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I'm Feeling Lucky

Searching for: Posts from Augury.
Posted: Sat, 30/04/2016 15:06 (8 Years ago)
(Seviper loses 45 HP from Zorua and Froakie)

Zorua attempts to steal the items away. And fails.

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Posted: Sat, 30/04/2016 15:02 (8 Years ago)
(Seviper loses 25 out of 100 HP from Tyrunt)

Zorua sneak attacks the other Seviper and bites/scratches it.

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Posted: Sat, 30/04/2016 14:55 (8 Years ago)
Zorua uses Sneak (lvl 1) in an attempt to sneak attack the sevipers

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Posted: Fri, 29/04/2016 02:17 (8 Years ago)
Zorua sets up minor traps near the front door and the back doors of the inn

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Posted: Fri, 29/04/2016 01:49 (8 Years ago)
I'll start it off.

Zorua buys 5x Thieves tools from the Innkeeper for 100 copper.

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Posted: Fri, 29/04/2016 01:45 (8 Years ago)
Both accepted :) please join the RP here.

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Posted: Fri, 29/04/2016 00:36 (8 Years ago)



Welcome, adventurers.

Character EXP (500/1000)


Character info (Updated constantly)
Show hidden content


~ Seraph
Pokémon: Zorua (Dark - Rogue)
Level 1

Ability Score results :
STR- 15
DEX- 16
CON-10
INT- 15
WIS- 10
CHA- 11
Items:
900 Copper
200 Silver
1x Lvl 1 Dagger
5x Rations (1 day of food) - 5 lbs
1x Bedroll - 4 lbs
1x Chain armor (light) - 25 lbs
1x Leather armor (light) - 25 lbs
0x Half-plate armor (med) - 0 lbs
0x Full plate armor (heavy) - 0 lbs
1x Backpack - 2 lbs
1x Blanket, winter - 3 lbs
2x Waterskins - 8 lbs
1x Lantern - 2 lbs
5x Minor healing kit - 15 lbs
5x Thieves tools - 10 lbs
Net Weight - 100 lbs

~ FaeKat
Pokémon :Froakie (Water - Cleric [healing])
Level 1

Ability Score results :
STR-10
DEX-11
CON-14
INT-13
WIS-14
CHA-14
Items : 1000 Copper
200 Silver
Lvl 1 Longsword
1x Rations 1lb
Bedroll - 4 lbs
Leather armor (light) - 25 lbs
Backpack - 2 lbs
Waterskins - 4 lbs
Staff - 3 lbs
Net Weight - 39 lbs

~ Browassup
Pokémon : Tyrunt (Paladin=Rock)
Level 1

Ability Score results :
STR- 13
DEX- 14
CON- 10
INT- 8
WIS- 9
CHA- 12

Items :
1000 Copper
200 Silver
Lvl 1 Shortsword
1x Rations- 1lbs
Leather Armor- 25 lbs
Net Weight - 26 lbs

~ Dadchi
Pokémon : Goomy (Wizard - Dragon)
Level 1

Ability Score results :
STR- 18
DEX- 15
CON- 16
INT- 11
WIS- 8
CHA- 13

Items :
1000 Copper
200 Silver
Lvl 1 Wand
5x Rations (1 day of food) - 5lbs
1x Chain Armor (light) - 25 lbs
1x Leather Armor (light - 25 lbs
1x Backpack - 2 lbs
1 Blanket, Winter - 3 lbs
1x Waterskins - 4 lbs
4x Minor Healing Kits - 12 lbs
Light Crossbow - 5 lbs
Net Weight: 81 lbs

~ Porygon-Z
Pokémon : Riolu (Fighting-Barbarian)
Level 1

Ability Score results :
STR- 10
DEX- 15
CON- 7
INT- 9
WIS- 5
CHA- 8

Items :
1000 Copper
200 Silver
Lvl 1 Axe
1x Rations (1 Day of Food) - 1 lb
1x Bedroll - 4 lbs
Chain armor (light) - 25 lbs
Backpack - 2 lbs
Blanket, winter - 3 lbs
Water skins - 4 lbs
Lantern - 2 lbs
Minor healing kit - 3 lbs
Net Weight: 54 lbs

~ viki123
Pokémon : Shuppet (Ghost = Shaman )
Level 1

Ability Score results :
STR- 18
DEX- 10
CON- 19
INT- 6
WIS-13
CHA-11

Items : 1000 Copper
200 Silver
Minor healing kit - 3 lbs
Lantern - 2 lbs
Blanket, winter - 3 lbs
Leather armor - 25 lbs
Net Weight: 33 lbs






Intro.

(You wake up with a start and open your eyes, not recognizing the room you're in, as a gentle voice cries out "Oh! You're awake!". You turn and see a Milotic by your bedside, who apparently has been taking care of you since... you can't remember. You don't remember much after that shipwreck)

Milotic : Why hello there! I saw you by the shoreside among ship debris along with a few other survivors, and decided to take you all in and help to heal you. Times like these are hard, you know. My name is Mimi, what's yours? (You tell Mimi your name) Ah, good! Well, it's nice to meet you now that you're awake. But I'm afraid that there are other survivors that require my attention, so if you are feeling better, then you'd best be on your way. Head to the inn across the way, they'll have a room you can stay in. Good luck, friend!

