Forum Thread
New Game Center Game - Puzzles
Forum-Index → Suggestions → New Game Center Game - PuzzlesThis suggestion is to create a game in the game center that allows us to play puzzles - working with the puzzles we already have.
When you complete a puzzle here (ie, get all the pieces), you will unlock that image as a puzzle you can play/solve in the game center for a small amount of game coins.
The puzzles will be in some tiers like the concentration game - easy, medium, hard, advanced, and expert.
Level Breakdowns:
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The easy puzzle will be 24 (4x6) pieces - the 24 we already see/have
Medium will be 35 (5x7) pieces
Hard will be 48(6x8 ) pieces
Advanced is 80 (8x10) pieces
Expert is 99 (9x11) pieces
(This is because I'm following the laws of grids, like the grid the puzzle pieces already follow. These puzzles will be more challenging without their unique shapes - but since there are a small amount of images, it also allows us to get to know the art better)
The easy puzzle will be 24 (4x6) pieces - the 24 we already see/have
Medium will be 35 (5x7) pieces
Hard will be 48(6x8 ) pieces
Advanced is 80 (8x10) pieces
Expert is 99 (9x11) pieces
(This is because I'm following the laws of grids, like the grid the puzzle pieces already follow. These puzzles will be more challenging without their unique shapes - but since there are a small amount of images, it also allows us to get to know the art better)
Like the concentration game and treasure hunt, the puzzle will also have a cooldown timer - five minutes(?)
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Game Mechanics:
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The "pieces" will surround an empty grid. You can drag any of the pieces to any of the grid tiles, and it stays in place until you move it (or solve the puzzle)
The pieces are all going to be square or "tile" shaped because it is easier this way, you are just cutting the pieces once, into the square shapes, and it is easier to lock squares together coding wise.
Actual puzzle piece shapes would be to riako's discretion
(There will be a cancel option in the upper right corner if the puzzle is too hard / etc. If you cancel, you still have to wait for the cooldown)
The "pieces" will surround an empty grid. You can drag any of the pieces to any of the grid tiles, and it stays in place until you move it (or solve the puzzle)
The pieces are all going to be square or "tile" shaped because it is easier this way, you are just cutting the pieces once, into the square shapes, and it is easier to lock squares together coding wise.
Actual puzzle piece shapes would be to riako's discretion
(There will be a cancel option in the upper right corner if the puzzle is too hard / etc. If you cancel, you still have to wait for the cooldown)
The prizes will be in game chips and (optional) daily item prizes.
Game Chip Prizes:
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Easy: 0-500 game chips
Medium: 500 - 1,500 game chips
Hard: 1,500-5,000 game chips
Advanced: 5,000-10,000 game chips
Expert: 10,000-20,000 game chips
Easy: 0-500 game chips
Medium: 500 - 1,500 game chips
Hard: 1,500-5,000 game chips
Advanced: 5,000-10,000 game chips
Expert: 10,000-20,000 game chips
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OPTIONAL: Additional Prizes?
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AND, like the concentration game, a daily prize of some sort would be really nice! (but is an optional add-on to the suggestion)
Clarification: by daily prize, you can only win the prize once per day. But you can win the prize from every tier each day. (You can win the easy prize, advanced prize, and hard prize for example)
The chances of winning the prize after completing are going to be around 2-5%, with higher chances the faster your time
TIERED DAILY PRIZES:
Easy - some berries
Medium - random box/key
Hard - Random battle item
Advanced - Some Gems (4-9?)
Expert - An evolution stone (including mega stone - same selection as treasure hunt)
AND, like the concentration game, a daily prize of some sort would be really nice! (but is an optional add-on to the suggestion)
Clarification: by daily prize, you can only win the prize once per day. But you can win the prize from every tier each day. (You can win the easy prize, advanced prize, and hard prize for example)
The chances of winning the prize after completing are going to be around 2-5%, with higher chances the faster your time
TIERED DAILY PRIZES:
Easy - some berries
Medium - random box/key
Hard - Random battle item
Advanced - Some Gems (4-9?)
Expert - An evolution stone (including mega stone - same selection as treasure hunt)
And in order to play with a puzzle irl, you need all the pieces :D
If you can read this, you know how to read.
Trick and Treat art by Podunk
[this thread is over a year old? Unacceptable!]
Kitties! Riako has no idea what he unleashed with that update🙀
Collecting Lovely Larvesta and Silly Seel Plushies~
Looking for Ice Gems and Flying Gems here! Help me hunt a Shiny Articuno!
(You can win your own non-shiny Articuno in return)
Breeding events for the cause here!
I definitely like the daily reward idea but I don't like the idea of 0 game chips being possible and I don't think the rewards should be based on the amount of time to complete it. Time based games just don't spark joy and add unnecessary pressure. I think there's already a new similar mechanic for the Ultra Beasts now?