character. Your actions and what you "say" are determined by story plot. Pokemon Omega is still an rpg, even mmorpg if it can connect to the internet. Any online, console, board, and some card games can be defined as an rpg. Any online game can also be defined as an mmorpg. Therefore you're argument that a feature like this does not belong not only invalid in that definition, but it is also invalid because, again, the coding for those features are already on-site.

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Hansa
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Posted: Sat, 10/07/2021 08:19 (3 Years ago)
I support Unreturned Interactions points but not that Gym feature. The reason I don’t like a gym feature is I don’t enjoy battling and would prefer if I could exchange Interactions points for things like; dream points, mystery items, or game chips.
Bezash
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Posted: Fri, 24/02/2023 10:18 (1 Year ago)
I support it...
Gym idea is real good and I've been waiting for it...
But as Hansa and GaleAkolt said it is also a good idea to maybe change these into some other use like or, dream points etc...
But in a ratio like in the game center
Where you change PD into GC at a ratio of 10:1
Like that maybe IP into PD at a ratio of 50:1 or any ratio...
PD into DP at a ratio of
Like that ....
*Random idea that I added up from Hansa and GaleAkolt*
*Only thing I add is the ratio part*

Huggle Me
Cabebot_TDL
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Posted: Sun, 12/03/2023 11:52 (1 Year ago)
Sounds ambitious
Why am I wasting time on games?
Why don't I go out and enjoy fresh air?
I mean, WHY NOT?