(You walk to the inn and you notice that there is barely anybody out in the open. Suddenly, a couple of menacing-looking Seviper burst through the door behind you. Startled, you instinctively hide behind a table as they slither through the inn, harassing anybody in their way. When they're gone, you come out of your hiding place and go to the innkeeper, a weary looking Slowking.)

Innkeeper : Goodness, not those two devils again! They're so horrid! You know, they almost beat me to a pulp once! Oh-OH NO! They've stolen my goods!! Those good-for-nothings! Oh.. what to do? Do you know anybody who could help me? Or would you? There would be a reward for helping me out of course!

(You accept his offer, then hear familiar voices behind you- it's your comrades [your party] from the ship! They are all recovered. You explain your mission to them and they decide to help you out.)

|| NEW MISSION ||

Help out the innkeeper by setting up traps and making sure the Seviper don't return.

Rewards:
500 EXP and your first weapon.


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Posted: Fri, 29/04/2016 00:23 (8 Years ago)
I wanted to just suggest this because I've used this system on another site, and it works quite well. What happens is you type out a PM and then select all the users that you want to send it to. Like for example, if you were doing a shiny mega hunt and you had extra shinys / megas that you wanted to sell, people could 'sign up' for your mailing list to be notified when you had those pokemon available for sale. I'm not sure how popular this idea will be but I just wanted to suggest something :)

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Posted: Thu, 28/04/2016 01:51 (8 Years ago)
Nope, that's perfect! You're accepted. You rolled the dice and got exceptional strength, so you can actually carry more like 150-200 lbs, whereas somebody with 3-10 strength could carry 50-90 lbs and somebody with 11-15 strength could carry 90-150 lbs.

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Posted: Tue, 26/04/2016 22:10 (8 Years ago)
Nope, that's perfect! You're accepted :)

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Posted: Tue, 26/04/2016 20:41 (8 Years ago)
You're accepted :)

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Posted: Mon, 25/04/2016 22:38 (8 Years ago)
Form has been updated. :)

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Posted: Mon, 25/04/2016 21:44 (8 Years ago)

Welcome, welcome!


What is DND?: DND, or Dungeons & Dragons, is a fantasy tabletop role-playing game. However, this version will consist of Pokémon instead of the usual Elves, Dwarves, Humans, etc!

Create your Character

Quote>>CLOSED<<
1: Browassup - Tyrunt (Paladin - Rock)
2: FaeKat - Froakie (Cleric [healing] - Water)
3: Dadchi - Goomy (Wizard - Dragon)
4: Porygon-Z - Riolu (Fighting - Barbarian)
5: viki123 - Shuppet (Ghost - Shaman )


QuoteRULES:
~All PH rules apply.
~Your character starts at level 1 and the first evolution.
~You may not be a legendary, special, or event pokemon.
~Password - Put this in your form. The password is any word starting with the last letter of the username above you (Example - Honey=Seraph.)[/I]


Classes

Electric - Warlock. A warlock is a male practitioner of magic.
Fighting - Barbarian. A barbarian is a human (or in this case, pokemon) who is perceived to be uncivilized or primitive.
Flying - Ranger. They are hunters, skilled woodsmen, and often live reclusive lives as hermits.
Grass - Druid. Druids have a unique ability that allows them to change into various animal forms, and various other qualities that assist them in natural settings.
Dark - Rogue. Rogues are capable of finding and disarming many traps and picking locks. The rogue also has the ability to "sneak attack" enemies who are caught off-guard or taken by surprise, inflicting extra damage
Normal - Fighter. A fighter is a versatile, weapons-oriented warrior who fights using skill, strategy and tactics.
Poison - Monk. A D&D monk is a fantasy martial artist, specializing in unarmed combat.
Rock - Paladin. The paladin is a holy knight, crusading in the name of good and order, and is a divine spellcaster.
Water - Cleric (healing). These clerics are powerful healers due to the large number of healing and curative magics available to them.
Ground - Sorceror. A sorcerer is weak in melee combat, but a master of arcane magic, generally the most powerful form of D&D magic.
Dragon - Wizard. A wizard uses arcane magic, and is considered less effective in melee combat than other classes.
Fire - Mage. Like wizards, the mage focuses on a primary and secondary school of magic.
Ghost - Shaman. They are monsters who cast clerical or druidic spells.
Ice - Cleric (fighting). With divinely-granted abilities over life or death, these clerics are able to repel or control undead creatures.
Psychic - Mystic. A D&D mystic is a fantasy martial artist, specializing in unarmed combat.
Steel - Thief. A thief is a versatile character, capable of sneaky combat and nimble tricks.
Fairy - Bard. The bard class is versatile, capable of combat and of magic. Bards use their artistic talents to induce magical effect.

