Forum Search
I'm Feeling Lucky
Searching for: Posts from Augury.
Augury OFFLINE Forum Posts: 30 |
Posted: Sat, 30/04/2016 15:06 (8 Years ago) |
Zorua attempts to steal the items away. And fails. [Read more] |
Augury OFFLINE Forum Posts: 30 |
Posted: Sat, 30/04/2016 15:02 (8 Years ago) |
Zorua sneak attacks the other Seviper and bites/scratches it. [Read more] |
Augury OFFLINE Forum Posts: 30 |
Posted: Sat, 30/04/2016 14:55 (8 Years ago) |
[Read more] |
Augury OFFLINE Forum Posts: 30 |
Posted: Fri, 29/04/2016 02:17 (8 Years ago) |
[Read more] |
Augury OFFLINE Forum Posts: 30 |
Posted: Fri, 29/04/2016 01:49 (8 Years ago) |
Zorua buys 5x Thieves tools from the Innkeeper for 100 copper. [Read more] |
Augury OFFLINE Forum Posts: 30 |
Posted: Fri, 29/04/2016 01:45 (8 Years ago) |
[Read more] |
Augury OFFLINE Forum Posts: 30 |
Posted: Fri, 29/04/2016 00:36 (8 Years ago) |
Welcome, adventurers. Character EXP (500/1000) Character info (Updated constantly) Show
hidden content
~ Seraph Pokémon: Zorua (Dark - Rogue) Level 1 Ability Score results : STR- 15 DEX- 16 CON-10 INT- 15 WIS- 10 CHA- 11 Items: 900 Copper 200 Silver 1x Lvl 1 Dagger 5x Rations (1 day of food) - 5 lbs 1x Bedroll - 4 lbs 1x Chain armor (light) - 25 lbs 1x Leather armor (light) - 25 lbs 0x Half-plate armor (med) - 0 lbs 0x Full plate armor (heavy) - 0 lbs 1x Backpack - 2 lbs 1x Blanket, winter - 3 lbs 2x Waterskins - 8 lbs 1x Lantern - 2 lbs 5x Minor healing kit - 15 lbs 5x Thieves tools - 10 lbs Net Weight - 100 lbs ~ FaeKat Pokémon :Froakie (Water - Cleric [healing]) Level 1 Ability Score results : STR-10 DEX-11 CON-14 INT-13 WIS-14 CHA-14 Items : 1000 Copper 200 Silver Lvl 1 Longsword 1x Rations 1lb Bedroll - 4 lbs Leather armor (light) - 25 lbs Backpack - 2 lbs Waterskins - 4 lbs Staff - 3 lbs Net Weight - 39 lbs ~ Browassup Pokémon : Tyrunt (Paladin=Rock) Level 1 Ability Score results : STR- 13 DEX- 14 CON- 10 INT- 8 WIS- 9 CHA- 12 Items : 1000 Copper 200 Silver Lvl 1 Shortsword 1x Rations- 1lbs Leather Armor- 25 lbs Net Weight - 26 lbs ~ Dadchi Pokémon : Goomy (Wizard - Dragon) Level 1 Ability Score results : STR- 18 DEX- 15 CON- 16 INT- 11 WIS- 8 CHA- 13 Items : 1000 Copper 200 Silver Lvl 1 Wand 5x Rations (1 day of food) - 5lbs 1x Chain Armor (light) - 25 lbs 1x Leather Armor (light - 25 lbs 1x Backpack - 2 lbs 1 Blanket, Winter - 3 lbs 1x Waterskins - 4 lbs 4x Minor Healing Kits - 12 lbs Light Crossbow - 5 lbs Net Weight: 81 lbs ~ Porygon-Z Pokémon : Riolu (Fighting-Barbarian) Level 1 Ability Score results : STR- 10 DEX- 15 CON- 7 INT- 9 WIS- 5 CHA- 8 Items : 1000 Copper 200 Silver Lvl 1 Axe 1x Rations (1 Day of Food) - 1 lb 1x Bedroll - 4 lbs Chain armor (light) - 25 lbs Backpack - 2 lbs Blanket, winter - 3 lbs Water skins - 4 lbs Lantern - 2 lbs Minor healing kit - 3 lbs Net Weight: 54 lbs ~ viki123 Pokémon : Shuppet (Ghost = Shaman ) Level 1 Ability Score results : STR- 18 DEX- 10 CON- 19 INT- 6 WIS-13 CHA-11 Items : 1000 Copper 200 Silver Minor healing kit - 3 lbs Lantern - 2 lbs Blanket, winter - 3 lbs Leather armor - 25 lbs Net Weight: 33 lbs Intro. (You wake up with a start and open your eyes, not recognizing the room you're in, as a gentle voice cries out "Oh! You're awake!". You turn and see a Milotic by your bedside, who apparently has been taking care of you since... you can't remember. You don't remember much after that shipwreck) Milotic : Why hello there! I saw you by the shoreside among ship debris along with a few other survivors, and decided to take you all in and help to heal you. Times like these are hard, you know. My name is Mimi, what's yours? (You tell Mimi your name) Ah, good! Well, it's nice to meet you now that you're awake. But I'm afraid that there are other survivors that require my attention, so if you are feeling better, then