Ability scores Roll this die to see what stats you get! Roll the d6 3 times for each ability score. In other words, roll a 6 sided die 3 times, add the numbers you've rolled, and that's your number for your ability score.

Strength - Strength is a measure of muscle, endurance and stamina combined. Strength affects the ability of characters to lift and carry weights, melee attack rolls, damage rolls (for both melee and ranged weapons), certain physical skills, several combat actions, and general checks involving moving or breaking objects.
Dexterity - Dexterity encompasses a number of physical attributes including hand-eye coordination, agility, reflexes, fine motor skills, balance and speed of movement; a high dexterity score indicates superiority in all these attributes. Dexterity affects characters with regard to initiative in combat, ranged attack rolls, armor class, saving throws, and other physical skills. Dexterity is the ability most influenced by outside influences (such as armor).
Intelligence - Intelligence is similar to IQ, but also includes mnemonic ability, reasoning and learning ability outside those measured by the written word. Intelligence dictates the number of languages a character can learn, and it influences the number of spells a preparation-based arcane spellcaster (like a Wizard) may cast per day, and the effectiveness of said spells. It also affects certain mental skills.
Charisma - Charisma is the measure of the character's combined physical attractiveness, persuasiveness, and personal magnetism. A generally non-beautiful character can have a very high charisma due to strong measures of the other two aspects of charisma. Charisma influences how many spells spontaneous arcane spellcasters (like sorcerers and bards) can cast per day, and the effectiveness of said spells.
Constitution - Constitution is a term which encompasses the character's physique, toughness, health and resistance to disease and poison. The higher a character's constitution, the more hit points that character will have. Constitution also is important for saving throws, and fatigue-based general checks. Unlike the other ability scores, which render the character unconscious or immobile when they hit 0, having 0 Constitution is fatal.
Wisdom - Wisdom is a composite term for the character's enlightenment, judgment, wile, willpower and intuitiveness. Wisdom influences the number of spells a divine spellcaster (like clerics, druids, paladins, and rangers) can cast per day, and the effectiveness of said spells. It also affects saving throws and linked skills.

Starter Items Keep in mind that your strength determines whether or not you can carry a heavy load or not. You get to choose how many items you get.

1000 Copper
1x Rations (1 day of food) - 1 lbs
Bedroll - 4 lbs
Chain armor (light) - 25 lbs
Leather armor (light) - 25 lbs
Half-plate armor (med) - 50 lbs
Full plate armor (heavy) - 75 lbs
Backpack - 2 lbs
Blanket, winter - 3 lbs
Waterskins - 4 lbs
Lantern - 2 lbs
Minor healing kit - 3 lbs
Net Weight : 44-XXX lbs (depending on your armor and number of items you get)
You get your first weapon in the first mission.


QuoteForm:
Pokémon : (+Class)

Ability Score results :
STR-
DEX-
CON-
INT-
WIS-
CHA-

Items :

Password:


QuoteExample:
My Form:
Pokémon: Lvl 1 Zorua (Dark - Rogue)
Ability Score results :
STR- 15
DEX- 16
CON-10
INT- 15
WIS- 10
CHA- 11
Items:
1000 Copper
5x Rations (1 day of food) - 5 lbs
1x Bedroll - 4 lbs
1x Chain armor (light) - 25 lbs
1x Leather armor (light) - 25 lbs
0x Half-plate armor (med) - 0 lbs
0x Full plate armor (heavy) - 0 lbs
1x Backpack - 2 lbs
1x Blanket, winter - 3 lbs
2x Waterskins - 8 lbs
1x Lantern - 2 lbs
5x Minor healing kit - 15 lbs
Net Weight - 90 lbs
Password: Read Rules.


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Posted: Sat, 02/04/2016 14:18 (8 Years ago)
Okay :)

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Posted: Fri, 01/04/2016 18:17 (8 Years ago)
UNDER CONSRUCTION

Seraph's Journal


Hunting Notes

Current Hunt --
Cleffa (for Gaspoo)


Future Hunts --
Seviper (for Godfred)
Hoppip (for Bokuto)
Emolga (for pastelpookivil)
Mettagross (for Barska_Blade)
Azurill (for viki123)
Beldum, Snorunt, Pikachu, Azurill and igglybuff (for tensazangetsu111)
Hoppip, Cleffa (for ImmatureGuy)
Adding more soon!


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Posted: Fri, 01/04/2016 15:35 (8 Years ago)
Okiee (Y)

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Posted: Fri, 01/04/2016 15:14 (8 Years ago)
That sounds good :)

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Posted: Fri, 01/04/2016 14:41 (8 Years ago)
Sounds great!

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Posted: Fri, 01/04/2016 01:06 (8 Years ago)
Awesome :)

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Posted: Fri, 01/04/2016 01:00 (8 Years ago)
Thank you both for the PD <3

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