you'd best be on your way. Head to the inn across the way, they'll have a room you can stay in. Good luck, friend! (You walk to the inn and you notice that there is barely anybody out in the open. Suddenly, a couple of menacing-looking Seviper burst through the door behind you. Startled, you instinctively hide behind a table as they slither through the inn, harassing anybody in their way. When they're gone, you come out of your hiding place and go to the innkeeper, a weary looking Slowking.) Innkeeper : Goodness, not those two devils again! They're so horrid! You know, they almost beat me to a pulp once! Oh-OH NO! They've stolen my goods!! Those good-for-nothings! Oh.. what to do? Do you know anybody who could help me? Or would you? There would be a reward for helping me out of course! (You accept his offer, then hear familiar voices behind you- it's your comrades [your party] from the ship! They are all recovered. You explain your mission to them and they decide to help you out.) || NEW MISSION || Help out the innkeeper by setting up traps and making sure the Seviper don't return. Rewards: 500 EXP and your first weapon. [Read more] |
Augury OFFLINE Forum Posts: 30 |
Posted: Fri, 29/04/2016 00:23 (8 Years ago) |
[Read more] |
Augury OFFLINE Forum Posts: 30 |
Posted: Thu, 28/04/2016 01:51 (8 Years ago) |
[Read more] |
Augury OFFLINE Forum Posts: 30 |
Posted: Tue, 26/04/2016 22:10 (8 Years ago) |
[Read more] |
Augury OFFLINE Forum Posts: 30 |
Posted: Tue, 26/04/2016 20:41 (8 Years ago) |
[Read more] |
Augury OFFLINE Forum Posts: 30 |
Posted: Mon, 25/04/2016 22:38 (8 Years ago) |
[Read more] |
Augury OFFLINE Forum Posts: 30 |
Posted: Mon, 25/04/2016 21:44 (8 Years ago) |
Welcome, welcome! What is DND?: DND, or Dungeons & Dragons, is a fantasy tabletop role-playing game. However, this version will consist of Pokémon instead of the usual Elves, Dwarves, Humans, etc! Create your Character Classes Electric - Warlock. A warlock is a male practitioner of magic. Fighting - Barbarian. A barbarian is a human (or in this case, pokemon) who is perceived to be uncivilized or primitive. Flying - Ranger. They are hunters, skilled woodsmen, and often live reclusive lives as hermits. Grass - Druid. Druids have a unique ability that allows them to change into various animal forms, and various other qualities that assist them in natural settings. Dark - Rogue. Rogues are capable of finding and disarming many traps and picking locks. The rogue also has the ability to "sneak attack" enemies who are caught off-guard or taken by surprise, inflicting extra damage Normal - Fighter. A fighter is a versatile, weapons-oriented warrior who fights using skill, strategy and tactics. Poison - Monk. A D&D monk is a fantasy martial artist, specializing in unarmed combat. Rock - Paladin. The paladin is a holy knight, crusading in the name of good and order, and is a divine spellcaster. Water - Cleric (healing). These clerics are powerful healers due to the large number of healing and curative magics available to them. Ground - Sorceror. A sorcerer is weak in melee combat, but a master of arcane magic, generally the most powerful form of D&D magic. Dragon - Wizard. A wizard uses arcane magic, and is considered less effective in melee combat than other classes. Fire - Mage. Like wizards, the mage focuses on a primary and secondary school of magic. Ghost - Shaman. They are monsters who cast clerical or druidic spells. Ice - Cleric (fighting). With divinely-granted abilities over life or death, these clerics are able to repel or control undead creatures. Psychic - Mystic. A D&D mystic is a fantasy martial artist, specializing in unarmed combat. Steel - Thief. A thief is a versatile character, capable of sneaky combat and nimble tricks. Fairy - Bard. The bard class is versatile, capable of combat and of magic. Bards use their artistic talents to induce magical effect. Ability scores Roll this die to see what stats you get! Roll the d6 3 times for each ability score. In other words, roll a 6 sided die 3 times, add the numbers you've rolled, and that's your number for your ability score. Strength - Strength is a measure of muscle, endurance and stamina combined. Strength affects the ability of characters to lift and carry weights, melee attack rolls, damage rolls (for both melee and ranged weapons), certain physical skills, several combat actions, and general checks involving moving or breaking objects. Dexterity - Dexterity encompasses a number of physical attributes including hand-eye coordination, agility, reflexes, fine motor skills, balance and speed of movement; a high dexterity score indicates superiority in all these attributes. Dexterity affects characters with regard to initiative in combat, ranged attack rolls, armor class, saving throws, and other physical skills. Dexterity is the ability most influenced by outside influences (such as armor). Intelligence - Intelligence is similar to IQ, but also includes mnemonic ability, reasoning and learning ability outside those measured by the written word. Intelligence dictates the number of languages a character can learn, and it influences the number of spells a preparation-based arcane spellcaster (like a Wizard) may cast per day, and the effectiveness of said spells. It also affects certain mental skills. Charisma - Charisma is the measure of the character's combined physical attractiveness, persuasiveness, and personal magnetism. A generally non-beautiful character can have a very high charisma due to strong measures of the other two aspects of charisma. Charisma influences how many spells spontaneous arcane spellcasters (like sorcerers and bards) can cast per day, and the effectiveness of said spells. Constitution - Constitution is a term which encompasses the character's physique, toughness, health and resistance to disease and poison. The higher a character's constitution, the more hit points that character will have. Constitution also is important for saving throws, and fatigue-based general checks. Unlike the other ability scores, which render the character unconscious or immobile when they hit 0, having 0 Constitution is fatal. Wisdom - Wisdom is a composite term for the character's enlightenment, judgment, wile, willpower and intuitiveness. Wisdom influences the number of spells a divine spellcaster (like clerics, druids, paladins, and rangers) can cast per day, and the effectiveness of said spells. It also affects saving throws and linked skills. Starter Items Keep in mind that your strength determines whether or not you can carry a heavy load or not. You get to choose how many items you get. 1000 Copper 1x Rations (1 day of food) - 1 lbs Bedroll - 4 lbs Chain armor (light) - 25 lbs Leather armor (light) - 25 lbs Half-plate armor (med) - 50 lbs Full plate armor (heavy) - 75 lbs Backpack - 2 lbs Blanket, winter - 3 lbs Waterskins - 4 lbs Lantern - 2 lbs Minor healing kit - 3 lbs Net Weight : 44-XXX lbs (depending on your armor and number of items you get) You get your first weapon in the first mission. [Read more] |
Augury OFFLINE Forum Posts: 30 |
Posted: Fri, 01/04/2016 18:17 (8 Years ago) |
Seraph's Journal Current Hunt -- Cleffa (for Gaspoo) Future Hunts -- Seviper (for Godfred) Hoppip (for Bokuto) Emolga (for pastelpookivil) Mettagross (for Barska_Blade) Azurill (for viki123) Beldum, Snorunt, Pikachu, Azurill and igglybuff (for tensazangetsu111) Hoppip, Cleffa (for ImmatureGuy) Adding more soon! [Read more] |
Augury OFFLINE Forum Posts: 30 |
Posted: Fri, 01/04/2016 15:14 (8 Years ago) |
[Read more] |